Originally posted by REP0MAN
While I agree that a Dial Up connection may have a higher ping time, I also agree with Lusche and Skuzzy when they say it don't matter much.
Only doesn't matter much in a perfect world. In a perfectly clean system and situation, the overhead of AHII probably doesn't matter much. There is a world of difference between dial-up, satellite, WiMax, and Broadband in the real world.
The "Last Mile" is where most of the problems with a connection take place. Packet loss, interference, narrow throughput, external attacks on your connection. The wider your pipe is on throughput, the less impact it can have.
Now, there is also the client side to consider:
If the client side has a lot of things running in the background, either taking up some of the throughput of the connection --- especially a limited connection (spyware, automatic updates, instant message or separate VOX program running with the game), which is a bigger deal the less throughput you have....
OR if all the extra threads running are taking up too much of a particular computer's resources in the form of memory, processor time, or accessing the hard drive.....
The end result is the same. The game disconnects. Be it packet lose or any of many errors that can be generated from such a situation.
In any case, the film shows what is probably a game disco.