Originally posted by Fulmar
I played SWG when it first came out for about 3 months - got turned off when a few buddies stopped playing. Started up again later when vehicles came out and it made it better, but left soon after. Played a few months later with a lot of guys I new from another game and that was good, but again got turned off from the buff system. This was when doctors where millionaires selling buffs for 10k a pop, i preferred the dmg system in the early part of the game.
Actually I preferred the game the way it was when it first came out (MINUS RUNNING EVERYWHERE and WAITING FOR SHUTTLES). Never got my mining empire off the ground
I played SWG for the first two years, managed a guild and a city at various times, and saw the long and tragic slide from something with supremely awesome potential, to something that almost made it, to something that was really unbalanced, to something that was just no longer star wars at all. So sad.
If they had bothered to care enough about the JTLS upgrade and done it right they could have turned the whole process around right there. They didn't, and decided to make up a bunch of things that didn't fit, leave missions buggy and monotonous, and to largely freeze development of content for it.
Shame on them.
If only lucas arts would get back to the Xwing series and really hit it with the quality they used to, before the new movies and the 'new gen' fans and their decidedly low standards.
I can say I would not be on this game if not for the awesomeness of the Xwing series back in the day.
Games always die when the devs are more concerned about money than the game. HTC might be slow in coming out with combat tour, but they still care! They're trying to do it right. So glad we're not on a SOE game.