Author Topic: Terrain Evolution: AH1.11, AH2.09, AH2.10  (Read 4352 times)

Offline moot

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #15 on: April 14, 2007, 06:49:22 PM »
"almost correct", i.e. "too dark".
For equal brightness deviations, the game is better off too bright than too dark.
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Offline Widewing

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #16 on: April 14, 2007, 06:57:50 PM »
Quote
Originally posted by straffo
screen shot 1 : too bright.

screen shot 2 : too bright + washed out

screen shot 3 : almost correct.


Screen shot 1: No gamma adjustment

Screen shot 2: In-game gamma at 1.4

Screen shot 3: In-game gamma at 1.7

My regards,

Widewing
My regards,

Widewing

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Offline straffo

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #17 on: April 14, 2007, 07:27:59 PM »
Widewing it's strange , you should not need any in game correction to have result 3.

I don't need to make in game gamma correction to have picture 3 and currently I've a quite cheap Bellinea 10 19 27 (since the death of my eizo :( ) and it's not the best for colour stability and it's inability to render colour correctly without calibration is quite annoying.

Offline Tsnow

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #18 on: April 14, 2007, 07:34:11 PM »
I pushed my gamma up to 1.7 And it made a world of diffrence



Tsnow

Offline CAP1

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #19 on: April 14, 2007, 07:43:11 PM »
well, i've only been on AH2 foir somewhere in the ballpark of a year or less.......but could we use one of the olders versions for the ground.....but iwth the new V-bases, Air bases, and beaches?
 i've noticed that my depth perception is VERY poor with this newer one.
 also, it looks a bit "cheesy" from the air......and PLEASE don't take me the wrong way.....just offering my 2 cents.......
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Offline CAP1

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #20 on: April 14, 2007, 07:53:13 PM »
Quote
Originally posted by Widewing
Screen shot 1: No gamma adjustment

Screen shot 2: In-game gamma at 1.4

Screen shot 3: In-game gamma at 1.7

My regards,

Widewing


my gamma is at 2.2, and the ground is still way too dark, with no depth.....from the air, or in a GV.......:eek:
ingame 1LTCAP
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Offline straffo

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #21 on: April 14, 2007, 08:04:16 PM »
Where did you setup your 2.2 gamma ?
In game of in your video driver ?

Offline CAP1

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« Reply #22 on: April 14, 2007, 08:56:05 PM »
i set that setting under the options menu in the game.........
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Offline xNOVAx

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #23 on: April 14, 2007, 10:00:10 PM »
The only two things that I don't like about this game:

The checkerboard terrain.. (I know it's a little better now, but it still looks the same in some areas)



And the 2 dimentional clouds..



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Offline FiLtH

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #24 on: April 14, 2007, 10:21:51 PM »
AH1 looks the best. Has there been any comment from the brass on this issue?

~AoM~

Offline DEMONSLAYER

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #25 on: April 14, 2007, 10:40:39 PM »
what i like about Ah1 is that the terain doesnt look copy and pasted. if you look and 2 and now the beaches look all the same and in 2 you can see that the patern. i still havent figured out what the green blobs are when you are flying high you see a flat green gorund and the darker green blobs. when you look in the picture of now look in the far right hand corner and there is nothing there. it looks like a big grassy plane. i think the fields are beautiful but once you get away from the fields it looks like they got really lazy in some spots.

overall i think the fields in now are the best the beaches can stay and terain in 2 looks the best overall.

but thats me.

Offline 68slayr

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #26 on: April 15, 2007, 01:06:40 AM »
i like the terrain...there needs to be a little work on depth perception...find myself augering quite a bit...i really want to see donut, trinity, and ozkansas back...we have about 200 in each LW arena on low #s and 420-450 on the high times...when the numbers hit 500 on prime time and 250 on low i bet HT will give us a large map

Offline FiLtH

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« Reply #27 on: April 15, 2007, 01:24:21 AM »
Maybe part of the problem is trying to make a good terrain for ground units. AH1 looked lousy on the ground but great from the air, just the opposite of what it is now.

~AoM~

Offline Kweassa

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #28 on: April 15, 2007, 05:05:20 AM »
Those three pictures really doesn't do justice for the previous and current versions of AH2. The only reason the AH1 pic looks great, is because Widewing caught a great 'photo-realistic' angle shot from a player-made terrain using player-made textures. For those of you who hadn't seen AH1, trust me, it doesn't look that good. Especially, the default HTC made terrains look a lot worse off.

 The same could be said about the current terrain. The texture tones and colors should be adjusted, but a lot of the awkward feeling comes not from terrain itself, but from the fact (IMO) that the terrain wasn't really "designed", but rather converted from the old format to new format.

 IMO the quick-converted NDisles in the MA currently, probably shows less than 50% potential of what the new terrains can really do if a map was really designed from scratch.

Offline Citabria

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #29 on: April 15, 2007, 06:39:31 AM »
well it motivated me to get busy on my own new ah2 main arena so it can't be all bad.

besides its just the textures that need work. waffle did an awsome job on the 3d objects and hills and hedgerows. I can forgive him for throwing the textures together at the last minute :D
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