I think the biggest problem between the "furballers" and the "win the war" types is a lack of understanding what a "furball" is. A real furball isn't just the clash of defenders and attackers between bases. They sometimes spring from that, but not often. Attackers are "win the war" types on the move, and defenders are "win the war" types trying to slow the enemy from taking their "land", neither are furballers.
Furballs, real ones anyway, are as rare as a tornado, and as unpredictable. You never know where or when they will pop up. When a real furball come into being it is a mass of folks who are fighting for the pure fun of the fight.... to see how many you can get before you get "got", or to get out with your one or two kills and your 15 assists and limp home with that trill of surviving. The "win the war" types don't understand this at all, to them its a waste of time and resources. They look at the "battle" and figure they are doing their countrymen a favor by taking out the FH, or dropping the CV. To a furballer, this isn't a battle. Moving closer to the enemy base to "stop the advance" isn't in anyones mind, and for most, setting up the "vulch" isn't either.
The furball is nothing more than a free for all that pops up between two bases, giving both sides a quick flight to the fight. A place where you can have 50 fights in an hour instead of half a dozen. Sure you could say "the dueling arena has that area already", but its not the same. You could say the same thing to the "win the war" types, "MW arena is setup the same, all the bases are there, go capture the world there", but its not the same. The MAs are where the player are at, for better or worst, and that is where everyone seems to want to play.
The last thing that bothers furballers is the fact that the "win the war" types have another base just 25 miles away ! Why can't just go take that one? There is a whole other front with a number of bases on it, why can't they go take those? Unfortunately after this "furball" is destroyed by a "win the war" type popping the last FH, or sinking the CV another furball just doesn't "spring up" at the next base. I don't know why, maybe too many of the furballers are too busy screaming at the "win the war" types on the radio to get another one going, or maybe its like a tornado. You just never know where they will spring up again.