Author Topic: Mission: The Great Marianas Turkey Shoot  (Read 2435 times)

Offline soda72

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Mission: The Great Marianas Turkey Shoot
« on: April 06, 2008, 12:11:37 AM »
The Great Marianas Turkey Shoot
19 June 1944


The fate of Raid IV:

At 1130, Ozawa's CarDiv 1 and CarDiv 2, six carriers, completed a combined launch of 82 aircraft in Raid IV. When it was launched, Raid IV was directed to a bogus fix about 110 miles south of Task Force 58 and about 95 miles southwest of Guam. It was a fiasco. When no targets were found at that fix, 18 aircraft returned to their carrier. The other 15 aircraft from CarDiv 1 took up a heading to Rota, while 49 aircraft from CarDiv 2 proceeded toward Guam. At 1423, the small group of 15 aircraft, sighted TG 58.2. They changed course for the attack. Six aircraft came in under the CAP and attacked the cruiser Mobile, and carriers Wasp and Bunker Hill.

The larger group of 49 aircraft from CarDiv 2 continued on a heading to Guam. At 1449, they jettisoned their bombs near Guam. An hour earlier, Enterprise had launched two divisions of Hellcats and escorts for seaplanes from the cruisers and battleships. The SOCs were also escorted by the F4U night fighters. One of the Enterprise divisions was led by Lt. Rod Devine. It was his first launch of the day

The Devine division was ordered to investigate bogeys enroute to Guam around 1510. When the remainder of Raid IV arrived at Guam, they were met by Yorktown, Cowpens, Essex, Hornet, and Enterprise fighters. Thirty of the 49 aircraft were destroyed. Nineteen aircraft that managed to land at Rota were so badly damaged that they were beyond repair. In ten minutes the Devine division destroyed 11 aircraft, while another section of Hellcats from Enterprise accounted for 4 more kills. The Devine division was in the right position at the right time and made the most of it. This brought the Grim Reapers' (VF-10) total to 18 aircraft destroyed at the loss of one Hellcat: a total that was less glamorous than some carriers, but only a few of the enemy escaped once contact was made.


Mission: Raid IV - Attack Task Force 58
4 - A6Ms
4 - A6Ms
4 - VALS

Mission: Investigate bogeys enroute to Guam
6 - FM2 Flight I of VF-10 'Grim Reapers'
6 - FM2 Flight II of VF-10 'Grim Reapers'
(FM2 is sub for f6f since f6f doesn't work with 'ME' and yes they launch from static CV,   :cool:)


Requires: avaphil2 map which is included in the zip file..

copy turkysh1.mis to the offmiss folder
copy avaphil2.res to the ahiiterr folder

http://www.esnips.com/doc/c094e443-5f13-4e7d-a5ab-a35e748423c1/turkymis3
« Last Edit: April 08, 2008, 08:36:49 PM by soda72 »

Offline WWM

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #1 on: April 06, 2008, 10:40:24 AM »
Missions are great Soda  Thank you for sharing. 
Jay12

Offline soda72

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #2 on: April 06, 2008, 09:48:40 PM »
The Great Marianas Turkey Shoot Continues with a new mission to attack the cruiser Mobile...


Mission: Raid IV - Attack cruiser Mobile
4 - KATEs Flight I (torpedo run from the east)
4 - KATEs Flight II (torpedo run from the west)
2 - A6M Flight I (escort flight II)

Mission: CAP Task Force 58
4 - FM2 Flight I
(FM2 is sub for f6f since f6f doesn't work with 'ME' and yes they launch from static CV,   )


Requires: avaphil2 map which is included in the zip file..

copy turkysh1.mis to the offmiss folder
copy turkysh2.mis to the offmiss folder
copy avaphil2.res to the ahiiterr folder


If you downloaded the first zip file copy over the existing files with the news ones in this zip file to update them.

http://www.esnips.com/doc/c094e443-5f13-4e7d-a5ab-a35e748423c1/turkymis3

« Last Edit: April 08, 2008, 08:36:58 PM by soda72 »

Offline soda72

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #3 on: April 06, 2008, 10:03:40 PM »
The KATEs are loaded with a torpedo making it almost impossible to take off from a static CV.  This can be over come by setting wind speed for the game.  The FM2 flights will work no matter what since they are not as heavy...

go to the wind menu...
then select Windspeed[0] and set it to be N to S..
Then set the speed to 25 and rise to 10
Then press the 'Set Layer' button



then select Windspeed[1] and set it to be N to S..
Then set the speed to 0 and rise to 0
Then press the 'Set Layer' button

« Last Edit: April 06, 2008, 10:08:16 PM by soda72 »

Offline Krusty

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #4 on: April 08, 2008, 10:03:20 AM »
I tried your first mission, but as soon as you damage any single component on the AI they bail (that includes a simple gas leak).

As a result I got every kill in the first mission you posted. I only saw about 3 go "poof" personally, all the others bailed after 1 burst of fire.

Offline soda72

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #5 on: April 08, 2008, 08:36:39 PM »
Changed fm2 to f6fs
bombers now use their gunners...
Added a couple of sound files

copy turkysh1.mis to the offmiss folder
copy turkysh2.mis to the offmiss folder
copy avaphil2.res to the ahiiterr folder

copy 'turkysh2' directory to the offmis folder...(this directory contains the .wav files, played in turkysh2.mis)

Sound bites will not play unless Aces High II is installed on the c:\ drive



http://www.esnips.com/doc/c094e443-5f13-4e7d-a5ab-a35e748423c1/turkymis3

Offline wantok

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Re: Mission: The Great Marianas Turkey Shoot
« Reply #6 on: August 04, 2008, 06:40:21 AM »

I've now added these missions to the Offline Missions list on the wiki... along with a The Great Marianas Turkey Shoot page. 

Sorry I missed them earlier - I didn't realise these missions existed until now.
Madina ... AHWiki