Author Topic: Wind  (Read 852 times)

Offline Wingnutt

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Wind
« on: February 28, 2008, 05:51:54 PM »
not alot..  nothing crazy..

perhaps 5mph at sea level gradually increasing to 20mph at 10,000 and constant above that.. granted thats not realistic, but neither is 0 wind like we have now.

would add to the immersion IMO..  

would take every bit of a few minutes to add considering the game already fully supports multiple wind layers.

Offline ridley1

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Wind
« Reply #1 on: February 28, 2008, 06:38:42 PM »
wholeheartily agree.

E6B will give us the wind data we need for landing/takeoff.

Offline uberslet

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Wind
« Reply #2 on: February 28, 2008, 07:02:39 PM »
Quote
Originally posted by ridley1
wholeheartily agree.

E6B will give us the wind data we need for landing/takeoff.
how would it affect landing/takeoff? i r the uber noob at physics
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Offline Motherland

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« Reply #3 on: February 28, 2008, 07:07:02 PM »
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Originally posted by uberslet
how would it affect landing/takeoff? i r the uber noob at physics

Theres wind blowing across your aircraft... how would it not affect takeoff?

Offline AirFlyer

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« Reply #4 on: February 28, 2008, 07:18:11 PM »
I agree, but only if we can get a way to see the E6B wind data before take off so we can pick the proper runway or line up a carrier against the wind.
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Offline Spikes

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« Reply #5 on: February 28, 2008, 07:24:43 PM »
My aim sucks already...


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Offline Bronk

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« Reply #6 on: February 28, 2008, 07:33:53 PM »
Would give an advantage to one side or the other.
See Rule #4

Offline ridley1

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« Reply #7 on: February 28, 2008, 07:38:57 PM »
Wind effects.....
When you're aloft and in a fight...nothings going to change....everything is being blown by the wind...all trajectories are affected *relative to the ground*

In flight, a tail wind will increase your ground speed, a headwind will diminish it.
Crosswinds will blow you off course.

Takeoff and landing...these are supposed to be INTO the wind.  So...say that a plane needs an air speed of 100 mph to take off.

In no wind, that means a ground speed of 100.

30 mph wind, means a 70 mph ground speed to get off. Less time on runway....Up faster.

So, a better chance of bombers getting up over those damn hills at the end of the base.

Offline Bronk

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« Reply #8 on: February 28, 2008, 07:46:22 PM »
Quote
Originally posted by ridley1


So, a better chance of bombers getting up over those damn hills at the end of the base.

Now think about a flying into a 30 mph head wind to target.
While your enemy has a 30 mph tail wind.
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Offline Motherland

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« Reply #9 on: February 28, 2008, 07:46:36 PM »
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Originally posted by Bronk
Would give an advantage to one side or the other.

One side would be traveling faster and the other getting off the ground more easily.

Offline Bronk

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« Reply #10 on: February 28, 2008, 07:48:09 PM »
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Originally posted by Motherland
One side would be traveling faster and the other getting off the ground more easily.

While the 3rd side fights a crosswind.

Big no to wind.
See Rule #4

Offline Ack-Ack

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« Reply #11 on: February 28, 2008, 08:14:18 PM »
AH1 usd to model wind, it really didn't change anything other than having to compensate when dropping bombs from altitude.


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Offline BaDkaRmA158Th

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« Reply #12 on: February 28, 2008, 08:14:24 PM »
Quote
Originally posted by Bronk
Would give an advantage to one side or the other.



Hmph, in that case remove the sun.
being a knight we fly into it almost constantly.


Maby every side gets a chance to be blinded at some time in the day, make the wind shift in a clockwise or counter clockwise rotation.

That way someone always has the wind in there face, to there back, or pushing them to the side, depending*.


Might even be fun, i miss Ah1's wind, nothing like fighting to keep your plane on course because the winds blowing you around, makes things feal much more realistic.
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Offline Masherbrum

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« Reply #13 on: February 28, 2008, 08:47:53 PM »
Quote
Originally posted by Ack-Ack
AH1 usd to model wind, it really didn't change anything other than having to compensate when dropping bombs from altitude.


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Offline Wingnutt

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« Reply #14 on: February 28, 2008, 09:06:25 PM »
It would add to the immersion of the game IMO..  

and its a big pill to swallow that it would in any way upset the "balance"

I mean.. look at the big picture..

at virtually any given moment during the game..

all countries have different amounts of pilots, of different skill levels, different amounts of bases, with 3 countries who is fighting who is jumbled all up.. rooks and bish may be ganging knights, or vice versa or any combination of the 3.

plus a myriad of other variables..

after all that.. you think a little breeze is gonna change anything?