Author Topic: Slow down the Fleet!  (Read 730 times)

Offline Sabre

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Slow down the Fleet!
« Reply #15 on: August 21, 2007, 09:34:13 AM »
I've made the same suggestion as NHawk regarding special purpose fleets.  I would like to see two different kinds of fleets.  One would be a strike fleet (CVBG), consisting of two CVs, a cruiser, and escorting DEs.  Then you'ld have the amphibias assault fleet (AABG), consisting of two to three cruisers and escorting DEs.  The CVBG would not have LVT's or PTs enabled; the AABG would.  Eventually, I'd like to see an amphibias assault ship added that would serve as the VH for the AABG.  I'd also like to eventually see a CVE added to the AABG, but with the max speed for the AABG appropriately (and historically) restricted to around 18 to 20 knots.  Only a very limited planeset would be available on the CVE, and the slower fleet speeds would prevent heavy fighters and large bomb loads.
Sabre
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Offline Tiger

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Slow down the Fleet!
« Reply #16 on: August 21, 2007, 01:06:03 PM »
I could agree with the 2 fleet setup.  Makes sense to me.
A true CV group with no LVTs/PTs and a second TG with multiple cruisers PT's/LVTs enabled.  

The reasons people run the CVs right up to the base is two fold.  

1.)  Shorter flight times.
2.)  To get the LVTs closer.

Offline BaldEagl

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Slow down the Fleet!
« Reply #17 on: August 21, 2007, 03:26:30 PM »
Quote
Originally posted by sparow
I agree with NHawk, Task Group configuration is distorting the use of fleets, as the possibility to sail them to shallow waters is totally non-sense...


You know how deep the water is in AH?
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Offline BaldEagl

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Slow down the Fleet!
« Reply #18 on: August 21, 2007, 03:33:37 PM »
Quote
Originally posted by NHawk
So now we have to ask ourselves why are carrier groups used the way they are in AH?

The answer is really quite simple. It's the way the carrier groups are configured. With the carrier linked to the cruisers we are forced to take them directly into harms way. The cruisers are needed to do damage to the bases. And in that mode, the carrier is just along for the ride which places them in danger.


Not 100% true.  The cruisers can still hit from many miles off-shore before the shore even becomes visible in full zoom.

They might be brought in to get visual on targets but even then can be left relatively farther out.

The only reason that a TG HAS to be brought in close is to spawn LVTs because no one's going to drive them in at 8 mph from 30 miles out and the carrier is the only ship that you can spawn from.
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Offline sparow

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Slow down the Fleet!
« Reply #19 on: August 21, 2007, 05:00:55 PM »
Quote
Originally posted by BaldEagl
You know how deep the water is in AH?


Yes, but I swore secrecy...:noid

Now, seriously, it's feasable. What I meant to say is that the Carrier TG shouldn't not be allowed to come closer than 10 miles to shore or something like that...

I am awere of the LVT problem...That should be solved if CVTG had no LVTs and AssaultTG had.

Cheers,
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

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