This seems to be along the lines of a theme going on around here lately. Thought you might enjoy what I'm learning lately.
While visiting the Eight Air Force Museum during the Christmas holidays, I picked up a video on flying the P-51D. In the video, there was a number of references to the "P-51 Pilot's Flight Operating Manual." I decided to try to find this manual. Turns out, the
manual is available in what looks like "photocopied pages" in paperback form for only $15 at Amazon.com. Definitely worth the cost of AH for a month.
I expected there to be a lot more differences between the real Mustang and the AH Mustang. It's not that bad. I've listed the major differences here just for your (and my) entertainment and curiosity. You may be surprised at some of this.
WEP
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Pushing the throttle into WEP breaks a safety wire. Thus, WEP is truly for EMERGENCY power only. Certainly not the way we use it. Once the wire is broken, there appears to be no "detent" indicating that you've entered WEP.
If you run WEP for more than five minutes at a time, engine damage will likely occur. There is no mention of it building back up as in AH or how much total WEP you have.
WEP is completely ineffective below 5k.
Landing Gear
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It takes 10-15 seconds to transition the landing gear.
There is no safety feature preventing retracting the gear on the ground.
Attempt to raise the gear while it is in transition will damage the gear, fairing doors, or both.
Tail wheel is locked on the ground when the control stick is in the neutral or pulled back position. [In AH, you have to pull back a little to lock the wheel.] To free the wheel, you must push the stick fully forward.
Fuel Tanks
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There are no fuel gauges on the instrument panel. The gauges are near the tanks themselves.
There are no fuel gauges for the drop tanks.
There are two sizes of drop tanks: 75 gal or 110 gal.
The 110 gal drop tanks impose near-limit loads on the wings and bomb racks such that you must be careful to fly strictly straight and level.
The fuel injection system vents fuel from the currently selected tank back into either the left wing tank or the fuse tank (depending on model). If that tank is full, fuel will vent into the atmosphere.
Filling the fuse tank makes the airplane so tail heavy that it is very difficult to fly. Certainly no aerobatics can be performed with more than 40 gals in the fuse tank. Sure am glad that's not the case in AH.
Oil System
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Inverted flight is limited to 10 seconds after which engine damage occurs due to oil starvation.
Pilot Seat
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The pilot seat is only adjustable in the vertical direction. There is no fore/aft adjustment of the seat.
Radio Equipment
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There is one VHF two-way radio on board. It has four frequencies and has a line-of-sight range of 200 mi @ 20k
A low frequency recieve-only radio called a Detrola (brand name) is used as a homing device. The wire that runs from the back of the canopy back to the vertical stab is the Detrola's antenna. The Detrola has a maximum range of 50 mi.
The P-51D has a Rear Warning RADAR set. It emits an audible alarm and a warning light on the IP when an aircraft approaches from the rear. Cool! Wish we had that!
IFF. Identification Friend or Foe device. Not much is said about this except that it is used in combat and apparently (somehow) identifies aircraft as either friendly or enemy. I'd love to understand how it works.
Guns
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There are no primary/secondary guns. All six guns are fired when you pull the trigger.
There is no rounds counter so you never know how much ammo you have left.
Gunsight (K-14)
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The gunsight consists of both a fixed sight and a gyro-actuated lead computing optical sight. There is a span knob (for adjusting the size of the target. After setting the span, the aircraft's throttle handle rotates to set the range into the computing mechanism. Targets must be tracked for at least one second before the sight will compute effectively. Boy, could I use that? One of the earlier versions of the old flight game Fighter Duel tried to implement this in it's P-51. At the time, I thought it was pretty unrealistic. Huh, maybe not.
Bombs and Rockets
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Bombs must be armed before releasing. Rockets cannot be disarmed.
There are four sizes of bombs available on the P-51D: 100, 250, 500, and 1000 lb. 1000 lb bombs are so heavy on the wings and bomb racks that they limit the aircraft to straight and level flight only. None of the maneuvering that we do in AH that's for sure. One has to wonder if you could even fly if you had 1000 lb bombs and 100% fuel (especially more than 40 gals in the fuse tank).
Trim
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With the fuse tank full, 2 degrees nose heavy elevator trim must be set for take-off when carrying drop tanks. Without drop tanks and full fuse tank, elevator trim must be 4 degrees nose heavy.
5 degrees of right rudder trim is sufficient to make torque almost unnoticable during takeoff. That would sure be nice!
Lowering the landing gear during flight makes the airplane quite nose heavy. I can't say I notice that in AH.
The airplane is impossible to trim for level flight if there is more than 40 gals of fuel in the fuse tank. The aircraft is incapable of anything but straight and level flight until there is less than 40 gals fuel in the fuse tank.
Compression
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Never attempt to slow the aircraft by yawing the rudder. It doesn't say why but I suppose the stress on the airframe cannot take it.
The first effect of compressibility is a "nibbling" at the stick -- the stick begins to jump around. Man, I wish my FF stick would do that near compression. As you get further into compression, the stick begins to "walk around."
The airplane begins to porpoise up and down in a rhythm fashion. This porpoising gets more violent as compression deepens.
Controls begin to reverse as compression deepens.
Other interesting things
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The manual recommends convergence be set to 250-300 yards.
Always make 3-point landings. Never perform wheel landings.
There is only 7 3/4 inches of clearance from the prop and the ground when aircraft is level on the surface. Wow!