So, you want to fly the wooden wonder...
Introduction and demoralization============================
You always wanted to land many kills, strike fear in the hearts of you opponents and be congratualated by your country men. Read no further! go grab an La7.
If on the other hand, you always wanted to fight against the odds, be laughed at when you show up and when you un-controllably spin into the groud, flare at the sight of gunfire, die slowly from blood loss or be shocked when you actually get to land - the Mosquito is the plane for you. So yes, it is not a real pure fighter. No, you can't out run every thing like in the stories, nor out turn most planes. You are a big target with "moss" neon sign above it, which I think is the ancient greek word for "Shoot me".
In return you get to fly the most extraordinary plane, a legend in its time. Used in almost every thinkable roll in WWII. You have the range of a bomber, the speed and climb of a fighter, the guns of satan, the looks of Adonis, an exhaust flame dampners to choke you engine and a specially modified center-of-gravity to increase spin ability. It was built by piano makers and it shows: what do they know of C.O.G? but they made a deadly musical instrument that flies. As an added bonus, you get to tease the environmentalists by cutting down their forests and turning them into a beautiful flying machine. Just be sure to check the air intakes for squirrels.
Additional perks include surround sound speakers, even on the roof above, a chilled beer box on the baggage platform behind the seat and an assistant to prepare the drinks for you and act as dead weight to balance the plane. Perhaps the installment of his seat too far back is what caused the instability problems (I always though this was so he can reach the beer cooler easier).
Seriously - you get to fly the coolest plane ever.
Chapter 1 - Performance: Where is it?=============================
You made it this far. Good. I bet you never get passed this.
Speed:
The most important quality in a fighter. You are actually not too bad here. 337 mph deck speed is almost decent. Who is faster than you? lets see:
109G/K
190A/F/D
P51
Spit8/16/14
La7
Ki84
F4U
These are basically all the heavily used Late-war areana planes. Take comfort in your ability to
outrun Zekes, N1K and Hurricanes. But hey! you do have that flame dumpner on your exhaust tubes. When you fly at night, they can't see the sparks! How cool is that?
It is not all that bad for one reason: E retantion. The Mosquito seems to be holding its speed very well. High mass and very clean airframe do count for something. If you dive to high speed, most chasing planes will bleed their speed faster than you do. So, for a little while you can pull ahead or at least make this a surprisingly long chase for them - enough for a wingman to clear you, or to take your pursuer to a remote place where you can show him some of that pilot s#!t.
Avoid cruising between 9-11k. Performance drops in this range.
Climb:
With 50% or less fuel on board (ie, always), you break the 3000 fpm line without WEP. That is decent for any fighter (see, I'm used to jugs so this looks like a lot to me). The beauty here is that even if you climb at 200 mph, you still make 3000 fpm. The Mossie really excels at high speed climbs. Basically, unless you DON'T want to get anywhere while climbing, you can always set you climb speed to 200 mph (IAS). Saves a lot of time in Jabo runs and you are always at maneuvering speed in case you are bounced. Load the plane up with 4*500 lbs and 50%, set the climb speed to 200 and you still can climb at 2750(2500) fpm on WEP(without), covering 3 1/3 miles per minute. Within 2.5 minutes of WEP climb, you are at about 7000 feet and better turn off WEP since it will be ineffective till about 12k. If the target is far away, don't bother with the WEP and climb even shallower. Climbing 2000 fpm, mill power, you can cruise at 240 mph indicated (250-260 true at typical alts) while doing so, and that is WITH fuel and bombs.
Dive:
Magnificent! No I'm not being cynicle, truely magnificent. The dive acceleration is good enough to notice you pull away from most pursuers. The only problem is the low safe-speed. Stress sounds start at 440 mph, vibrations at 500 mph and at 540 mph you'll loose elevators and ailerons. Thanks to the great accelerations, this comes surprisingly fast. Even before that, if you pull out too hard, you'll loose plane parts. This is a slight problem in JABO since it forces you to aim and release fast. Also, starting too high and fast will force you to release from high altitude.
Zoom:
Magnificent again! The high speed E retaintion, high mass and good climb combine to make this plane one of the best zoomers from high speed. It also means that when you dive bomb, you can zoom back up without much E loss. You can really prepare a nasty suprise here when you zoom up into your opponent poking him with your devil's guns.
Turn:
Bad. Especially the turning circle. It seems that at high speeds, the E retaintion is good, so you don't dump speed fast enough and when slow, even with flaps, the turn radius is quite large. Also, you need to watch out of the boogie man. When you just think about pushing the plane a little into the stall, the boogie man will come and kick your arse, switching you head for your butt, throwing you into a nasty stall. This is one of the benifits of having your center-of-gravity miss placed.
Roll:
Mixed. Not impressive at slow speeds, pretty nice at mid-high speeds. Good enough to work with.
Range:
543 gallons. That's right 543. That is 2+1/3 full 110s and 35% more than P-38. The only fighter to beat you by a hair is the P47-N with absolutely ridiculous 550 gallons (for 1 very hungry engine). Why do you need that much? You don't. You are not flying to Berlin. At MA settings you get a little over 17 minutes per 25%. Taking 50% will give you 35 minutes at full power. Do you
need more? If you want to save, fly on "normal" settings in the E6B - that will give you 24 minutes and a range of ~125 miles (per 25% !) cruising at ~315 mph. That is almost infinity.
Another viable option is 25%+DT fighter mode. The DT give you 24 minutes on full power to get to anywhere on the map. You have the 17 minutes of fuel left to fight. When the E6B gives you 3 minutes left, RTB at "normal" settings. you'll have 5 minutes of fuel and ability to cover a full sector at over 300 mph true. Go lower settings to get even farther.
High speed, long range cruise is your "thing". The Mosquito was the only bomber that had to slow down in order for the escorts to keep up. Use up your fuel to the max and don't carry too much of it. The difference in performance is significant.
Guns:
4 Hispanos in the nose with 175 rpg. Say no more.
175 is not as much as it sounds. Fire short bursts. One short hit is usually enough.
4 303 pea shooters. Very fun for shooting chutes. The other use is to annoy enemies with the sound of hail storm on a tin roof (and as effective). Near useless most of the time.
Forward visibility is excellent. If you set the "forward" head position slightly up and close to the gun sight you can pull very good deflection shots. You can get an almost "no cockpit" view by going full forward. You won't have the gun sight to aim with though.
Aiming is incredibly poor. With every correction the nose swings from side to side making sniping very difficult. I attribute this to my navigator/bartender sitting too far back.
Next chapter comming soon, "Mosquito go to war: Jabo".
p.s.
Go to the link below and remind HTC that the Mossie need some lovin'. That's not a request, that's an order! :
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=200332