Author Topic: Base Flshing  (Read 1122 times)

Offline LTARghst

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Base Flshing
« on: March 05, 2007, 07:06:24 AM »
HT was in the MW arena stopping the Milkers Movement. Defending a base against 3 fellows trying to take it, when it gets quite, keep in mind the whole time they are trying to take it my map is not flashing with this base. Well got to thinking if this base is not flashing maybe they moved to a different one. Well I landed and went to check 14(which was not flashing) low and behold i see a flak in town tearing it down. As soon as I dive on this poor soul town ack pops and starts shooting at me. They leveled the town wothout base flashing. Can we get this fixed would help to know when a town is getting leveled. TY

Offline Speed55

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Base Flshing
« Reply #1 on: March 05, 2007, 07:18:01 AM »
Someone told me a while back that if you log on when  a base is already under attack, that the base won't blink on your map.

I'd like to see it fixed too.
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Offline Schatzi

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Base Flshing
« Reply #2 on: March 05, 2007, 07:19:19 AM »
This is actually a little tricky :).


You get the start of a flash when an enemy ENTERS the radar range. Same the flashing stops, once the last one LEAVES the radar range.

This means: if someone is already INSIDE Radar range when you enter the arena, it will not flash.

Same problem with players that get disconnected while being the only one inside radar (=flashing) range... the base will not stop flashing until someone else reenters and leaves the flashing range.


Also, a heavily damaged base will stop flashing. I never could pinpoint a certain amount of damage/specific structure that needs down for that to happen yet. Maybe a levelled town (ie no more population "on watch")? But im sure that Hitech could shed more light on that.
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Offline LTARghst

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Base Flshing
« Reply #3 on: March 05, 2007, 07:21:08 AM »
There was no damage to this base plus it was nothing but GV's.

Offline Speed55

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Base Flshing
« Reply #4 on: March 05, 2007, 07:24:36 AM »
Quote
Originally posted by Schatzi

This means: if someone is already INSIDE Radar range when you enter the arena, it will not flash.
 



--that's what needs to be fixed--
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Offline Schatzi

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Base Flshing
« Reply #5 on: March 05, 2007, 07:26:35 AM »
Actually, I have to reword that statement. If noone newly ENTERS the flashing range after you log in, it wont flash.

The "problem" being that the game only registers who ENTERS/LEAVES range... not whos already inside of it.
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Offline DREDIOCK

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Base Flshing
« Reply #6 on: March 05, 2007, 07:31:21 AM »
Also remember if you tke Radar down the Base itself wont flash. but the town will. If your map isnt zoomed in far enough. you wont notice the flashing town
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Offline Schatzi

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Base Flshing
« Reply #7 on: March 05, 2007, 07:32:41 AM »
Quote
Originally posted by DREDIOCK
Also remember if you tke Radar down the Base itself wont flash. but the town will. If your map isnt zoomed in far enough. you wont notice the flashing town


You sure? I think I remember many a base flashing with radar down.... hmmm.... will have to watch that next time im on.
*scratches head wonderingly*
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Offline LTARghst

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Base Flshing
« Reply #8 on: March 05, 2007, 08:36:35 AM »
Base was full up and no town flashing

Offline Lusche

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Base Flshing
« Reply #9 on: March 05, 2007, 08:50:43 AM »
Quote
Originally posted by DREDIOCK
Also remember if you tke Radar down the Base itself wont flash.


Flashing is independent of working dar. Wether dar is up, locally destroyed or even countrywide (HQ  hit), bases usually flash if enemy enters the appropriate range circle.
Take note that the ranges at wich a base starts to flash are different for vehicles and planes.
Depending on spawn & town placement, a GV may be able to make its way from spawn to town without making a base flash at all.

Of course, the "enter arena no flashing bug" mentioned in this thread can be quite annoying. When I do enter EW or MW arenas, I first jump from key base to key base, taking a look at town from tower & checking if the base siren howls...
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Offline jon

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Base Flshing
« Reply #10 on: March 05, 2007, 09:22:56 AM »
why DOES the base flash when the radar is down? I  think without radar it should Not flash!otherwise why even make it a killable strat?
« Last Edit: March 05, 2007, 09:25:02 AM by jon »

Offline Lusche

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Base Flshing
« Reply #11 on: March 05, 2007, 09:48:58 AM »
Quote
Originally posted by jon
why DOES the base flash when the radar is down? I  think without radar it should Not flash!otherwise why even make it a killable strat?


How would you be able to defend a base against NOE & sneak attacks if bases would not flash? Would not be good for gameplay.
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Offline Tilt

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Base Flshing
« Reply #12 on: March 05, 2007, 10:07:31 AM »
Nice logic Schatzi but are you sure?

I often wondered why I do not see base flash when some others around me do and that explanation comes closest............ it would also explain why we sometimes get only one of either field or town flashing when gv's are close to both..............

but I will swear I have experienced this after being online for some considerable time.............. given your explanation and given that someone triggering the base flash on my FE is a once only event (for that person)then I start to wonder if the lack of base flash after some hours of play is evidence of packet loss.
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Offline Tilt

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Base Flshing
« Reply #13 on: March 05, 2007, 10:11:36 AM »
Quote
Originally posted by jon
why DOES the base flash when the radar is down? I  think without radar it should Not flash!otherwise why even make it a killable strat?


I think the original idea of base flash is a warning based upon ground spotters.............ie folk have seen something nasty is near but you dont know where.

Of course combined with darbar its all over kill
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Offline Schatzi

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Base Flshing
« Reply #14 on: March 05, 2007, 11:24:15 AM »
Quote
Originally posted by Lusche
Flashing is independent of working dar. Wether dar is up, locally destroyed or even countrywide (HQ  hit), bases usually flash if enemy enters the appropriate range circle.
Take note that the ranges at wich a base starts to flash are different for vehicles and planes.
Depending on spawn & town placement, a GV may be able to make its way from spawn to town without making a base flash at all.

Of course, the "enter arena no flashing bug" mentioned in this thread can be quite annoying. When I do enter EW or MW arenas, I first jump from key base to key base, taking a look at town from tower & checking if the base siren howls...



Lusche,

you mean that GVs spawning *within* flashing range are not making the base flash? Interesting point.


Tilt, im not 100% sure. But I recall HiTech (or Skuzzy?) once explaining that bases only start flashing when youre logged in at the point that the enemy ENTERS flashing range. And on the "discoe" not making bases stop flashing - that is a common problem in the Training Arena when we have to eject a player that is non-Bish within A1 radar (flash) range of A1.
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