Author Topic: Arena caps are...  (Read 12850 times)

Offline The Fugitive

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Re: Arena caps are...
« Reply #165 on: October 13, 2008, 06:49:10 AM »
Because there are only 97 people in blue, all of which I'm sure are pissin and moaning that they can't get into orange....much like you. Give the arenas a few mins and the numbers will start to even out again. Your not complaining that you "don't have a choice", your complaining the "you can't fly in orange". The idea is to have each arena grow in population evenly so there isn't one arena that has the bigger cooler crowd in.

You were crying yesterday about how you couldn't get into orange......

 
btw

orange 209/100
blue 107/250
 :rolleyes:

....that was about when I logged in to blue. I flew for 5 hours, helped capture a base, helped save one of our CVs, helped defend a few bases, shot down a buff formation trying to score potato....err pork our ammo factory, and had a bunch of fun fights. Those cap numbers didn't bother me a bit. Seems to me your the one missing out on the fun.

Offline hitech

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Re: Arena caps are...
« Reply #166 on: October 13, 2008, 09:58:27 AM »
I don't know why you have to ask.  I would like to be in the arena with the most players.  If that arena is "FULL"  I would happily go to the other.  The fact that the definition of "FULL" changes is what I don't like.

Hmm I give this 90 Krusties on the BS scale.


Offline DMBEAR

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Re: Arena caps are...
« Reply #167 on: October 13, 2008, 10:05:33 AM »
Because there are only 97 people in blue, all of which I'm sure are pissin and moaning that they can't get into orange....much like you. Give the arenas a few mins and the numbers will start to even out again. Your not complaining that you "don't have a choice", your complaining the "you can't fly in orange". The idea is to have each arena grow in population evenly so there isn't one arena that has the bigger cooler crowd in.

You were crying yesterday about how you couldn't get into orange......

 
....that was about when I logged in to blue. I flew for 5 hours, helped capture a base, helped save one of our CVs, helped defend a few bases, shot down a buff formation trying to score potato....err pork our ammo factory, and had a bunch of fun fights. Those cap numbers didn't bother me a bit. Seems to me your the one missing out on the fun.

Ok, I get it. You are going to keep telling me I am pissing and moaning instead of having fun,  You even gave us all a great summary of your fun time.  You're story is that of a great cartoon warrior, and for that... :salute 

But here's your flaw.  You now state in the above that the 97 in blue must all be pissing and moaning like me, but that goes against your claim that the arena caps keep the complaints to only a few.

the complaint would be that the 100 people couldn't get into the arena with 500 people.  I'll try to make this easy to figure out too.... old way 100 people complaining, new way only a few people complaining. HTC doesn't have to listen to so many complaints.


Some of us are still wondering why we can't get into an areana that is hundreds away from affecting gameplay(according to your magical 500#).  So, why keep those 97 outta Orange? that would = ZERO, NADA, ZIP, ZILCH complaints.

Offline DMBEAR

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Re: Arena caps are...
« Reply #168 on: October 13, 2008, 10:07:06 AM »
Hmm I give this 90 Krusties on the BS scale.



Well, That helps my cause.  :uhoh

Offline james

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Re: Arena caps are...
« Reply #169 on: October 13, 2008, 12:16:47 PM »
See rule #4
« Last Edit: October 13, 2008, 01:01:27 PM by hitech »
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Offline dedalos

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Re: Arena caps are...
« Reply #170 on: October 13, 2008, 12:52:47 PM »
Tell me again why Orange should be locked. 

Simple answer.  Because HT said so?  Next question please?  :rofl
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Offline hitech

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Re: Arena caps are...
« Reply #171 on: October 13, 2008, 01:27:38 PM »
Quote
Some of us are still wondering why we can't get into an areana that is hundreds away from affecting gameplay(according to your magical 500#).  So, why keep those 97 outta Orange? that would = ZERO, NADA, ZIP, ZILCH complaints.

I truly do not understand why you are still claiming to wonder why the system is as it is, it has been explained multiple times by many people in this thread, I am starting to assume you do not WISH to understand.

So let us begin with the true facts, there is an optimal number that makes game play the best for aces high.

This number is above 50 and below 500. We can argue where that number is exactly, but it is irrelevant because we have more people playing aces high at the same time then the upper bounds of this number.

When we split arenas, we had gone far above this number to the extent, AH had stopped growing. So some method was needed to start a 2nd arena. The simple method as you propose was tried first. We set both arenas to have a static cap, but 1 arena will fill , before people would start populating the 2nd arena, and the cries were deafening to change something.

The reason we have the floating limits, is simply because it is the quickest way to reach critical mass of the 2nd arena.
The time we chose to do the population , is when the population is growing the quickest , this is to minimize the low number time in the 2nd arena.

So now, if you do not understand , ask a question. If you understand, but do not believe the facts, I do not wish to hear it, because we have facts, you only have guesses.

If you have a NEW idea that has been not tried before please post it and I would be happy to discuss it.

If you wish to hide your wanting a bigger arena with ideas like letting people into a full arena to balance the idea, do not expect a response from me.





Offline thndregg

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Re: Arena caps are...
« Reply #172 on: October 13, 2008, 01:37:53 PM »
So now, if you do not understand , ask a question. If you understand, but do not believe the facts, I do not wish to hear it, because we have facts, you only have guesses.

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Offline bongaroo

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Re: Arena caps are...
« Reply #173 on: October 13, 2008, 01:50:36 PM »
5 bucks says after all that from HiTech we get another  :cry in here
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Offline Motherland

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Re: Arena caps are...
« Reply #174 on: October 13, 2008, 01:53:04 PM »
5 bucks says after all that from HiTech we get another  :cry in here
I would bet my soul on it.

Offline MajIssue

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Re: Arena caps are...
« Reply #175 on: October 13, 2008, 01:58:54 PM »
I truly do not understand why you are still claiming to wonder why the system is as it is, it has been explained multiple times by many people in this thread, I am starting to assume you do not WISH to understand.

So let us begin with the true facts, there is an optimal number that makes game play the best for aces high.

This number is above 50 and below 500. We can argue where that number is exactly, but it is irrelevant because we have more people playing aces high at the same time then the upper bounds of this number.

When we split arenas, we had gone far above this number to the extent, AH had stopped growing. So some method was needed to start a 2nd arena. The simple method as you propose was tried first. We set both arenas to have a static cap, but 1 arena will fill , before people would start populating the 2nd arena, and the cries were deafening to change something.

The reason we have the floating limits, is simply because it is the quickest way to reach critical mass of the 2nd arena.
The time we chose to do the population , is when the population is growing the quickest , this is to minimize the low number time in the 2nd arena.

So now, if you do not understand , ask a question. If you understand, but do not believe the facts, I do not wish to hear it, because we have facts, you only have guesses.

If you have a NEW idea that has been not tried before please post it and I would be happy to discuss it.

If you wish to hide your wanting a bigger arena with ideas like letting people into a full arena to balance the idea, do not expect a response from me.






Illuminating Post oh great one... :)

Have country based caps been tried, or would the code writing aspect of such a system approach the point of diminishing returns?

Please don't misunderstand, I fully understand the reasoning behind the current cap system. I was suggesting that possibly a tweak or two might be an improvement.

With me, many times I will base what arena I choose to log in to on what particular map is in each arena (we all have our favorites). Second, If there is an oppressively high ENY in one arena I will go to the other. And third, If my "country" is outnumbered by a wide margin I will choose the other. Since I like to have the full range of options as far as what aircraft/vehicles I like to play "in", I rarely  log in to the EW/MW arenas.

The purpose of my original post was that on more than one occasion I have faced the choice of ENY 26 or being vastly outnumbered, and wondered if there might be a way to remedy this type of situation
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Offline hitech

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Re: Arena caps are...
« Reply #176 on: October 13, 2008, 03:40:45 PM »
Quote
The purpose of my original post was that on more than one occasion I have faced the choice of ENY 26 or being vastly outnumbered, and wondered if there might be a way to remedy this type of situation

The remedy is simple, remove your choice and not let you fly with an imbalance, because that is exactly what you are asking for.

Offline DCCBOSS

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Re: Arena caps are...
« Reply #177 on: October 13, 2008, 04:31:41 PM »
Why not have a third MA, maybe using some of the other maps that are already in the FSO or the Axis vs Allies make them avialbile to all the MA's that could thin out the herd a little and allow for more new players to come into the game. This is just a idea I had it might help everybody. :salute
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Offline 1Boner

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Re: Arena caps are...
« Reply #178 on: October 13, 2008, 04:38:35 PM »
Why not just leave it alone.

Its fine the way it is.

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Offline The Fugitive

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Re: Arena caps are...
« Reply #179 on: October 13, 2008, 04:49:46 PM »
Why not have a third MA, maybe using some of the other maps that are already in the FSO or the Axis vs Allies make them avialbile to all the MA's that could thin out the herd a little and allow for more new players to come into the game. This is just a idea I had it might help everybody. :salute

they already have this arena, its called the AvA arena. Unfortunately it is under populated. We have plenty of arenas. The problem is with the players. far to many of them MUST HAVE the best and fastest ride other wise they feel they can't compete. Maybe its a confidence problem, maybe its not wanting to take the time to learn. I don't know.