Author Topic: Small Solution To stop Stuka bombers  (Read 2249 times)

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Small Solution To stop Stuka bombers
« Reply #30 on: February 29, 2008, 06:22:38 PM »
I've never used a heavy bomber for dive-bombing (I can barely do it in a Hellcat, let alone a formation of Lancs), however I must admit to using Lancs to kill troublesome GVs / break GV assaults.  It's not too fun, but it can be vaguely satisfying, not to mention effective.

With regard to dive-bombing heavy bombers, I think the best solution would be to only allow bombs to be dropped from the bombardier's position.  This might also partially eliminate the problem of accidentally dropping your bombs from the pilot's position.



Yossarian
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Offline Hazard69

  • Nickel Member
  • ***
  • Posts: 748
Small Solution To stop Stuka bombers
« Reply #31 on: February 29, 2008, 10:47:27 PM »
I agree on the dive bombing Lancs problem:mad: . But keep in mind that they got enough "small" bombs to wreck your GV mission by level carpet bombing too.:eek:

:aok
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.

Offline SuBWaYCH

  • Silver Member
  • ****
  • Posts: 1730
Small Solution To stop Stuka bombers
« Reply #32 on: February 29, 2008, 11:15:22 PM »
Quote
Originally posted by skyctpn
This topic comes up once a month..
The title should actually be "whaaaa!!! im a gv'er and I dont want to be bothered moving my vehicle in order to prevent a 2 day player from omfgwtfpwning!!!111 me."

The best ones are the ones that include the heading "ive been here for 4 years."
Yet they still havent figured this all out.


Wow. I've got a lot of colorful words for you right now that i won't use.

---------------

This has been a problem that comes up a lot. I agree with both ack-ack and Bronk that fixing the dive angle at which bombs can be released would solve our problems.
Axis C.O. for Battle of the Dnieper, Winter '43

Air superiority is a condition for all operations, at sea, on land, and in the air. - Air Marshal Arthur Tedder

364th Chawks

Offline SuBWaYCH

  • Silver Member
  • ****
  • Posts: 1730
Small Solution To stop Stuka bombers
« Reply #33 on: February 29, 2008, 11:17:01 PM »
Quote
Originally posted by skyctpn
This is actually a great idea.. and while we are at it.. lets limit the fighter types that can be launched from different bases.. No p38's from small bases.. only one La-7 base per side.  Spitfires can only be launched from bases that are loosing the war due to sissyness ect..


Why would you limit P-38's from only small bases?

Why would you limit the La-7 to only 1 base per side?

Looks like the true whiner has been found.
Axis C.O. for Battle of the Dnieper, Winter '43

Air superiority is a condition for all operations, at sea, on land, and in the air. - Air Marshal Arthur Tedder

364th Chawks

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4032
Small Solution To stop Stuka bombers
« Reply #34 on: March 01, 2008, 09:04:07 AM »
Quote
Originally posted by skyctpn
This is actually a great idea.. and while we are at it.. lets limit the fighter types that can be launched from different bases.. No p38's from small bases.. only one La-7 base per side.  Spitfires can only be launched from bases that are loosing the war due to sissyness ect..


No, no, no. When limits are placed in the game such as these, that's the day I leave. Other than the diving heavy bomber problem and a few other minor points of controversy, overall this has been an enjoyable 3.5 years playing AH. You take the good with the bad, OR YOU TAKE A BREAK.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline AAolds

  • Nickel Member
  • ***
  • Posts: 442
Small Solution To stop Stuka bombers
« Reply #35 on: March 03, 2008, 12:18:21 PM »
I dont like the whole lancstuka thing, but I understand why it happens.  I am rarely the victim of those dorks because I choose carefully where I tank.  

Smart Tankers:  Pork ords of the bases they intend to hit, and sometimes they pork surrounding base ords to further frustrate enemy intentions to drop ord on GVs and hinder resupply.  Another option is bring AAA GVs with and or aircover.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline skyctpn

  • Zinc Member
  • *
  • Posts: 42
Small Solution To stop Stuka bombers
« Reply #36 on: March 04, 2008, 01:23:52 PM »
you re-re's I was pointing out that if you limit any portion of the game you need to spread it to all players an even balance if you will.. why should fighters or buff drivers be limited due to incompetent gver's?
Im a fighter guy... thats all i enjoy.. I dont like it when buffs kill my fighter hangars but, I kill buffs to prevent this.. if gver's dont like being carpet bombed they should do the same instead of every 6 months making a new topic on why bombers not  being flown how they want them to be flown are EVIL!

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Small Solution To stop Stuka bombers
« Reply #37 on: March 04, 2008, 03:26:52 PM »
An alternative to the original post would be to reduce the runway length of a short airfield so the heavy bombers couldn't take off, but I don't know whether full flaps would defeat this, or if heavy fighters (I'm thinking heavy P-47s) would be hampered as well.

(Also, perhaps a few trees at the end of a runway might also help :t :t )



Yossarian
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Offline uberslet

  • Silver Member
  • ****
  • Posts: 873
Small Solution To stop Stuka bombers
« Reply #38 on: March 04, 2008, 03:46:03 PM »
Quote
Originally posted by hubsonfire
I'm all for limiting where bombers can takeoff, as long as we get rid of vehicle spawnpoints. That way we don't get any more tanks parked on runways vulching fighters- you'll be driving 30 miles cross country while the bombers are taking off from 2 sectors back, and you'll still get egged as soon as you get there- the perfect fix.
im all for this suggestion, and in real life, there wernt sapwn points, or did the Germans have uber secret portals?
MasonZ - In-game ID
=Wings of Terror= - MA Squad
"Only the dead have seen the end of war" - Plato

Offline soupcan

  • Copper Member
  • **
  • Posts: 291
Re: Small Solution To stop Stuka bombers
« Reply #39 on: March 09, 2008, 03:10:59 PM »
The answer to "lancstukas" has already been mentioned in this thread
several times. If a heavy exceeds the maximum dive angle for drop the bombs will
not come out. As well bombs should only be released from the F6 position.

While "real bomber sticks" like rich may get their panties wet at the thought
of spending an extra 20 mins getting to target it certainly doesn't appeal
to me. No thank you on limiting where I can up from.

Until such time as HTC fixes this longstanding issue may i suggest you think
ahead and pork the ord before you roll your gvs.
<S>

Addicted since tour 62.
news in game.
http://www.415thsquad.com/

Offline wrongwayric

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 771
Re: Small Solution To stop Stuka bombers
« Reply #40 on: March 10, 2008, 07:30:54 PM »
 :huh Since i fly the Stuka, yes the JU87 model, i'm offended that the lanc is being compared to my beloved plane. :cry Maybe we just need to remodel to were bombers can only bomb straight and level, if they fly 2 hrs to cross the map to the HQ to raid then they must fly 2 hrs back in order for any damage to register.  No more bomb and bail milkrunners. Oh and yea they have to buy all the beer if they do make it back. :D

Offline ian5440

  • Nickel Member
  • ***
  • Posts: 451
      • http://rollingthunder.spruz.com/main.asp
Re: Small Solution To stop Stuka bombers
« Reply #41 on: March 10, 2008, 09:18:44 PM »
1) Maybe we just need to remodel to were bombers can only bomb straight and level,

2) if they fly 2 hrs to cross the map to the HQ to raid then they must fly 2 hrs back in order for any damage to register.  No more bomb and bail milkrunners.
Part one i will happily agree with the first part but the 2nd part ...well.... i recall similar discussion with the bomb-n-bailers and..what happens if they get shot down when returning to base, does it stll count?
i dont really require an answer cuz we've been through this discussion but feel free to trash my thoughts

-Your Friendly Neighborhood Ian  :aok
~~~~~~Hellkitty Dweeb~~~~~~
~~~~~~Wildcat Dweeb~~~~~~~

Offline SD67

  • Gold Member
  • *****
  • Posts: 3218
Re: Small Solution To stop Stuka bombers
« Reply #42 on: March 11, 2008, 01:57:53 AM »
*sigh*
Lets start with historically, low level bombing WAS conducted in heavy bombers to clear enemy troops and vehicles from an area.
While I do agree that there should be limitations on the dive angles from which bombs can be released (as there was IRL) I fail to see why people are getting so hung up on the fact that bombers are used in game in manners that historically they were employed. Pretty much all of the heavies we see in the game did have some diving capability, however they also had maximum allowable release angle (~30°IIRC).
The reason bombs can be released from the pilot position in AH is that IRL bombers has dedicated crewmen to operate each individual weapon system, in AH more often it is the one person doing the lot. It's bad enough we have to endure a constant hammering from enemy aircraft without the benefit of gunners while we drop at high level from the sight, we should be allowed to conduct evasive manoeuvres while we drop at low level to at least attempt to dodge incoming fire.
« Last Edit: March 11, 2008, 01:59:53 AM by SD67 »
9GIAP VVS RKKA
You're under arrest for violation of the Government knows best act!
Fabricati diem, punc
Absinthe makes the Tart grow fonder

Offline wrongwayric

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 771
Re: Small Solution To stop Stuka bombers
« Reply #43 on: March 11, 2008, 08:27:49 AM »
To reply about the bomb and bail idea, i know it'd be hard to code something like that. If he flew over bombed and bailed he'd get nothing, but if he flew back, got engaged by fighter and shot down or bailed it would count. The only way i could see to fix that permanently would be to perk all the bombers, say 5 perks maybe more for the really heavy bombers. I know it's not a perfect solution but who hasn't chased a bomber from the ground to 20-30k only to have him bail as soon as his bombs are gone? Since the game is supposed to be based around air combat where is the combat when as soon as he sees a badguy he bails? This will probably be one of those debates that would divide the fighter guys and bombers guys pretty sharply but, in real life you'd never bail out of an undamaged bomber over enemy territory. Maybe the solution is you can't bail from an undamaged bomber over enemy territory? Just some thoughts.

Offline bergy

  • Copper Member
  • **
  • Posts: 157
Re: Small Solution To stop Stuka bombers
« Reply #44 on: March 11, 2008, 09:08:17 AM »
I GV and bomb quite a bit, but have only been playing AH for 10 monthes or so, but heres my .02

Dive bombing heavys-code the dive angle, yes, launch from med/lrg bases only, no.

From a GV perspective, I worry more about A20s, IL2s and B25s, than the lankstucka types. When attacking a base with GVs I am with OLDS, I hit ords first.
Game name ToeTag