Author Topic: Myths  (Read 4726 times)

Offline Rolex

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Re: Myths
« Reply #45 on: April 04, 2008, 05:26:03 PM »
Myth # 274: "You must be below 200' to drop torpedoes."

Offline Krusty

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Re: Myths
« Reply #46 on: April 04, 2008, 05:31:24 PM »
You've translated the text and the symbols too! It must be fake! It's in English!!!


 :devil :noid :rofl


P.S. Rolex, you can drop them at any height, but certain torps don't "take" if you drop them over 200. Others you can drop from 500, but it's plane specific.

Offline Simaril

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Re: Myths
« Reply #47 on: April 04, 2008, 05:32:13 PM »
Obvious photoshop  :noid ;)

Like those collision pictures you like to post, eh?
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Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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Offline Ack-Ack

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Re: Myths
« Reply #48 on: April 04, 2008, 05:46:09 PM »
Myth # 274: "You must be below 200' to drop torpedoes."


Well, if you drop them any higher, you're likely to completely miss the town with the torpedoes.


ack-ack
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Offline Murdr

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Re: Myths
« Reply #49 on: April 04, 2008, 05:58:03 PM »
Here's one I heard from Silat...There is a really good "sheep break-up" song by Five Finger Death Punch called "The Bleating".

Offline Solar10

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Re: Myths
« Reply #50 on: April 04, 2008, 06:00:10 PM »
"save your drop tanks for killing townnnnnnn............"
~Hells Angels~
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Offline Allen Rune

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Re: Myths
« Reply #51 on: April 04, 2008, 06:05:26 PM »
Heres a quote from Splinter Cell:

Myth: The deciding factor in a contact is firepower

Reality: Trading firepower for mobility increases life expectancy in combat.

Remember, surprise is decisive and you must be decisive; travel light, conserve ammunition, and above all keep moving, because you won't know if you're in a bad position until you've stopped in one. And one more thing: when under fire, reposition, then reacquire.

 :aok
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Offline WWhiskey

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Re: Myths
« Reply #52 on: April 04, 2008, 06:24:00 PM »
sheep can't fly
Flying since tour 71.

Offline Bronk

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Re: Myths
« Reply #53 on: April 04, 2008, 06:29:04 PM »
Like those collision pictures you like to post, eh?
Dang it, they're on to me . :noid
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Offline Yknurd

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Re: Myths
« Reply #54 on: April 04, 2008, 07:07:41 PM »
Don't forget these gems:
------------------------
- There is a secret pact between country "A"+"B" to gang up on country "C"

This isn't quite a complete fable.  There are times when certain members of certain squads PM another member of a certain squad and agree to a "truce".  This used to happen in when there was only a single arena.  I don't know if it still happens.
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Offline Masherbrum

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Re: Myths
« Reply #55 on: April 04, 2008, 07:23:34 PM »
This isn't quite a complete fable.  There are times when certain members of certain squads PM another member of a certain squad and agree to a "truce".  This used to happen in when there was only a single arena.  I don't know if it still happens.
I called a "truce" to win back Donut Maps FT after Bish took it.   For 4 hours they tried defending it, but with futility.   Not one Knight/Rook was shot down of the almost 200+ people involved.   Rook fighters even escorted Knight goons to their base.   

Bish such as Fariz were crying about "getting vultched" mercilessly for hours after I logged.   
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Offline Raptor

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Re: Myths
« Reply #56 on: April 04, 2008, 07:24:00 PM »
I am not a spy!
 :noid

Offline Ack-Ack

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Re: Myths
« Reply #57 on: April 04, 2008, 07:27:03 PM »
This isn't quite a complete fable.  There are times when certain members of certain squads PM another member of a certain squad and agree to a "truce".  This used to happen in when there was only a single arena.  I don't know if it still happens.

Back in the bygone era of AW4W, a couple of Bzlander squadrons sent a proposal to a number of Czlander squadrons.  These Bzlander squadrons proposed working with the Czlander squadrons for a mass combined operation between both countries to attack the Azlanders (some Azlander apparently had gotten some Bzlander's sheep pregnant or gave the ewe a STD, been a long time, can't remember the exact reason).  Anyway, it was decided to "honor" this truce, well at least that's what we told the Bzlanders.  While the Bzlanders had organized themselves for their attacks on Azland, which they expected the Czlanders to escort and support, we had other plans.  Since all of the major Bzland squadrons were attacking the Azlanders on a wide front, they had no defenses to protect themselves for a large force of "lost" Czlanders closing all the Bzland front line bases, the Spitifire factory and supply field.  With the exception of main base (B81), all of Bzland was closed for about 3 hours.  Last time any Bzland squadron asked any Czlander for a "truce".


ack-ack
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Elite Top Aces +1 Mexican Official Squadron Song

Offline Messiah

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Re: Myths
« Reply #58 on: April 04, 2008, 08:29:23 PM »
Back in the bygone era of AW4W, a couple of Bzlander squadrons sent a proposal to a number of Czlander squadrons.  These Bzlander squadrons proposed working with the Czlander squadrons for a mass combined operation between both countries to attack the Azlanders (some Azlander apparently had gotten some Bzlander's sheep pregnant or gave the ewe a STD, been a long time, can't remember the exact reason).  Anyway, it was decided to "honor" this truce, well at least that's what we told the Bzlanders.  While the Bzlanders had organized themselves for their attacks on Azland, which they expected the Czlanders to escort and support, we had other plans.  Since all of the major Bzland squadrons were attacking the Azlanders on a wide front, they had no defenses to protect themselves for a large force of "lost" Czlanders closing all the Bzland front line bases, the Spitifire factory and supply field.  With the exception of main base (B81), all of Bzland was closed for about 3 hours.  Last time any Bzland squadron asked any Czlander for a "truce".


ack-ack

You really know your ABC's ak ak. ZING
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Offline Murdr

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Re: Myths
« Reply #59 on: April 04, 2008, 08:35:35 PM »
AKAK is a spy for the Arabian Knights...You know that squad where their game ID's start with "AK".