Author Topic: Field Closure requested  (Read 168 times)

Offline Ripsnort

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Field Closure requested
« on: March 14, 2000, 07:57:00 AM »
This has  been brought up before, I'm just bringing the subject back up, since I hear alot of complaints about the current situation in AH in regard to field capture.

Many users of AH feel that a 'field closure' declaration needs to be implemented, or, enemy  A/C having no ammo once a bunker is down on an airfield. It is way to  easy to defend a field with 1 A/C when trying to  land troops.  Although this IS a game, I believe it tries to  mimic historical values of world war 2.  The current strat used by players to  defend  a field fall far short of expectations of the  community as a  whole.

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Brian "Ripsnort" Nelson
++JG2++ ~Richthofen~ XO
Aces High Training Corps
JG2 "Richthofen"

"Some people are only alive because it is illegal to shoot them."

Offline LLv34_Snefens

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Field Closure requested
« Reply #1 on: March 14, 2000, 08:29:00 AM »
The prayers have been heard  

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Ltn. Snefens
RO, Lentolaivue 34
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Mox

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Field Closure requested
« Reply #2 on: March 14, 2000, 01:38:00 PM »
Rip,  I agree we need to be able close a air strip.

I'm so tired of seeing people that wait in the tower till they see troops on the ground then spawn a fighter to kill the troops.

It's getting old....

Mox
The Wrecking Crew


Pavel

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Field Closure requested
« Reply #3 on: March 14, 2000, 01:39:00 PM »
Field Closure opens a new can of worms, discussed somewhat under the 'parked' thread, whereby a coordinated- or even maverick-  assualt might well close all of one side's bases.  Not good.

I think downgrading a base would do what advocates of field closure desire regarding a capped field, but have little effect on non-capped fields.

By downgrading, I mean having a spawn delay- preferably one based on some damage done to the field. Damage could be either to the hangar or to some yet to be introduced target(s).  

Example: Have 6,000 lbs of bombs destroy a hangar (maximum damage, then it begins to rebuild).  Up to and including maximum damage- each 1000 lbs of bombing causes a 5 second delay at the spawn point before an aircraft's engine will start.  Thus with the hangar destroyed, each aircraft which flies from the
field in question would sit for thirty seconds before takeoff.

A thirty second delay at a capped field comes pretty near closing it.  Thirty seconds well away from the action doesn't change much.

Naturally the numbers (damage/targets/delay) in the example above could/should be adjusted based upon analysis and/or experience.  

I think this proposal is of similar implementation
complexity (for the developers) as a field closure scheme, accomplishes the objectives of the field closure concept, but is a far less dangerous idea in terms of undesirable collateral issues (i.e. the aforementioned can o' worms).



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Pavel

Pavel

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Field Closure requested
« Reply #4 on: March 14, 2000, 01:40:00 PM »
[pardon- double post deleted]

[This message has been edited by Pavel (edited 03-14-2000).]