Wow, where to start... we've had these discussions before... Strat vs Fighters...
On one side you have Strat guys... like to bomb stuff...think that strategic resources should affect resources available at bases... disrupt resources at a base and it affects the offensive nature of the enemy... reduce fuel, bombs, troop mostly... these 3 resource have the most impact on an enemy's offense. Reduce Ack, bombs, and to a lesser extent fuel affects the enemy's defense. The want to capture bases, they want to win the map.
On the other side you have the Fighters... like to engage in air combat, could careless about capture or strats... they just like to fly and fight...
In the middle of this are those of us that do both... Rooks, Knights, and Bishops all have groups that either what to play capture the map or play fighter, or do both. No one will probably ever be able to satisfy everybody 100%.
So how to make strat more effective in the game and a positive influence the offensive/defensive nature of combat without excerting undue influence and negative impact on the Fighter side of the game.
I remember the days of a single tiffie porking bases to 25% fuel in just a few minutes... it was annoying and difficult to defend against.
I wonder if this would work...
Each Zone has a City, Ack, Training, Fuel, and Ammo. As each strat is bombed/damaged that resource at each zone base is reduced by an equal percentage, ie: Fuel strat bombed to 50%, available fuel at all zone bases 50%. Now to keep from getting to lopsided, maybe increase the size of the total strat target to 4X its current size/area or increase the value of damage needed to bring that strat down so it requires more than a couple of bombers, (similar to the HQ)