Author Topic: Clearing Your Six  (Read 1667 times)

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14316
      • JG54 website
Re: Clearing Your Six
« Reply #15 on: April 22, 2008, 11:35:27 AM »
I fly the 109K-4 and the 109G-2 a lot and have tons of trouble getting people off my six.  A lot of times I will extend especially with the K-4 but often can't with the G-2.  Also manuevaribility is often not the option with the K-4 but is possible with the G-2.  One of my biggest problems is shaking Spit 16s and La-7s(which are great planes and this is not a whine that they are too good I just have problems with them).  The K-4 is a tight race to out accelerate the 16 and requires equal e state to get away but with the K-4 it is useless.  Against the La neither stand a chance.  Also as already stated manuevarabilty is useless with both 109s against these planes.  So what would you guys reccomend.

the 109 is a vertical fighter, try pulling straight up, as you come around watch your airspeed, when it hits about 190, dump your throttle and your flaps, he should fly right by you. then suck the flap in, hit the throttle and go for the snapshot!! good luck with it  :aok

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: Clearing Your Six
« Reply #16 on: April 22, 2008, 12:35:18 PM »
I usually scream "OH GOD" over and over again then berate my squadies when I die for not clearing my six sooner.  :)

now that's funny.i have a squaddie that does that..you should hear him.....he goes apechit, thenlogs out.......very funny to listne to it sometimes :rofl :rofl

<<S>>
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: Clearing Your Six
« Reply #17 on: April 22, 2008, 12:38:49 PM »
If you dont believe you can win a fight you wont.

funny..i go into every fight thinking i'm gonna win......but i lose more than i win :rofl
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline humble

  • Platinum Member
  • ******
  • Posts: 6434
Re: Clearing Your Six
« Reply #18 on: April 22, 2008, 03:17:32 PM »
funny..i go into every fight thinking i'm gonna win......but i lose more than i win :rofl

hehe me too :D

Invariably I'm suprised every time I lose (I guess I get suprised alot :(). I haven't ever had a single fight I've lost where I havent felt like I had a "better" (since the choice behind door #1 obviously got my oscar waxed :furious) option I either didnt see in time or disgarded. It's amazing how the better you get the more room you see for improvement...

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15646
    • Twitch: Twitch Feed
Re: Clearing Your Six
« Reply #19 on: April 22, 2008, 03:33:44 PM »

Tom Cruise said it best, "Gonna hit the breaks and hell fly right by"       :D
Maverick...heh.
I've watched that movie 5 times in the past week. I love it near the end when he says

Maverick: "I'm bringing him in closer"
Merlin: "You're gunna do WHAT?"
Maverick: "I'm gunna hit the brakes and he'll fly right by"
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline uberslet

  • Silver Member
  • ****
  • Posts: 873
Re: Clearing Your Six
« Reply #20 on: April 22, 2008, 03:46:38 PM »
the 109 is a vertical fighter, try pulling straight up, as you come around watch your airspeed, when it hits about 190, dump your throttle and your flaps, he should fly right by you. then suck the flap in, hit the throttle and go for the snapshot!! good luck with it  :aok
now i know wat to do against the 109's in AvA  :rock :t
MasonZ - In-game ID
=Wings of Terror= - MA Squad
"Only the dead have seen the end of war" - Plato

Offline transam1

  • Zinc Member
  • *
  • Posts: 22
Re: Clearing Your Six
« Reply #21 on: May 23, 2008, 08:11:01 PM »
If you can jink and dodge long enough to gain a little speed and altitude you may be able to force an overshoot. It will all depend on how close the guy is to you. If he is fairly close you can cut power drop flaps and break high to one side using lots of rudder to add drag.. This can be a high risk move but if you are in this situation you will most likely die anyhow. The great 109 sticks in this game live on overshoots and stall fighting. The most important part is to try to hide your intentions. Make the enemy think your running and turn the tables.

The best thing about a K-4 and g-2's is that with the mass of power you have you can force an overshoot and you can climb or accelerate back on the opponents 6' pretty quickly.
Vf4nik8r   VF-31tomcatters

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: Clearing Your Six
« Reply #22 on: May 24, 2008, 06:04:39 AM »
I was in a Typhie the other day being followed by an LA.

I waited until he was 600 out, chopped throttle, and stuck my nose right into the sun. The LA-7 was helpless. First off the Typhie flys like a rock when power is cut off and slows quickly. But I didnt let him know it cause I blinded him in the sun. Boom he overshot and I got on his 6 and killed him.

Cutting my teeth on bombers taught me to always know where the sun is. Im surprised I dont see this move made by more typhie drivers cause its the perfect plane to force overshoots with against LA-7s. It drops like a stone while the LaLa glides forever.
"flying the aircraft of the Red Star"

Offline BnZ

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1021
Re: Clearing Your Six
« Reply #23 on: May 24, 2008, 04:43:09 PM »
  Also as already stated manuevarabilty is useless with both 109s against these planes.  So what would you guys reccomend.

1.Above all, do not panic ;)

To simplify: It is all a matter of speed. A 109K going 180mph is a pig compared to a Spit16 at 180mph. A 109K going 300mph IAS is just as maneuverable as a Spit16 with 300mph IAS-they are both well above corner speed. A 109K with 300mph IAS is MORE maneuverable than a Spit16 diving on him at 400mph and should be able to make him overshoot with a quick, gutsy evasive, at which point you are off the hook and may get a snapshot in-if you happen to be a Gunnery God. If he sees whats happening and pulls up to avoid, that should still allow you enough breathing room to extend.

See rule#1 again.

Offline E2hawkey

  • Zinc Member
  • *
  • Posts: 50
Re: Clearing Your Six
« Reply #24 on: May 26, 2008, 08:59:51 AM »
I usually scream "OH GOD" over and over again then berate my squadies when I die for not clearing my six sooner.  :)
Hee hee  ^^^ soul hunter  can make most guys  snap their controller while soul flys a crop duster  circles round them :aok
sandman

Offline Agent360

  • Nickel Member
  • ***
  • Posts: 780
      • http://troywardphotography.com
Re: Clearing Your Six
« Reply #25 on: May 26, 2008, 01:35:04 PM »
Howdy Fellas,

I looked through my film collection and couldn't easily find any good K4 reversal examples.

But I am going to make some tonight. I will try to get 3 or 4 good examples of what to do when you have a can close on your six.

From the original post I can tell one thing right off. You are flying the plane WAAYYYYY to fast. If your tactic is to BZ a furball then this is fine.

But if you intend on knife fighting like a junk yard dog you have to get your speed and throttle under control.

I will suggest two drills to practice in the meantime.

Drill 1. Find a furball with a lot of cons. Enter the fight at 5k. Going higher will defeat the purpose of this drill. Now flying at 5k enter within 5k of the contatcs at a speed of around 350 or 400 angling off a bit to keep from flying directly into the grinder. At this point and this is the main part of the drill.....cut your throttle to about 60% (1.0 ata on the throttle gage). YOU WILL NOW FLY WITHOUT TOUCHING YOUR THROTTLE AT ALL...NOT ONCE....DO NOT TOUCH THE THROTTLE NO MATTER HOW BAD YOU WANT TO. Fly your plane using verticle and dives to maintian your speed as you need too. Use flaps and rudder to control turns. RUDDER: Too much is baaaddd, just enough is GOLDEN ( quote from PaddyD)

What does this teach you? It will teach how much maneuvering ability you actually have and how much power you actually have at only 50% throttle in a K4. It will also show you how much faster everyone else is going compared to you. You will be astounded at what happens when they start overshooting and doing all kinds of crazy stuff to shoot you while just fly around like your on a sunday walk.

You can fly your plane like this with ease and still do EVERYTHING you could do jacking the throttle all around and flying with wep. In fact the point is to show you how much you really can do by simply paying attention to maneuvering instead of relying on the throttle to run and extend or out climb.

YOU WILL GET KILLED. The point of this drill is not win. The point is to show you what the plane can do and to force you to use other tactics to compensate.

Drill 2:
FACT: The 109k4 is capable of flying exactly verticle ( 90 deg from the ground....strait up like a rocket) until your airspeed reaches almost 20 mph without falling over. This is a FACT.

It best to try this without any cons around. To start this fly across a field at 400 mph at about 500 feet or less at complete level to the ground. Pull the plane into a completly strait 90 deg verticle climb. You must be completly verticle. Look out to your left to make sure you are completely verticle ( doing this takes practice in its self) and hold your plane in this climb. In the DA the time is always "High Noon" so the sun is always directly over head. Doing this in the DA you can use the sun as a ref. If you point your nose dirctly at the sun you will be completly verticle. Hold this climb with wep on until airspeed falls below 100. Now to the hard part. At under 100 mph in a complete vert state is becomes increasingly harder to hold the plane at this angle. Continue to hold it. Use a touch or RIGHT rudder and a touch of PUSH on the stick to keep the plane from rolling right. Then a touch of right roll. JUST A LITTLE. Your goal is to hold the plane in the vert until your airspeed drops to BELOW 50 mph. Once you get good at this you can do it all the way to almost 0 airspeed. BUT DONT DO THAT OR YOUR TAIL SLIDE AND LOOSE CONTROL FOR ABOUT 2K WHICH IS NOT WHAT YOU WANT TO DO. So at 50 mph you push the stick forward pop flaps and pull the throttle off a little and just roll the nose around TO THE LEFT and over into a complete verticle dive. You will now use the throttle to control the plane keelping is nose down. Fly completly vert strait at the ground to 500 ft. You will have to cut throttle to zero and use oppisite rudder to reduce airspeed to prevent going too fast. Pull out to level and repeat. Do this over and over.

I have described the drill. The point is to learn to hold the plane in a completly verticle state all the way to 50 mph. You DO NOT WANT THE NOSE TO MOVE ONE BIT FROM VERT UNTIL YOU CHOOSE TO DO SO AND THAT IS AT 50 MPH.

It takes a lot of practice to hold the plane like this at under 100 mph and even more at 50 and to roll over without stall spinning and that is what this drill will teach you.

The fact is there is no plane in this game that can follow you in this move at co E. IF they have extra zoom then they might catch you. But chances are they wont be able to control their plane at under 100 mph. IT is this last 50 mph that gets you the perfect rope. They will just start to wobble and spin out while you are completly in control....falling over in a nice controlled nose down path..and boom there dead.

So if you can learn to fly at half throttle and still make kills and to learn how to hold your nose completly verticle at 50 mph and roll over in control you can kill a lot of peopel by simply learning these two things.

Agent360

Offline stephen waldron

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 110
Re: Clearing Your Six
« Reply #26 on: June 02, 2008, 06:55:29 AM »
    I disagree with most of these suggestions.   Watch the television show "DogFight" and read about the famous ACES.   They all have alot to say about surviving in combat.  You'll be suprised to learn that most of them frowned on fancy "acrobatic" flying.  Richtoffen called it the quickest way to end up "DEAD".   If you have to rely on a Split-S, an Immelmann or a Loop to save your bacon..  you've already made some poor tactical choices.
     Running away from an enemy plane that has the advantage is the advice i hear most commonly from "REAL" ACES, who have risked their lives flying against REAL enemy planes.  Of couse this is just a GAME and nobody really DIES...  So give the fancy acrobatics a whirl.  And don't forget to film the 5 minutes you spend flying around an enemy plane without shooting him down.  Hollywood is always looking for that kind of footage.

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: Clearing Your Six
« Reply #27 on: June 02, 2008, 10:11:11 AM »
I was in a Typhie the other day being followed by an LA.

I waited until he was 600 out, chopped throttle, and stuck my nose right into the sun. The LA-7 was helpless. First off the Typhie flys like a rock when power is cut off and slows quickly. But I didnt let him know it cause I blinded him in the sun. Boom he overshot and I got on his 6 and killed him.

Cutting my teeth on bombers taught me to always know where the sun is. Im surprised I dont see this move made by more typhie drivers cause its the perfect plane to force overshoots with against LA-7s. It drops like a stone while the LaLa glides forever.

i've had a few fghters try that. when someone pulls into the sun, i put my nose juuuuust above it, and follow and wait. within a couple seconds he almost ALWAYS slips out of it juuust enough for me to see him. i line him up, and pop off a quick burst. if anythiing hits him, he generally does something that takes him fully out of the sun, then i have him. or more commonly, he changes his tactics, and kills me!! :rofl


<<S>>
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: Clearing Your Six
« Reply #28 on: June 02, 2008, 10:13:39 AM »
    I disagree with most of these suggestions.   Watch the television show "DogFight" and read about the famous ACES.   They all have alot to say about surviving in combat.  You'll be suprised to learn that most of them frowned on fancy "acrobatic" flying.  Richtoffen called it the quickest way to end up "DEAD".   If you have to rely on a Split-S, an Immelmann or a Loop to save your bacon..  you've already made some poor tactical choices.
     Running away from an enemy plane that has the advantage is the advice i hear most commonly from "REAL" ACES, who have risked their lives flying against REAL enemy planes.  Of couse this is just a GAME and nobody really DIES...  So give the fancy acrobatics a whirl.  And don't forget to film the 5 minutes you spend flying around an enemy plane without shooting him down.  Hollywood is always looking for that kind of footage.

yes, but THEY were flying the real thing. WE are only flying cartoon airplanes :D
we can continue our fancy acrobatic flying in our cartoon airplanes and have fun very safely :D

<<S>>
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: Clearing Your Six
« Reply #29 on: June 02, 2008, 10:37:08 AM »
i've had a few fghters try that. when someone pulls into the sun, i put my nose juuuuust above it, and follow and wait. within a couple seconds he almost ALWAYS slips out of it juuust enough for me to see him. i line him up, and pop off a quick burst. if anythiing hits him, he generally does something that takes him fully out of the sun, then i have him. or more commonly, he changes his tactics, and kills me!! :rofl


<<S>>

Thing about the Typhie tho is its not only very fast but it sheds speed like a stone when you chop throttle and slip-slide your rudders. If you in an airplane fast enough to catch it in the first place the odds are it wont slow down as well and if you hesitate or make a mistake by gunning throttle to long and hard you might end up with 4 Hispanos about 100 behind you. :uhoh

Ive seen some Typhie guys pull beautiful slip & slide overshoots on me while Im in an LA. Thats why I like to get a Typhie slowed before I make the final kill on him. I slowed one down once while in a Seafire that was out of ammo and just stayed on his tail for many long minutes before he finally built up enough speed to get away. Maybe he thought I was a nice guy but in reality I had no bullets left to kill him.

But the Typhie is a great plane to force overshoots with. When many guys are closing on one the last thing they think about is throttle control.
"flying the aircraft of the Red Star"