Author Topic: Base capture point system (idea)  (Read 599 times)

Offline TequilaChaser

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Base capture point system (idea)
« Reply #15 on: January 29, 2008, 10:45:59 PM »
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Originally posted by FiLtH
Why not set objective time between 8-12 pm et, all other times the map capture is turned off. If people dont want to just dogfight, they can go MA, and come back in when the AvA is active.


I understand your reasoning , because of US Prime Time, but this would be putting out all other players around the world.

I like crockett's and Target's ideas...just not the
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If you tell them they need a group of bases I think it will stop any sort of tactics for surprise attacks and will likely push more of the rolling horde MA mentality.


we  ( I ) do not want to see a push toward  MA Horde like rolling.......

wish there was a way to make it where, if a bomber drops bombs, if he does not stay in his plane for at least 15 minutes(unless shot down) he is rewarded with a loss of points & perks.......15 minutes is a proper time I think in giving enough time to nearly return to a friendly base.....if he bailed after 15 minutes so what.least he isn't instantly re -upping.......

crockett, before I had connection issues last night, I encountered a few who would come in, hit a target and haul tail it out making bee line for their home base, never thinking once of fighting unles they was  jumped or ran down....

I feel your frustration, for I saw it 4 times  in 1 to 2 flights last night.....

I'll try to stick around and see if I can offer and possible ideas after spending more time in there and getting up to speed on the current happenings....
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline soda72

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Re: Base capture point system (idea)
« Reply #16 on: January 29, 2008, 11:41:14 PM »
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Originally posted by crockett
I propose that in order to earn the point for a base capture the team should also have to hold on to that base for a minimum of one hour to be awarded the capture point.


I think this makes sense, the only problem I see is how do you verify the amount of time that has taken place from when the field was captured to the time it was lost?


One other thing I've been dispointed with is that a captured vehicle field is worth the same as a capturing a large airfield.  If I could turn back the clock I would not do this again...  VH fields are way to easy to capture...
« Last Edit: January 30, 2008, 12:10:42 AM by soda72 »

Offline heythere

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Base capture point system (idea)
« Reply #17 on: January 30, 2008, 06:18:10 AM »
supporting testimonial from someone other than a squad member or from the opponents themselves.

I agree about the relative point value assigned to bases.

Offline crockett

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Re: Re: Base capture point system (idea)
« Reply #18 on: January 30, 2008, 02:33:44 PM »
Quote
Originally posted by soda72
I think this makes sense, the only problem I see is how do you verify the amount of time that has taken place from when the field was captured to the time it was lost?


One other thing I've been dispointed with is that a captured vehicle field is worth the same as a capturing a large airfield.  If I could turn back the clock I would not do this again...  VH fields are way to easy to capture...


Well each tower has a working clock in it. You can also open up the mission window on your clip board and it will show you the exact current server time. (so it's the same time for everyone no regional time differences)

Someone else (think it was E25280) brought up the issue that, players might not be able to stay on for the whole hour. Which is a valid problem.

The only real solution I could see to that problem, is the teams would have to communicate with each other so everyone on the command channel knows what time a base was captured. So any member of the team whom captured the base could take the screen shot of the capture and the hold time SS, wouldn't have to be the same person.

This method dose require a little more communication between the members of each team and the need to take a second SS. So it's a little more work involved. However I think it might help end any sort of milking for points and not defending.

Another issue was brought up, as what if the other team recaptured the base temporally. Then it was recaptured by the other team whom lets say only had 15 mins left of hold time left from their 1st capture. (that would make 3 capture in less than 1 hour of the same base)

I think it's unlikely that that would happen, but I'm sure it has happened in the past. I'm not sure what to say if it did happen, the simplelist thing would require 1 hour hold time from any capture.  However that could be agervating in a case like this specific one.
« Last Edit: January 30, 2008, 02:36:35 PM by crockett »
"strafing"

Offline Chapel

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Base capture point system (idea)
« Reply #19 on: January 30, 2008, 02:52:03 PM »
I kind of like the idea of taking a "Set" of strategic bases. Requiring the team to capture an "Area" instead of just 1 base, kind of demands that they defend the bases they took by default.

It also gives another issue serious credibility...Porking bases for capture.
Because the resources stay down, if you need to capture an "area", you can't just bomb down all the ords and resorces. Otherwise that base you just captured won't be fully effective. So either the capturing side needs to plan to bring in supplies immediately after capture, OR it needs to plan more effectively in how to capture each spicific base.

By default you'll get counter-attacked and HAVE to spend some of your pilot resources to defend what you just took.

My vote is for "regional capture" instead of pinpoint.
Rolling Thunder