So noted. Thanks for all your input gentlemen!
Simaril's efforts have been reinstated, since he had gotten the 'OK' from Repoman when he was having the roster problem.
A8Thumpr's contributions have been erased.
Now.. if everybody would stop for a moment and observe all the wasted effort we spent to clarify these issues, any doubts about why we insist on a clean roster should be expunged.
There are going to be times when people arrive late and won't be listed in the squad when it's time to roll.
Commanders you do not need to be in the squads page in the O'club to manage your squadron. All the essentials you will need to perform you can do in flight.
Here is the page covering the radio dot commands:
Dot Commands Specifically, these are the ones you will need to know.
Command: .sqdname SquadName --------------------------------------------------------------------------------
Parameters: SquadName; the name of the squadron
Available: Online
This command is used to change the name of the squadron. Only the CO or any persons in the squadron the CO has granted permissions to, can change the name of the squadron.
When you perform the .sqdname command, it will refresh the roster with the current squad name for all members, including any that may have just been invited. It is not necessary for new recruits to log out of the game and back in.
Command: .sqdinvite GameID--------------------------------------------------------------------------------
Parameters: GameID; the pilot handle of the player
Available: Online
This command is used to send an invitation to a player requesting them to join the squadron. Only the CO or any persons in the squadron the CO has granted permissions to, can invite a player to the squad.
Command: .sqdeject GameID--------------------------------------------------------------------------------
Parameters: GameID; the pilot handle of the player
Available: Online
This command is used to eject a player from the squadron. Only the CO or any persons in the squadron the CO has granted permissions to, can eject a player from the squad.
You will need that one for when your squad hits 32 members and you can't invite any more.
And, as is so often the case with scenarios running, you will eventually invite somebody who is already listed with a squad. If this is the case have them withdraw from their old squad. This can be done by them entering:
Command: .sqdwithdraw --------------------------------------------------------------------------------
Parameters: NONE
Available: Online
This command is used to withdraw from a squadron. If the CO executes this command, the squadron is disbanded as well.
I hope you find this useful.
Oh.. and when you're mucking around with changing the squad names.. PLEASE, Oh Pretty Please, keep the name as close to possible as the name you have registered on the events server. It can be a headache trying to match up what squad is what when we're tracking things like attendance and CiC duties.
Thanks and good luck.