Author Topic: Conflict Seen in Game Objective  (Read 2550 times)

Offline whiteman

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Conflict Seen in Game Objective
« Reply #30 on: April 21, 2007, 04:20:48 AM »
Quote
Originally posted by DarkS1ar
Found a new hobby now hunting down mass formation mission that are up now and then try to reset themselves to the other corner of the map.


LOL, i Salute you cause i was doing the same and found you instead and blasted me from the cartoon sky.

Offline ghi

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Conflict Seen in Game Objective
« Reply #31 on: April 21, 2007, 01:50:27 PM »
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Originally posted by Its_a_game



I wish they would take a survey on this issue.  "Which do you prefer, dogfighting or conqueroring bases."  

 


See below from last voting results,wich was made in MA not on BB, shows clear are lot of strat players but not that noissy on BB, cuz i don;t think a pure furballer woud chose the B25 if can chose the P39,
   i did vote for P39, in last round cuz bombers are nonsense  in this 4 furballing arenas ,uncapturable,unresetable settings ,

« Last Edit: April 21, 2007, 01:53:24 PM by ghi »

Offline VansCrew1

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« Reply #32 on: April 21, 2007, 01:55:24 PM »
Quote
Originally posted by ghi
See below from last voting results,wich was made in MA not on BB, shows clear are lot of strat players but not that noissy on BB, cuz i don;t think a pure furballer woud chose the B25 if can chose the P39,
   i did vote for P39, in last round cuz bombers are nonsense  in this 4 furballing arenas ,uncapturable,unresetable settings ,



I WANT A RECOUNT!  :aok
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Offline airspro

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« Reply #33 on: April 21, 2007, 01:56:40 PM »
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If the emphasis is on aerial combat only, then Winning the War does NOT matter.


Correct :aok

But that doesn't mean it's not fun to do :D  

Personaly I like to do both .
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Offline SkyRock

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« Reply #34 on: April 21, 2007, 02:04:40 PM »
Quote
Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'

But since sept 13, the game lost most of its taste for toolsheders like myself, this small arenas,the 120 caps,and lot of bases uncapturable,  keeps same maps,imposible to reset, boring for months, in LW arenas, cuz the EW/MW arenas are to low populated to have fun,
     ww2 aerial combat was not just an acrobatic dogfight  , i read that over 80% of the pilots shot down, didn't know what hit them ,

Seeing as HT and Pyro have both said that this is an air combat game, then the way it was before sept 13, was way too centered around who could gang and conquer the map.  WHich grew into what everyone remembers as the Horde, HO, and Run to capture bases for a reset.  Of which has nothing to do with air combat fighting, hence, so many vets like yourself.  Not much unlike a tactic where, one sacrafices himself in a HO or ram just because one knows that the time it takes to re-up and get back to the fight will make an advantage in said ones behalf.  Cheap, gamey tactics should be frowned upon by the community!:aok

Mark

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Offline croduh

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« Reply #35 on: April 21, 2007, 02:16:32 PM »
Beating a dead horse over and over.
Why do you care so much??


Offline MWL

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« Reply #36 on: April 21, 2007, 02:20:33 PM »
Greetings,

  I also like the FSO events, HARM missions, the sense of solidarity that comes with being in a squad, and taking a defended field.  Of course haven't done the latter mush recently, seem to find myself defending most of the time.

Regards,

Offline The Fugitive

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« Reply #37 on: April 21, 2007, 02:53:31 PM »
Quote
Originally posted by Its_a_game
Would be interesting to see how players would vote:

I play Aces High :

  1.  Air Combat - Dogfighting Simulation
  2.  War combat with goal of winning map

I primarily choose:

   1. Fighter planes
   2. Bombers
   3. GV's

HTC may have some of these Stats.  Would be interesting to see the results.


What difference would this kind of information make? HTC put the time and effort in so that people would have the option to play the game many different ways. If you get bent out of shape because some people won't help you win the war, then that is your problem, not any one else. If that is the aspect of the game that you enjoy, by all means have fun and go for it. If your not having fun log off. Same goes for flying fighters or the ground war, have fun, or log off.

Remember, it just a game !  :D

Offline SuperDud

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« Reply #38 on: April 21, 2007, 04:23:56 PM »
IMO the game started as a pure dog fighter type game. Many of the players in the beginning flew AW where the real point was to dogfight. This was the years between 99- early 02.

Over time it evolved and as new people who never played a flight sim before jumped on board it became more of a war winning game. with a healthy number of the old gaurd still around many of the "noobs" got blasted and so organized themselves. There was still mindless furballing but you also had just as much base capture style of play. To me this was the best time in AH. For the most part people would actually fight for the base and not totally avoid each other. True you still had the horde spring up from time to time but it really wasn't much of a problem. I'd put this time period at 02- late 04.

The last part(once again IMO) occurred from 05 to the present. This is where the game started to lose a lot of it's fun for me. Most of the old guard had gone. Base capture became the main stay. Even if it did shift to base capture it still wouldn't have been so bad. What made it bad was "The Horde". Like the mongol terrors of old, the horde swept in a destroyed all that was fun in the game. Instead of fights over bases it became how best to avoid any resistance. And if you encounter resistance what better way to smash it than with 50 planes.

The game has evolved and keeps evolving. It's just a matter as to whether it's still fun for you when the next "big thing" comes along.
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Offline Masherbrum

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« Reply #39 on: April 21, 2007, 04:26:18 PM »
Quote
Originally posted by WMLute
Hoarding undefended base, after undefended base get's old quick.  There is just no strategy there.  It might help "win the war" but geeeez, it's a total snore fest, and takes zero skill or strategy.

BUT taking on a field with even odds and eventually getting the capture...  Now THAT takes both skill and strategy.

And the only way you gonna get there is to "whirl around in a furball", but I like having an "end goal" to said furball.

(I especially like it when the defenders have a slight #'s advantage.  I dig havin' to work for it)


Which is why "The Truce" will probably never be topped.
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Offline Mr No Name

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« Reply #40 on: April 21, 2007, 05:07:39 PM »
Quote
Originally posted by ghi
I did always like the "win war goal of the game",team play ,more organized made it more realistic,  ; I always thought this is a massive multi ww2 flight and fight for something(base,war,country) sim, not just a nonsense dogfight until puke without a final goal"first person shoter'

But since sept 13, the game lost most of its taste for toolsheders like myself, this small arenas,the 120 caps,and lot of bases uncapturable,  keeps same maps,imposible to reset, boring for months, in LW arenas, cuz the EW/MW arenas are to low populated to have fun,
     ww2 aerial combat was not just an acrobatic dogfight  , i read that over 80% of the pilots shot down, didn't know what hit them ,


I am with ya on this.  I would put up with the other changes and resubscribe both of my accounts if 500+ player arenas were the norm again.  It sure gave a lot more variety on what type of missions you would participate in or intercept.  Also it made it possible to fly with the squadron without playing in a dinky unpopulated arena.
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Offline Its_a_game

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Conflict Seen in Game Objective
« Reply #41 on: April 21, 2007, 06:40:38 PM »
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or a Flakpanza hitting targets from 3K, or a bomber calibrating/bombing all while defending itself.   Each requires skill and practice and a lot of deaths before becoming proficient.

The problem is that I hear "aerial combat" players "dis" bombers...Or GV'rs...Or base conquerors.  This same group hangs on to kill-death ratio and even "disses" people that strive for a top rank.  Maybe in the future, there will be separate arena's just for the aerial combat people with a ranking system based on that arena's success or failure.

My original TITLE of this post is "Conflict Seen in Game Objective".   I think that title describes this ongoing issue.

 Again, I appreciate all the input and debate on the subject.

Offline hubsonfire

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« Reply #42 on: April 21, 2007, 06:54:03 PM »
Quote
Originally posted by Its_a_game
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or a Flakpanza hitting targets from 3K, or a bomber calibrating/bombing all while defending itself.   Each requires skill and practice and a lot of deaths before becoming proficient.

The problem is that I hear "aerial combat" players "dis" bombers...Or GV'rs...Or base conquerors.  This same group hangs on to kill-death ratio and even "disses" people that strive for a top rank.  Maybe in the future, there will be separate arena's just for the aerial combat people with a ranking system based on that arena's success or failure.

My original TITLE of this post is "Conflict Seen in Game Objective".   I think that title describes this ongoing issue.

 Again, I appreciate all the input and debate on the subject.


Ah, and there it is- the "why don't the fighter guys go somewhere else" line.
mook
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Offline Its_a_game

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« Reply #43 on: April 21, 2007, 09:31:02 PM »
I have absolutely no problem with players wanting to be "specialists" in either aerial combat, or ....

HUBSONFIRE, you are one of those people that READ but don't comprehend well.  Always study the topic sentence before making such a blanket statement.  

You just received a "D" on the Reading Comprehension portion of today's assignment.

Offline E25280

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« Reply #44 on: April 21, 2007, 09:53:49 PM »
Quote
Originally posted by SuperDud
The game has evolved and keeps evolving. It's just a matter as to whether it's still fun for you when the next "big thing" comes along.
Best point right there.

I think everyone has become frustrated about something in AH at some point.  The question becomes, are you flexible enough to find enjoyment with the game as it evolves?  Or, are you so rigidly locked into one way of doing things that any perceived change sends you running (and crying) for home?

Every side of the game has a few of these types.  Not only are they so locked into their one way of doing things, the demand everyone else should do it that way too.  

Then they come on the BBs and start calling each other names. :lol

AH is still large enough to accommodate all kinds of fun and gameplay.  IMO, the game (and the BBs) will be a much better place when everyone realizes this, quits worrying about everyone else's way of having fun, and concentrates on their own.
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