Originally posted by SlapShot
1) It takes 2 to HO
That is true ... If I can't shoot you at the same time u can shoot me ... then it's not a true Head-On. If only one of gets a guns solutions, then it's not an HO ... most (AH challenged) interpret a very high deflection shot as an HO.
Ha, thats the definition of a HO not how many people it takes. For example, when you twisting and turning with a couple of guys and a third dives in with the intent of HOing you it did not take two to HO. You did not see him coming and you are probably too slow to do anything about it. So, even though it took two planes lined up for it to be a HO, it only took 1 guy to force it.
2) HOs are easy to avoid
I always avoid the HO shot when merging 1 v 1 ... If I do get hit, it is due to a high deflection shot, and at the same time, I don't have a guns solution (see above) so I did avoid the HO, but got nailed on the deflection shot.
Exactly my point. I am not talking about some nube firing from 2K out in a 202 lol. If the HOer knows what he is doing and you are already within 2K you will lose parts. You will either expose your belly, end up turning at the merge too early etc. So, even though you avoided the HO it was probably worth taking in, lol. After all, I can avoid a HO by lawndarting but that is not a valid option. I guess I should have said successfully avoid the HO, lol.
3) You are going to kill the guy that went for the HO easily
99.9999% of the time ... the guy that truly tries for the HO ... spraying at 1K out until after the merge ... dies.
Again, you confuse HOs and nubes. That guy was dead anyway. The dedicated HOers don't HO like that. They hold fire until the last second, lol.
I don't want your money ... u need it to keep up your supply of Ouzo ...
Well, first you would have to try and prove me wrong. Then you are too old to handle ouzo
You will end up like supperdud