So I have a question/issue regarding fuel burn multipliers in scenarios: Why don't we use 1.0?
I've seen several arguments for modified multipliers, and I've flown every scenario for the last several years, and most squad ops from the last year or so (not to mention countless snapshots, etc.) I want to address some specific arguments and situations that I think demonstrate that this tactic - while I agree to some extent with its use in MA - doesn't add to the scenario experience, and instead takes away.
The first specific situation I'd like to point out is the current FSO, "Summer Storm," which has a 1.5 fuel multiplier. I heard specifically from a high-ranked CM that this was to (loosely quoted), "make fuel conservation a part of the strategy." The problem with this justification is that one can only conserve fuel durring transit or loiter, and the amount of fuel used in the relatively small transits is such that, even if one conserves durring that time, it doesn't make a really tangible impact on the overall endurance. We are already using fighters that have what most would consider the minimum range for the task at hand, and here we are using them for the task designed, and have 1/3 less fuel endurance than what was considered a practical minimum. This is besides the fact that if the Russian attack groups slowed to conserve fuel, they would never reach target due to the intensity of our events. So if the reason was, "the Russian aircraft are too powerful and we need to cripple them," or "people are spending too much time having fun and fighting instead of landing and refueling three times per frame," I could respect that, but it seems to me that it is done more out of habit than for some really compelling reason, and certainly if the setting is to acheive the justification that I heard, then it doesn't result in the desired effect - one can't conserve very much, and the time and vulnerability of attempting to do so would be crippling.
Operation Husky, too, doesn't use a 1.0 multiplier - and again I'm flying an airplane that was designed as a short-range fighter, and now has its range crippled even further. If the reason that the fuel burn is 1.2 is, "to cripple the 205, because it is too powerful," then I'm fine with that.. it's an awesome airplane, and thus far we've been quite successful. However, I don't get the impression that that is the reason, and if it is, I think it would be more appropriate and fun for all involved if the balance in fighter capability was achieved in some more consistent way (like reducing the numbers, limiting replacements, etc.)
Lastly, BoB06. In this event a special fuel rate multipler was calculated to match an anecdotal "15 minutes" number. This I respect - out of the justification to match some historical circumstance - but I also strongly disagree with it from a practical standpoint. First of all, I did a google search, and found references to the 109's "15 minutes" of endurance in the context of "15 minutes over Kent," "15 minutes over London," and "15 minutes over the mainland." The most reputable page (a BBC page) also noted that the LW didn't take off from bases near Dunkirk, which is a much more realistic reason that the 109 had short endurance over target. Show me a Luftwaffe doccument saying that that was the maximum endurance, and a correction would be really justified. Besides, the method used to calculate the final multiplier didn't account for leaving a safety margin of fuel in the tank (which in these high-multiplier situations can be a very real percentage of endurance.) So again, while at least this time an attempt at a justification is given, the justification is questionable, and I'm not clear on what was trying to be achieved here that couldn't be achieved in a more realistic and fair way (like not allowing use of the airfield at Dunkirk).
So in the end, I think that the typical result of fuel multipler changes is that one, or a few aircraft have to RTB constantly, and the other rest are largely unneffected, due to aircraft differences. It rarely, if ever, results in the use of fuel conservation being a large part of play - as fuel conservation can only really come into play on very long flights (generally too long for scenarios,) and many aircraft are simple unaffected. If one were to attempt to conserve fueld, the reduced speeds simply reduce the amount of time spent having fun, as opposed to time spent just flying in a straight line (not to mention that in seriously unbalances the situation in favor of the folks with non-fuel-limited aircraft, as if achieving ballance isn't hard enough.)
It just seems to me that the folks who modeled these aircraft in AH did a pretty darn respectable job of getting them in the ballpark, and the reasonins that I've heard behind messing with that aren't particularly strong. The current "Summer Storm" is a fun setup, but I find the fuel situation in the Yak to feel very contrived, and all the RTBing is boring (as if the ammo situation wasn't tough enough.)
Ditto for the 205 in Husky.
I have a great deal of respect for the folks who design these setups, but I guess what I'm saying is that if you don't have a really good reason to mess with a setting, you're not obliged to do so just because it's always been messed with. I'd prefer to fly the planes "as designed", and I think just leaving fuel at 1.0 would result in more time spent doing what we're all here to do, which is have an enjoyable and interactive time.