I had typed up some more tips to throw in here right about same time Drunky had posted the other day........but got called away to work , so I copied it and saved it to post later
Originally posted by Yknurd
And don't attack from six o'clock.
sorry for the delay.....this stuff I am posting is probably not much needed ....after reading the others replies and helpful tips, but here goes....
Originally typed for posting on June 10, 2007, 10:49:17 AM
I would also add....when coming in from a higher alt off angle ( 2, 3, 4, 5 7, 8, 9, 10, 11 oclock....start from about 2k seperation....and as you roll in to your target, predict where he is going to be by the time you get there.......don't forget that you will be increasing your E ( speed / kinetic energy ) as you roll in......this is to help you zoom out up and away ( extend ) to rebuild your E... store some E by climbing ( Alt / potential energy )
and use a long sweeping arc, rather than straight line at your target...... this makes it harder for bomber gunners to track you, it throws off their aiming because it takes more skill to lead if you attack in this way.....
as for attacking other fighters.you can do the same approach, it just takes time practicing.the idea is to be able to saddle up with in firing range at the end of your long sweeping arc......regardless if you are just taking an off angle snap/deflection shot then zooming on by..
or if you are wanting to stay on point for more than a quick burst ( 1 second really is only good for cannon equipped planes....unless you are gifted with aiming....)
your opponent/target will have to work harder to figure out how to avoid or counter your move, if you use this approach....verses using a slashing attack in a straight line.....
in either case, you must fly lead pursuit with the straight line off angle slashing attack.....the long sweeping off angle slashing attack will use all 3 pursuit modes lag, pure, then finishing up with lead for the snap/deflection shot at the end........( hmm....let me go back to the saddle up part, you can saddle up from an off angle/out of plane angle for a short period of time...more than 1 second but prob no more than 5 seconds if you wanted to get technical about it ) ( this reference to saddle'ling up is different than to Saddle'ed up on dead 6 o'clock postion........)
at the end of each attack, use your speed to extend/zoom off at the opposite off angle as you had attacked, using a pitchback type maneuver to re-engage once you have extended out to around 2K distance
now as for Turning and Burning ( Stall Fighting / Angles Fighting ), and Boom and Zooming ( BnZ / High Speed attacking passes ), and E - Fighting ( Energy Fighting )
I would like to mention this.......these terms are more about a particular fighting style instead of a Fighter Tactics..........
and Energy Fighting combines the best of both BnZ & TnB in a more indepthed articulate approach ..and takes the longest to learn to use in game on an efficient level .......
well there it is, some more thoughts from me........
hope they are of use to some of you.... ~S~