Originally posted by splitatom
i am ok with adding prop wash put i dont wand turbulance mesing up my aim so yes to prop wash and no to turbulance:aok
I don't think any turbulence other than prop wash would affect aim, and I don't think it would affect it much.
My idea is that turbulence would be felt in varying degrees at whatever altitude, but would start increasing in intensity if you are 200 yards or less behind another plane to simulate prop wash. As you get closer it gets even bumpier. But even that probably won't have that much affect on aim unless you are in a Zero or Spit 1 or 5.
For an example, watch the canopy frame or the gun sight when you are turning and stalling, or in a terminal dive. There is simulated shuddering-buffeting, but the amplitude is not enormous (or at least before you hit 550 in the dive). You do get a visual and audio representation that the plane is shuddering.
Air turbulence shudders would only occur once in a while to simulate real air. They would not occur continually, unless, again, you were very close behind another aircraft where it simulates prop wash.
Air turbulence would be indicated on the ROC and accelerometer, and if it was significant, perhaps on the alt gauge.
Originally posted by wooly15
I just don't calibrate my joystick to simulate turbulence.
Actually the reason I posted this was the new commercial with the four F4U's in formation. They still look a bit artificial to me. If you watch any film of formations of aircraft from WWII you see then bobbing a little around the flight path, sometimes more, sometimes less. I think that is the result of both turbulence, and the reaction by the pilot. Since in AH a stick at 0, 0 rest is not inputing, nor is there any simulated air turbulence, the plane flies a straight line, which is not quite like real life.
Best Regards