Author Topic: Are you good enough to tell when a player won't HO?  (Read 4744 times)

Offline Yeager

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Are you good enough to tell when a player won't HO?
« Reply #15 on: January 15, 2008, 04:52:38 PM »
yes
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Offline Ack-Ack

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Re: won,t HO
« Reply #16 on: January 15, 2008, 05:31:37 PM »
Quote
Originally posted by shreck
I have found when I make very clear moves to avoid the HO the con will go for the hi deflection which in my opinion is every bit a HO and 99.9% of the time it is a VET pilot!!


If you merge with me and did so that allowed me to pull a lead turn on the merge for a front quarter angle shot, I am going to take it and no, it's not a head on shot.  


Quote
I think when you advertise that you have NO JOY for HO the vets take it as a safe invite to do just that!! [/b]


No, they just see someone that doesn't know how to properly merge and gives them a sweet front quarter shot.


Quote
Just my $.02:rofl  Remember if you get HOd and the dweeble says it was hi deflection, just remind him he is HOTARDLAMEASSPUTTZ, cause you offered clean merge!! Also remember only the vets have consistant skill to pull off that shot, So they be lame lololol.:cool: [/B]


Just remember that you only have yourself to blame if someone gets an angle on the merge from a lead turn.  They wouldn't have if you had properly merged or at least knew how to merge.  We just remind these types of players that they are "little whiners" that die because they really don't have any clue, which is evident in your post.  

Maybe the reason why "vets" have the consistant ability to pull off these shots is that they recognize their opponent is of lesser ability and these shots are easy since the opponent openly gives these shots by their lack of merge tactics.


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Offline meandog

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Are you good enough to tell when a player won't HO?
« Reply #17 on: January 15, 2008, 05:36:47 PM »
i never HO unles provoked!!! u come at me with a HO and miss i will do my best to kill ya but not with a HO unless we get into loops and that's the way it ends up. Those that do HO must not have any skill as a pilot in AH for my opinion. I just dont see the point in it.

Let me edit that last paragraph.....if i am in a 4+ vs me fight there is a chance i will HO but it would only be as i am manv and not a str8 HO shot. In those situations if a crate winds up in the gunsight i pull the trigger to eliminate the chance of me dieing just that much.

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Offline SFCHONDO

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Are you good enough to tell when a player won't HO?
« Reply #18 on: January 15, 2008, 05:41:08 PM »
Quote
Originally posted by FALCONWING
I use the following equation to tell if an enemy plane won't HO...

Flying against rooks:

If the tail of the airplane is closer to me then the nose...not gonna HO

If the nose of the airplane is closer to me then the tail...100% HO

Flying against Knights:

If the tail of the airplane is closer to me then the nose...not gonna HO

If the nose of the airplane is closer to me then the tail...100% HO

There are exceptions...for example a c-47...then i use the same equation but substitute ramming for HO.

What really is annoying are the GV HO'ers...i can't remember once when they were cool enough to turnfight for a legitimate six shot...even when i obviously turned my nose away on merge.  Tigers are the worst and shold be banned forever



LOL Falc, Come on man, in your BOP Horde when do you ever get to fight an enemy con? Besides, since when did buildings ever shoot back....LOL    :D

Still love ya tho man....LOL
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Offline splitatom

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Are you good enough to tell when a player won't HO?
« Reply #19 on: January 15, 2008, 05:43:29 PM »
i consider everyone that goes head on with me is going to ho me so i shoot
snowey flying since tour 78

Offline Yeager

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Are you good enough to tell when a player won't HO?
« Reply #20 on: January 15, 2008, 05:46:57 PM »
AcesHigh is a aerial gunnery simulation.  If you let your plane intersect with someone elses ballistics equation then you are going to have a short sortie.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline FALCONWING

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Are you good enough to tell when a player won't HO?
« Reply #21 on: January 15, 2008, 06:04:13 PM »
Quote
Originally posted by SFCHONDO
LOL Falc, Come on man, in your BOP Horde when do you ever get to fight an enemy con? Besides, since when did buildings ever shoot back....LOL    :D

Still love ya tho man....LOL


thats just mean! :D
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Offline 68ROX

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Re: Re: Are you good enough to tell when a player won't HO?
« Reply #22 on: January 15, 2008, 06:16:13 PM »
Quote
Originally posted by Max
If your bogey is still pointed at your nose at d1500, chances are he's lining up a head on.


Good advice, yet....

In the last year, I assume EVERY SINGLE CON coming at me will attempt the HO.

And 95% of the time, I am right!

Today's latest "3K advantage LA7 HO Dweeb" victim:  AKSleepy

I'm considering a "Aces High Hall of Shame" website with names and films...

You'd be SHOCKED who the "Get In an Uber-Ride & HO Everything In Sight" crowd includes.



68ROX

Offline clerick

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Are you good enough to tell when a player won't HO?
« Reply #23 on: January 15, 2008, 06:28:55 PM »
Quote
Originally posted by splitatom
i consider everyone that goes head on with me is going to ho me so i shoot


I assume the ho unless i know who I'm fighting.  When trying to get separation on the merge i watch the red-guy, if he goes out of his way to force a shot then i assume that since he's willing to give up good position for a low percentage shot he's likely to HO too and i give no mercy.

If I'm heavily outnumbered I'll HO like a sonostudmuffinun.  Or, if I've had a bad night (dealing with hordes, squeakers et.c.) I'll ho.  

It's sad to say, but as much as i hate people who HO as a rule, i find myself doing it because my expectations are THAT low in the MA.

Offline WMLute

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Are you good enough to tell when a player won't HO?
« Reply #24 on: January 15, 2008, 06:43:47 PM »
I always merge as if they will ho me.

Heck, I almost count on it.

When they do, and 95%+ of the time they do, I have used the fact they are doing such a terrible move to put them out of position and am already 1/2 way around to their six before they have let off the trigger.

At this point they have two choices.

Die or run.

Run is fine, as I will give them their "space" and let them try again.  Usualy after 2-3 failed ho attempts one of two things happen.  
1) I have built up enough E that when they run this time I can light 'em up or 2) they don't run and try an ACM move and die.

Either way they die.

I love ho'rs.

They dumb.
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Offline bustr

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Are you good enough to tell when a player won't HO?
« Reply #25 on: January 15, 2008, 06:51:02 PM »
In the AvA right now allies have been HOing due some what to the perception that thier .303 are usless against cannons. The addition of the 6-.50cal F4F has made it easier to counter the axis 20mm in snap shots and 6shots. When we only had .30 cals aside from the P40's 2-50 on the hood, axis planes seemd to abosorb .30's like Paris Hilton wanting attention. If you didnt take a HO when it was available to damage the axis engines, good chance your allied beebee gunned burlap crate was about to die.

Seems the british discoverd this problem during the BoB with their .303's. I guess it's a case of technology dictating survival tactics.

But again none of you will state out right that you want everyone in all arenas at all times who merges with you to play by strict DA rules so all kills are from some angle off the opponents 6. Why don't you just say that rather than these long tirades about other players lack of skill and honor compaired to your own.............?

How often did our DA style rules and duels happen in WW2?<------ I would honestly like to know.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lusche

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Are you good enough to tell when a player won't HO?
« Reply #26 on: January 15, 2008, 06:59:50 PM »
Quote
Originally posted by bustr
In the AvA right now allies have been HOing due some what to the perception that thier .303 are usless against cannons.


:huh

The last thing that I would try when flying .303 armed planes vs cannon rides is a HO...
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Offline bustr

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Are you good enough to tell when a player won't HO?
« Reply #27 on: January 15, 2008, 07:14:18 PM »
I did not mention anything about perceptions of sanity from the allied side. Just causality which was working well enough to start this thread.

But I did notice getting a few .303 into a passing A6m cowling from the front and the same with the 109E produced smoke or fire. I noticed others discoverd this phenominon on the allied side about the same time I did. Seems a pinch of .303 in the cheek was working better at times than 1000 .303 in the hiney................unless all of the allies are supposed to merge, salute on the way by and begin structured dueling.......:r

I may be imagining it but it soes seem that is the gist of this threads original assertion..................:noid
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DoNKeY

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Are you good enough to tell when a player won't HO?
« Reply #28 on: January 15, 2008, 07:23:59 PM »
Quote
Originally posted by bustr

How often did our DA style rules and duels happen in WW2?<------ I would honestly like to know.


People don't die in this game.

donkey
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Offline nirvana

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Are you good enough to tell when a player won't HO?
« Reply #29 on: January 15, 2008, 07:25:23 PM »
No, I'm good enough to decide whether or not I want to avoid or pull the trigger though.
Who are you to wave your finger?