A lotta folks are jumping on me about my post here.
Let me tell you why I disagree.
1)Try to secure advantages before attacking. If possible keep the sun behind you. First of all the sun doesn't really play into 90% of AH sorties. It's also predicated on knowing 100% of the time exactly where your enemy is (so as to place yourself between them and the sun). You don't need advantages to attack. Pressing the attack is the advantage itself. You can be on even footing or even at a disadvantage.
I can't believe somebody brought up "Dogfights" in a serious topic, but since it's here, let me put it this way: What do you think being jumped/bounced is? That's a disadvantage, and the pilots in question STILL fought (that is, they didn't dive to the deck and RUN as many pilots in WW2 did the second they were bounced). Also that show has many cases where the folks in profile are at a disadvantage and still persevere.
2) Always carry through an attack when you have started it.Knowing when to say "No, I'm outta here" is an important skill. Especially in any non-1-v-1 situation. Heck it's even the case in some 1v1 situations. Fuel, damage, ammo count, position, situation, E, speed, these all come into play, and just saying" always carry through the attack" isn't good enough. I like that it's related to the killer instinct and being aggressive, but as a universal rule it doesn't help to follow your target and get 1 kill while 5 guys saddle up on you, when you could have broken off the target and headed for home before they got within firing range.
3) Fire only at close range and only when your opponent is properly in your sights.Now THIS I agree with. It took me a long time to learn, I must admit.
4) Always keep your eye on your opponent, and never let yourself be deceived by ruses.Also agree with this!
5) In any form of attack it is essential to assail your opponent from behind.Disagree wholeheartedly. In any form of attack? Well if your opponent is low and you're high and you dive and he climbs, you get a front/top 45 degree angle shot and pop him (I had this happen to me Sunday) that's a damn good firing angle IMO. Not even a HO, more like a "through the canopy" shot. Side shots as the plane passes through your plane-of-orientation are also wonderful shots. Bombers I would never suggest attacking from the rear (due to the way they work in this game). So I cannot agree with this at all. In this game the perfectly-dead-6 is a pretty hard shot to kill with. If he turns even a little he's 50% easier to hit.
6) If your opponent dives on you, do not try to evade his onslaught, but fly to meet it.This could be taken many ways. I take it to mean point your nose at the enemy. By trying to, you turn, climb, bank, whatever, and spoil the diver's attack profile. In that respect, sometimes it is better to simply dodge the enemy, then move to attack after they have failed. I don't know if that's simply a different way of thinking about the same thing, of it he meant something more simplistic.
7) When over the enemy's lines never forget your own line of retreat.
That one I agree with! Always know which way is "safe"! Which way heads back to base.
So you can see how I disagree with some of these. If strictly adhered to (to the letter) they lead to nothing but timid, scardy-cat pilots that dive from 12k above you, if they miss they hit the deck and run outside icon range then climb back up to 20k.
Oh... wait... We've got an MA full of those already.
Never mind.