I posted this idea with scoring as an total afterthought, to be honest. I could give a rats buttock about the score, but some do, so I included it into the idea.
My main goal was to suggest the idea of incorporating another form of wartime operations with the bonus of added gameplay & perhaps a new plane or two that also could be used for events. The scoring was just an added incentive for those who care about that sort of thing.
Gv guys get another dimention to play.
Pilots get a fun diversion to try on occasion.
Score potatos can attempt to get that fraction more, if they care so much and are willing to wait.
History types get to recreate something they read/saw on tv.
The entire community perhaps gets a plane or 2 added to the sim with the additional purpose of being used in unique events unavailable in any other online sim.
A win win for almost everyone in the game...and those who dont like it can go along, buisness as usual.
Also, Ill state again that my idea
never suggested that the downed pilot still get his name in lights. The only person I suggested get his name in the buffer would be the driver/pilot
of the rescue vehicle itself. My suggestion was that the rescued pilot get a better score than a plain safe bail, but less than a good landing, being that he returned without his airplane.
As for greifers, I see this as a non issue.
How do you prevent a person from posting fake 6 calls, or telling a downed tanker you are on your way to resupply him , while laughing in you beer that the fool is sitting on the ground somewhere twiddling his thumbs? Or the guy with a shade account luring a do-gooder resupply pilot/ ground vehicle out where he can get vulched or spawn camped?
All that stuff is possible in game now, for the anal wart that wants to attempt them. Greifers have always been here, always will.
How do we prevent greifers? We dont, as long as human beings are playing it. Not even the all mighty Hitech can code out greifing
Treat them as you would any currently annoying player.
As for coding difficulties, we can already attach as gunners to ships, planes both while in flight & on the ground, and as observers. I think the groundwork is in place & the coding could be done, if it was desired.
Basically, I see SAR as a improvement/addition to the whole concept of suppy/resupply. You are just picking up & dropping off players instead of dropping supplies or paras.
Heck, add a liferaft loadout to the C47, and drop it in the nearest CV furball, watch guys swim for it, and watch others shoot the rafts! Make raft artwork based on the PT boat model, but wayyyy slower:)
I dont see the big deal, as all your examples of how this could be abused could just as easily apply to our current game situation with supply.
Guys right now could be told to wait in tanks for supplies that never come,
troops that never arrive, etc. C47s could be sent by greifers to troop towns that arnt down, etc.
Aholes will be Aholes.
I saw this concept mainly to be used by guys who already play together - more squad types than lone wolves - although a rescue misson would be a great introduction to the game for a lone wolf newb, and a nice way to recruit for your squad