I've been reporting this bug for months now. Not only is it a problem to remember which key position to quickly hit in a fight depending on which bomber your in, but it prevents the pilot from being able to program a hat, or button, on his stick to easily jump from position to position. As you know hitting a programmed down hat button in a B17(or just hitting number 2 on the keyboard) will take you to the Ball Gunner, but hitting the same down hat button in a B26 (or number 2) will take you to the upper gun. This isn't good in a fight.
The last update version failed to repair this easy fix. A number of us are hoping this easy correction will be included in the next version. It's especially important to fix it before other new bombers are released with even different assigned gun positions.
It's a very simple fix. Please make sure to assign a certain position number, and keypad stroke, to the same corresponding position in each bomber. #4 for tail in a B17 should be #4 for tail in all bombers. Planes that lack a certain position, such as no ball gunner in a B26, should simply have that position number blank, going to no position, or sending the player back to the pilot. Keep these the same for every bomber released or the complaints will start to grow and grow.
I hope this simple fix will be included in the next version release.
Ranger Bob