Originally posted by DREDger
I fly with the stall limiter on. I know alot of the really good players swear by playing with it off, and I'll probably only get so far by leaving it on...but thats how I do it.
The way I see it when flying a cartoon airplane, you really don't experience the actual sensations a real world pilot would have. You would 'feel' the deceleration, know you had to kick rudder to flip over and you would be flying one type of airlpane that you would get to know much better.
In this game flying all sorts of planes, and not wanting to keep a close eye on instrument flying, I just leave it on. I find when I don't I just end up in a vertical stall and can't recover.
Plus in vertical stalls, I find applying opposite rudder and putting the nose down (the real world way of coming out of a spin) doesn't seem to work for me with stall limiter off. dunno.
about the only sensations you don't experience is the G- factor and the pressure on the controls, the rest you ( some ) experience visually looking at the monitor. visually experienceing the slow down and the angle of flight, you know or will learn when to apply the rudder or the flaps and how much you need to apply.
With stick time, practice, and patience, you should be able to learn how to recover from spins ( recovering from a stall should be simple ) if you say you can not recover with the real life approach, then you are not doing it in the correct order, or you are leaving a part of it out......
1st reduce throttle(throttle off) nuetral alieron position/ nose down ( push forward ), opposite rudder of the spin/turn direction / when she stops spinning let of rudder, then as speed increases slowly increase throttle and gently pull out level flight....