Author Topic: Patch news  (Read 1965 times)

Offline Pyro

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Patch news
« on: April 03, 2008, 04:51:44 PM »
We've been working on a more comprehensive patch for version 2.12.  We expected to have it out this week but it's taken longer than expected and we now plan to release it early next week.  Here's the list of changes and fixes so far.

Changed auto-takeoff to not over-control on planes with nose wheel steering.
Fixed a weapon select bug that required multiple presses of the backspace key to cycle though some weapon loadouts.
Increased tracer ratio on fleet 40mm and 20mm positions.
Ostwind, Wirblewind, and LVTA4 turrets now display their rotation correctly to other players.
Ostwind hangar label now only shows 1 37mm cannon.
Fixed a F4U-1C damage bug that caused fuel leaks out of a bogus fuel tank.
Fixed a damage bug in the Ju 88 that wasn’t removing bombs or oil leaks when the wing was ripped off.
Ta 152 E6B engine settings now reads in the correct units.
Adjusted lift and drag attributes of the P-39 flaps.
Decreased lethality of auto flak bursts.
Increased lethality on the P-39's 37mm cannon.
Fixed a number instrument issues with the La-5FN and La-7.
P-39Q gunsight is now properly aligned.
When viewing another player’s SdKfz 251, it no longer floats slightly off the ground.
Fixed a Ta 152 gunsight sorting issue.
P-39Q fuel leaks were reversed.
You can now see the projectile fired from the destroyer's 5" guns.
Ta 152 gear no longer show up in the shadow when retracted.
Ostwind gunner head position can now be raised.
Ta 152 center rack is displayed when external fuel is loaded.
Default head positions for the guns on the SdKfz 251 now look through the sights.
P-39 total fuel gauge is now properly aligned with the instrument face.
Ostwind and Wirbelwind now display different identifying icons at close range.
Changed the shape of the Ta 152 air intake.
Fixed a bug in the P-39s that caused a frame rate hit when you’re inside the cockpit.
AI planes with fixed gear are now properly displayed in offline missions.
Fixed display bugs in the B5N and C-47’s tailwheel shadows.
FM2 had some remnant polygons when the wings were destroyed.
B-24 texture is now displayed correctly at the lowest level of detail.
Fixed an invisible polygon in the LVT-A4.
Fixed a bug that caused M8 wheels to sometimes be seen from the inside of the vehicle.
Fixed some issues with the movement of the Ta 152’s rudder pedals and control stick.
Optimized how hit sprites are loaded and changed the texture size of the sprites.
Bases no longer continue to flash when an attacking player is disconnected.