Author Topic: Attack vs. Fighter scoring  (Read 133 times)

Offline Furious

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Attack vs. Fighter scoring
« on: March 13, 2001, 12:37:00 PM »
Because I am an idiot, I often forget to choose attack as a mission type prior to leaving the hangar with a bomb and rocket loadout.  Sometimes, when time is not of the essence, I will land and .ef just to pick attack.  

Having the software assume a mission type would probably cause just a many problems.

What I do think could be easily implemented
is a question screen similar to that used when starting on a mission.  Anytime a player spawns and the craft they are in is multi-mission capable, put up the question.  No ambiguity, no forgetting, the code is already there.  Seems simple to me.

F.

Offline hblair

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Offline Furious

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Attack vs. Fighter scoring
« Reply #2 on: March 13, 2001, 02:09:00 PM »
thanks hblair,

The problem with the solutions proposed in those 2 links, in my opinion, are:

1.  that if the software chooses mission type based on weapon selection it will piss someone off.

2.  that if the  mission tab stays selected between missions it will piss someone off.

the "How would you like to score mission" window that pops up a start of mission could be used for every launch.  

F.

Offline hblair

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Attack vs. Fighter scoring
« Reply #3 on: March 13, 2001, 03:46:00 PM »
 
Quote
Originally posted by Furious:
"How would you like to score mission" window that pops up a start of mission could be used for every launch.  

Sounds good to me.  


Offline Raubvogel

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Attack vs. Fighter scoring
« Reply #4 on: March 13, 2001, 04:15:00 PM »
How about allowing you to change it in flight if you forget? Like a dot command. You up, remember you're a bonehead, open the text buffer and type in ".attack"