Author Topic: IL2 Online.  (Read 1308 times)

Offline Wotan

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IL2 Online.
« Reply #30 on: October 09, 2007, 12:44:02 AM »
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Find an online war with no icon/full difficulty settings, and IL2 trully shines and will left you savor each successfull landing, maybe even with a kill or two.


We fly in Forgotten Skies

Here's a description that we send out to new players:

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FS is dog fight based but you still only have 1 life. You can fly multiple sorties - landing, re-spawning and take-off again but you must wait 5 minutes from the time you landed until you spawn a new aircraft. If you die or are captured you are done for the night. If you ditch in friendly territory there is a 20 minute delay before you can re-up. If you bail out in friendly territory there's a 30 minute delay before you can re-up. Its important that when you bail out you wait until your aircraft has hit the ground before hitting 're-fly'. Once you hit re-fly please EXIT THE GAME and come back in (its DF so you can come and go just like you can on the public DF servers - War Clouds for example). The reason we ask that you exit after bailing is that even though you hit re-fly your chute will still be in the air until you exit the server or re-spawn a new plane. Since there is a 30 minute delay you can't spawn a new aircraft - the only thing you can do is exit. If your chute is killed at any point - due to any reason - it will count as a death and you will done for the night. There's some sort of bug where the pilot sometimes slumps over and dies for no reason. You don't want to die under this type of circumstance.

FS uses several scripts - as mentioned if you die or are captured and try to spawn a new plane you will be auto kicked due to a script. If you fail to wait 5 minutes between landing and spawning a new plane you will be auto-kicked. If you try to re-up a new plane after ditching or bailing without waiting the full 20 or 30 minutes you will be auto kicked. Some aircraft have restricted gun and ordnance load-outs. If you select a banned load-out and spawn in you will be auto kicked. In each of these circumstances you can re-join the server. If you were killed or captured you still wont be able to fly and if you ditched or bailed you will still have to wait the 20 or 30 minutes to re-up. If you were kicked due to selecting a banned load-out you can fix that by changing the load-out and then spawning in.

Other notes - each side has a limited number of aircraft and each type of aircraft are also limited. If there are only 6 x P-38Js, and they are all in the air, if you try to up a seventh you will be auto kicked. Every aircraft lost is one less aircraft you get to use later. Also, FS uses a form of dead is dead in regards to 'persona'. To advance your persona you need to survive a mission and either kill something (ground or air) or you need to have flown for more then 50 minutes (over multiple sorties) and land.

The current campaign is Italy Phase 3 (July 1944). We are 2 missions in and the whole phase will run for 10 missions. Missions run on Sunday, Tuesday and Friday. Friday night we will be running mission 2. Each mission is 90 minutes and being dogfight based we typically fly multiple sorties. We can land, re-plane and take-off as many times as necessary - remember to wait 5 minutes after landing before spawning a new plane. Of course being DF based there is no AI - every enemy you run into will be a human.


We have had a high of 105 players and normally have around 80.

The current plane set based on 300 planes per side:

Allies

Fighters (80%):

2% P-39N-1 - 6 to start - min: 1
2% P-39Q-1 - 6 to start - min: 1
4% P-39Q-10 - 12 to start - min:  2
16% P-40M - 48 to start - min: 6
4% P-51B - 12 to start - min: 1
4% P-51D-5NT - 12 to start - min: 2
3% P-47D-27  - 9 to start - min: 1
12% P-47D-22 - 36 to start - min: 5
13% P-38J - 39 to start - min: 5
7% Spitfire Mk.VIII - 21 to start - min: 3
4% Spitfire Mk.VIII CW - 12 to start - min: 2
4% Spitfire Mk.IXc - 12 to start - min: 2
5% Spitfire Mk.IXc CW - 15 to start - min: 2

Bombers (20%)

3% A-20C - 9 to start - min: 1
17% B-25 - 51 to start - min: 7

Axis

Fighters (80%):

4% Bf 109G-6 Early - 12 to start (w/ Mk 108) - min: 2
40% Bf 109G-6 Late - 120 to start - min: 16
13% Fw 190A-6 - 39 to start - min: 5
7% Fw 190F-8 - 21 to start - min: 3
16% MC.205 III - 48 to start - min: 6

Bombers (20%)

5% Ju 88A-4 - 45 to start - min: 6
5% He 111H-6 - 15 to start - min: 2

Map:

Maps:

2D (click on thumbnail):



3D with adjusted contrast - helps bring out the topographical features (click on thumbnail):



We fly and have flown and fly with various AH and Warbirds transplants. I only flew Bf 109s - I only flew them in AH and flew them the exact same way. Their are pilots who have mastered their aircraft in Il-2 - 10 of us in Bf 109G-6 Lates fought 4 P-38Js for 40 minutes and had to pull back due to lack of fuel. There are differences in the FMs between Il-2 and AH but nothing terribly drastic. Both are fun games. The biggest issue AH'rs have that have flown with us are the fact we fly on 'full difficulty' meaning no icons, no map GPS marker. The dots while difficult to positively ID most folks get used to them and for the most part we can predict what they are (and at times who they) by how they fly. Most AH'rs get accustomed to the dots and the head positions. Navigation on the other hand is what seems to bug folks the most.

We have tricks and aids and we set up 'circuits' so that we are patrolling between set land marks. The more folks fly the more they learn the terrain:

Example of our flight plan:

2D (click on thumbnail):



3D (click on thumbnail):



Throw in some rudimentary math and clocking reading and its np.

To the original poster:

I don't play on public DF servers very much any more. Especially recently since the game has be hacked. However, the FS community is full of respectable players and we all try to have fun. Depending on what you want from the game there are numerous public DF servers with less then full difficult settings.

If you already have the game the just download and install Hyperlobby and try it. I send guy from Il-2 over to AH all the time to give it the 2-week trial.

Anyway, have fun

Offline Yknurd

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IL2 Online.
« Reply #31 on: October 09, 2007, 07:02:54 AM »
Good post Wotan.  Good to see you are still around.
Drunky | SubGenius
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Offline Husky01

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IL2 Online.
« Reply #32 on: October 09, 2007, 08:14:35 AM »
Thanks for all the info fellas.
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Offline Edbert

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IL2 Online.
« Reply #33 on: October 09, 2007, 10:30:39 AM »
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Originally posted by BUG_EAF322
further is suks having to shoot the crap out of german planes before they die being easily shot with a few pings from the gerry planes.

Those 30mm taters are the only quick killers.

Other than the things already mentioned the one thing that drives me nuts in IL2 is the gunnery model, you have to be real close to hit, and like Bug said...you have to shot the crap outta them to get a kill.

Offline Wotan

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IL2 Online.
« Reply #34 on: October 09, 2007, 03:03:10 PM »
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Originally posted by Yknurd
Good post Wotan.  Good to see you are still around.


Hiya Drunky,

How have you been..?

Offline Eagler

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IL2 Online.
« Reply #35 on: October 09, 2007, 03:21:43 PM »
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Originally posted by Edbert
Those 30mm taters are the only quick killers.

Other than the things already mentioned the one thing that drives me nuts in IL2 is the gunnery model, you have to be real close to hit, and like Bug said...you have to shot the crap outta them to get a kill.


that's one thing I'd like to see AH more like - way to easy to kill a plane from distance in AH - if for nothing more than better game play.

Wotan
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Offline Yeager

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IL2 Online.
« Reply #36 on: October 09, 2007, 03:27:34 PM »
one thing that bugs me seriously about AH is the maxi lackluster performance of the .50s

I often feel like my F6F has duo .30s.  OTOH, load up the BF110 with MK108s and B17s explode with a light tap of the trigger.

Also, Where is the cnfg file that lets you disable text subtitles and speed up pan view switch speed?
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Offline moot

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IL2 Online.
« Reply #37 on: October 09, 2007, 03:35:40 PM »
You could always try P47s for 133% of your F6F's firepower.  It requires about the same time from targets to stay in the gunsight for a killshot as 3+ cannons.
Just the other day I (if I do say so myself) zapped an average sized fighter (prolly was a spit) on maybe 45deg deflection from about 700 out.  Nice thick hit sprites from left to right.. Toast! :D
« Last Edit: October 09, 2007, 03:39:28 PM by moot »
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Offline Wotan

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IL2 Online.
« Reply #38 on: October 09, 2007, 05:25:01 PM »
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Also, Where is the cnfg file that lets you disable text subtitles and speed up pan view switch speed?


in your (default path): C:\Program Files\Ubisoft\IL-2 Sturmovik 1946

conf.ini:

turn off text - 0 = on 1 = off:

[game]
Arcade=0
HighGore=1
mapPadX=0.6699219
mapPadY=-0.052083332
viewSet=59
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=1

NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
TypeClouds=0

view switch speed - default is 8

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=50000.0
Speed=6

Track IR is much better though

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I often feel like my F6F has duo .30s. OTOH, load up the BF110 with MK108s and B17s explode with a light tap of the trigger.


Mk 108s are 3cm Minengeschoß. A P-47 could trade its 6 x 50s and ammo and for the same amount of weight carry 4 x Mk 108s.

CANNON OR MACHINE GUN? by Tony Williams

In Il-2 the two best 2cm cannons are the ShVAK and the Hispano (these are Hizookas in Il-2 just like in AH). In AH 50s blow things up easier where in Il-2 things like controls and engine damage resulting in fire are much more common. Long range gunnery in AH is due to AH aircraft generally being much more stable. Add in combat trim and its less work to get a good aim. I shot down aircraft in Il-2 at long ranges with both 3cm and 2cm. However, in Il-2 with full difficult settings SA is much harder. With the colored tracers you don't want to spend time 'spraying' or every enemy in visual range we be attracted to the tracers like flies.