Author Topic: Suicide bombers and why  (Read 11807 times)

Offline DrDea

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Re: Suicide bombers and why
« Reply #150 on: March 09, 2008, 12:31:59 AM »
 Just kill score all together.
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Offline Masherbrum

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Re: Suicide bombers and why
« Reply #151 on: March 09, 2008, 01:21:48 AM »
Just kill score all together.
Then some will have no feeling of "self-worth".   
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Offline moot

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Re: Suicide bombers and why
« Reply #152 on: March 09, 2008, 01:47:50 AM »
LePaul what mental breakdown.. It's like saying the reaction of people at a party where out of the blue you stood up and screamed FIRE FIRE at the top of your lungs was "whining"...  I never got any interest in putting sticks in others' wheels, but with so much intent at killing furballs only to piss in people's flakes, I think I might start porking ords just to keep the toolsheders off our fun.. 
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Offline LePaul

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Re: Suicide bombers and why
« Reply #153 on: March 09, 2008, 03:34:02 AM »
Moot, I'm teasing...but its like knocking down that last fighter hangar and listening to the circling vulchers whine.  Its priceless at times!

I wish you could pork fuel...but that had to be "protected" because then HTC would hear the boo-hoos of how unfair it is someone can't up their favorite fighter.




Online The Fugitive

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Re: Suicide bombers and why
« Reply #154 on: March 09, 2008, 10:33:49 AM »
I think the biggest problem between the "furballers" and the "win the war" types is a lack of understanding what a "furball" is. A real furball isn't just the clash of defenders and attackers between bases. They sometimes spring from that, but not often. Attackers are "win the war" types on the move, and defenders are "win the war" types trying to slow the enemy from taking their "land", neither are furballers.

Furballs, real ones anyway, are as rare as a tornado, and as unpredictable. You never know where or when they will pop up. When a real furball come into being it is a mass of folks who are fighting for the pure fun of the fight.... to see how many you can get before you get "got", or to get out with your one or two kills and your 15 assists and limp home with that trill of surviving. The "win the war" types don't understand this at all, to them its a waste of time and resources. They look at the "battle" and figure they are doing their countrymen a favor by taking out the FH, or dropping the CV. To a furballer, this isn't a battle. Moving closer to the enemy base to "stop the advance" isn't in anyones mind, and for most, setting up the "vulch" isn't either.

The furball is nothing more than a free for all that pops up between two bases, giving both sides a quick flight to the fight. A place where you can have 50 fights in an hour instead of half a dozen. Sure you could say "the dueling arena has that area already", but its not the same. You could say the same thing to the "win the war" types, "MW arena is setup the same, all the bases are there, go capture the world there", but its not the same. The MAs are where the player are at, for better or worst, and that is where everyone seems to want to play.

The last thing that bothers furballers is the fact that the "win the war" types have another base just 25 miles away ! Why can't just go take that one? There is a whole other front with a number of bases on it, why can't they go take those? Unfortunately after this "furball" is destroyed by a "win the war" type popping the last FH, or sinking the CV another furball just doesn't "spring up" at the next base. I don't know why, maybe too many of the furballers are too busy screaming at the "win the war" types on the radio to get another one going, or maybe its like a tornado. You just never know where they will spring up again.   

Offline Hoarach

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Re: Suicide bombers and why
« Reply #155 on: March 09, 2008, 10:49:53 AM »
I think the biggest problem between the "furballers" and the "win the war" types is a lack of understanding what a "furball" is. A real furball isn't just the clash of defenders and attackers between bases. They sometimes spring from that, but not often. Attackers are "win the war" types on the move, and defenders are "win the war" types trying to slow the enemy from taking their "land", neither are furballers.

Furballs, real ones anyway, are as rare as a tornado, and as unpredictable. You never know where or when they will pop up. When a real furball come into being it is a mass of folks who are fighting for the pure fun of the fight.... to see how many you can get before you get "got", or to get out with your one or two kills and your 15 assists and limp home with that trill of surviving. The "win the war" types don't understand this at all, to them its a waste of time and resources. They look at the "battle" and figure they are doing their countrymen a favor by taking out the FH, or dropping the CV. To a furballer, this isn't a battle. Moving closer to the enemy base to "stop the advance" isn't in anyones mind, and for most, setting up the "vulch" isn't either.

The furball is nothing more than a free for all that pops up between two bases, giving both sides a quick flight to the fight. A place where you can have 50 fights in an hour instead of half a dozen. Sure you could say "the dueling arena has that area already", but its not the same. You could say the same thing to the "win the war" types, "MW arena is setup the same, all the bases are there, go capture the world there", but its not the same. The MAs are where the player are at, for better or worst, and that is where everyone seems to want to play.

The last thing that bothers furballers is the fact that the "win the war" types have another base just 25 miles away ! Why can't just go take that one? There is a whole other front with a number of bases on it, why can't they go take those? Unfortunately after this "furball" is destroyed by a "win the war" type popping the last FH, or sinking the CV another furball just doesn't "spring up" at the next base. I don't know why, maybe too many of the furballers are too busy screaming at the "win the war" types on the radio to get another one going, or maybe its like a tornado. You just never know where they will spring up again.   

Wow did you just read my mind?   :eek:
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Offline Lusche

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Re: Suicide bombers and why
« Reply #156 on: March 09, 2008, 11:38:10 AM »
Woes of a buff driver:

If he attacks a CV near one of his own bases, he's killing a fight - LAMER!
If he attacks an enemy airbase where are fight is going on to help with capture, he's killing a fight - LAMER!
If he attacks one of those "plenty other bases" where there's no action at, its pointless. Besides it's a milkrun - LAMER!
If actually someone ups there to defend and a battle evolves - #2. If no one ups and he and his friends actually capture field, they are "afraid to fight and dodge the battle" - LAMER!
If he now resorts to attacking strat targets in hope he doesn't hurt anybody's feelings, he is a weak milkrunner - LAMER!

 :rolleyes:
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Offline Guppy35

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Re: Suicide bombers and why
« Reply #157 on: March 09, 2008, 11:41:07 AM »
Woes of a buff driver:

If he attacks a CV near one of his own bases, he's killing a fight - LAMER!
If he attacks an enemy airbase where are fight is going on to help with capture, he's killing a fight - LAMER!
If he attacks one of those "plenty other bases" where there's no action at, its pointless. Besides it's a milkrun - LAMER!
If actually someone ups there to defend and a battle evolves - #2. If no one ups and he and his friends actually capture field, they are "afraid to fight and dodge the battle" - LAMER!
If he now resorts to attacking strat targets in hope he doesn't hurt anybody's feelings, he is a weak milkrunner - LAMER!

 :rolleyes:

We understand all that.  What's your point? :)
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Offline evenhaim

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Re: Suicide bombers and why
« Reply #158 on: March 09, 2008, 11:48:50 AM »
yah dan is the leet bomber pilot  :lol

nice avatard btw lusche
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Offline SpiveyCH

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Re: Suicide bombers and why
« Reply #159 on: March 09, 2008, 11:53:55 AM »
Had he level bombed the CV and sunk it, would there still be this funny thread?
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Offline Hornet33

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Re: Suicide bombers and why
« Reply #160 on: March 09, 2008, 11:58:21 AM »
I love to see a great furball going on. I'll up a flight of B-17's with 24 100lbrs, fly over to the enemy base at around 15k and drop all 24 bombs right down the runway and see what happens.  Gotten kills of people trying to land kills and plenty of people spawning on the runway or just about to take off.

You want to talk about whinning......that's a sure fire way to get some people pissed off.....and I LOVE IT!!!!!

BUT I didn't ruin anyones furball, didn't kill any hangers, ords or fuel, just put a 100lb bomb on top of some poor shlubs plane :t
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Offline Lusche

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Re: Suicide bombers and why
« Reply #161 on: March 09, 2008, 12:01:10 PM »
We understand all that.  What's your point? :)

In a nutshell: this thread is ridiculous.  ;)
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Offline Grits

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Re: Suicide bombers and why
« Reply #162 on: March 09, 2008, 12:05:44 PM »
I like pie.

Offline DREDIOCK

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Re: Suicide bombers and why
« Reply #163 on: March 09, 2008, 12:26:05 PM »
Personally, I like CVs parked off shore.

 Usually the CV planes are much limited in performance than compared to land-based planes, so CVs off shore usually mean easy kills. Turkeyshoot is always fun. But then, after a while, the CVs start spawning red dots like spores from fungi. They overrun the clandestine shore/island defenses and start a vulching spree.

 This is no fun for me.

 So, I up a buff two sectors away, and go sink the CV while snickering, "How's that for 'fun', hordedorks?!"

 People start screaming bloody hell.

 But then again, if the danged horde hadn't shown up, I'd not have thought the CV was a threat, and I'd have been satisfied with just plane-to-plane defense. So, I justify my actions according to the rule of the "eye-for-an-eye".

 You frickin' hordefreaks start overruning my base and vulch me, then I kill your damned CV.

 



 On other occasions, there are some "vet" type guys flying out of the CV.

 They come into the airfield at something like 15k, and cherrypick people on and on and on with them blue, pig planes.

 When I sneakily up a plane to hunt them down, and actually arrive higher than their current position, they turn pale and run away towards the CV ack.

 And this goes on and on and on and on.

 Anybody having fun? I sure am not.
 
 So, I get tired of them running to the CV. So I up a bomber two sectors away, and I go kill their CV.
 
 You keep cherrypicking over my base, and run to CV ack everytime when somebody else chases you, then I kill your CV.




 
 On rare occasions, I see a CV near the base.

 There aren't hordes, there aren't lame pickers. It's a good furball.

 But then, I realize I can up a bomber and kill the CV.

 So I do it.

 I'm a terrible gunner. One, just one plane flying CAP would be enough to stop me. But like so often, there is not a single person defending the CV.

 So, just like delivering a good wedgie on an unexpecting moron, I up a buff, and go kill your CV.


 ...




 I don't really think about killing other people's fun when I kill their CVs.
 I only think about my own fun.


 When the hordemongers vulch my base, I kill their CV in retribution.
 It is deeply satisfying, and its fun for me.

 When the cherrypickers keep running away towards the CV ack, I kill their CV
 so they can't land their 20 kills made in their big blue pig plane.
 It is deeply satisfying to know their cherrypickin' prettythang has been screwed, and its fun for me.

 When there's nobody defending the CV, open skies, inviting all people who know how to
 bomb stuff, I kill their CV and make them pay for their laziness.
 Its fun for me.


 So, who's gonna dictate me on how I should spend my 15 bucks for my own fun?


Good points.
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Offline DREDIOCK

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Re: Suicide bombers and why
« Reply #164 on: March 09, 2008, 12:29:26 PM »
On other occasions, there are some "vet" type guys flying out of the CV.

 They come into the airfield at something like 15k, and cherrypick people on and on and on with them blue, pig planes.

 When I sneakily up a plane to hunt them down, and actually arrive higher than their current position, they turn pale and run away towards the CV ack.  

You found a wqay to actually arrive at a furball HIGHER then rooks?

Ok Whats the secret??
You take off an hour early and 10 sectors away?  :lol
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty