Author Topic: Balancing The Styles  (Read 1816 times)

Offline Damionte

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Balancing The Styles
« on: July 10, 2008, 12:09:47 AM »
The continued debate and evolution of the AvA.

I do not feel I am being out of line or telling most of you what you don't already know, in that the current AvA is still not working. We have not yet found the balance between the dog fighters and the war fighters. We're closer I think than most others, but it's still not there.

Let me define my difference between the dog fighters and war fighters so as not to fall into any of your own definitions.

To me the dog fighters are in the game for the fight. That's what they play aces high for. Nothing else matters but the fight. In fact I believe most long time players are this type of player. (Though not necessarily because it is the way the majority think. This is simply the only environment Aces High II has provided. Thus the work on Combat Tour. To try and reach those other players that aces high is not serving in it's current form.)

I do not feel all of the dog fighters care NOTHING of the war effort. Otherwise you probably wouldn't be in the AvA trying to fight it. In the end though the war takes a back seat to the fighting in it.

The War fighters though are also not completely in it for just the war. (Not the majority of them I feel.) I'm pretty sure that most war fighters also enjoy the fight, but feel more along the lines that I do. That a fight should have a purpose. Constant fighting for no gain for some ends up just as boring as a milk run with no opposition.

The current set up favors the war fighters. There is no reward/consequence to air to air engagements. There is only a reward for or gain from the attack or defense of the ground targets. Fighter sweeps don't do anything at all. They don't even tie up fighters from air to ground. Pilots who are bothering to come up and meet an air sweep were not going out on a JABO mission anyway.

It is clear that you're not going to get dog fighters to care about the war background enough to do it all of the time. This is evident from some of the arguments around the boards, as well as the lack of interest in the war past the first week or so.

Because the two play styles are not playing for the same reasons we have huge arguments over plane choice, and field locations, mission planning, and execution. We just generally get a lot of bad blood over things we would otherwise not really need to argue about.

Keeping with the cater to all philosophy I recommend that air to air kills be given some small weight in determining victory conditions and country economy figures. This won't necessarily bring the two styles closer to fighting the same way, but it might just a little.
Drackson

Allied Commander: AvA / Campaign Series: North Africa / Italy

Offline Damionte

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Re: Balancing The Styles
« Reply #1 on: July 10, 2008, 12:28:22 AM »
An example from last night.

Axis JG11 and Allied 49th FG met last night in a large engagement.

With the current rules of war, JG11 won the battle despite losing all but 1 of their aircraft to the 49th, who took only a few losses. They flew in anmd did 70% damage to an allied strat before the 49mh caught them.

For this sortie JG11 had come up to attack a strat. The 49th had upped only looking for a good dog fight. Thus JG11 flew un-opposed to hit a strat. The 49th pounced on them from above as they came off their bombing run and that was pretty much it. The 49th came in with a position advantage and formed into fighting groups. JG11 was a bit scattered having just come of a strat. The outcome of the air battle from that point was never really in doubt.

Now I can't really fault the 49th commanders for that move. Had JG11 actually ignored the war and been upping to dogfight, and the 49th had stayed low to intercept a perceived JABO raid to protect the strats, the tables would have been turned.

The 49th commanders are dog fighters. That's what they're in this arena for. The scoring though doesn't cater to this mindset. Which is a significant portion of the current AHII player base. I say make 25% of the damage tally be based off of kills tallied during a week. Won't necessarily change the play style of the dog fighters but at least then they'll be having SOME impact on the war. This way the war fighters and dog fighters will have a little less to argue about.


« Last Edit: July 10, 2008, 12:31:47 AM by Damionte »
Drackson

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Offline Motherland

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Re: Balancing The Styles
« Reply #2 on: July 10, 2008, 12:44:29 AM »
There was a dogfight in that instance, where defenders tried to intercept attackers. That's how it normally works. That's how almost every fight I've been in goes, beside MA furballs- all of the good, realistic, group on group engagements I've been on happen because of attackers being intercepted by defenders.

Dog fighters do have an impact on the war- they kill attackers.

Remember, fighters, by definition, are defensive weapons. There is no reason for fighters to exist other than to kill attacking aircraft.
That's one of the reasons Germany lost the war- Hitler didn't like fighters, he liked bombers- he saw fighters as defensive weapons, and he wanted to focus on the offense. This is why he insisted that the Me262 be designed primarily as a bomber, which greatly delayed its arrival to the front as an interceptor, as a defensive weapon, as a 'cowards tool'.
« Last Edit: July 10, 2008, 12:48:50 AM by Motherland »

Offline Damionte

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Re: Balancing The Styles
« Reply #3 on: July 10, 2008, 01:03:42 AM »
There was a dogfight in that instance, where defenders tried to intercept attackers. That's how it normally works. That's how almost every fight I've been in goes, beside MA furballs- all of the good, realistic, group on group engagements I've been on happen because of attackers being intercepted by defenders.


Except the allied fighters did not go up to intercept the axis fighters. They also failed to inceptor those fighters. They caught them after they had already delivered their ord.

As a defender I have rarely managed to catch an incoming air craft before they get to their target. And I am putting a lot of effort into it. Flying long CAP missions over strat targets at times. In the hopes that I happen to be in the right place at the right time when someone comes in to hit it.

On offense I flew nearly 30 missions attacking axis targets in the first two rounds. I was not intercepted before hitting my target one time. Not once. Oh I was shot down a lot, but never before reaching my target and usually most of the damage is done by ground fire.

I say this to emphasize how difficult it is to do an intercept unsupported in these arena's. Most people have stopped trying. They simply do what the 49th did last night. They flew in the general direction of JG11, hoping to get into a dog fight. If we're not all fighting the war why fight the war.

Don't kill the war though, that loses another group of players. Give everyone though a way to contribute to the war even if just a little bit.
Drackson

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Offline Motherland

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Re: Balancing The Styles
« Reply #4 on: July 10, 2008, 01:10:00 AM »
Except the allied fighters did not go up to intercept the axis fighters. They also failed to inceptor those fighters. They caught them after they had already delivered their ord.

As a defender I have rarely managed to catch an incoming air craft before they get to their target. And I am putting a lot of effort into it. Flying long CAP missions over strat targets at times. In the hopes that I happen to be in the right place at the right time when someone comes in to hit it.

You're preaching to the choir here. Believe me, I know how hard it is to intercept the attacking party before they make it to target.

I also know that jabo missions like JG11 both runs and intercepts usually turn into EXTREMELY fun group vs. group  dogfights
« Last Edit: July 10, 2008, 01:15:44 AM by Motherland »

Offline Damionte

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Re: Balancing The Styles
« Reply #5 on: July 10, 2008, 01:48:36 AM »
Yeah I did have some fun last night. Actually came away with 3 kills and an assist. My first kills while flying with the squadron as a group. Normally when I am flying with the rest of t e squad I either get shot down, or just come up blank. But last night I landed kills in all three of our engagements.

YET.......

In the end most of the fun for me was sapped since we failed in the strategic realm in our engagements. I am a war fighter type. If there's no point to the battle I am fighting then the amount of kills I got does nothing for me.

I came to the AvA because it was advertised as a place we could come and fly real missions against an opponent doing the same.

For many of us, the reverse complaint to the milk running is that pilots are up there not contributing to the war. It's why I ask that we allow air to air kills to have a meaning. In real life they had meaning. An aircraft you shot down today doesn't come back tomorrow to bite you in the butt. In the game though they're just cartoon planes and they get right back up. Not only does it not add take resources from the other side when you shoot down an attacking plane that has dropped ord already, you are actually making it easier for them to come back and hit your strats  again by giving them the free ride home.

If air to air kills counted it would also get rid of some of the dunk and dive types.
Drackson

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Offline Trukk

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Re: Balancing The Styles
« Reply #6 on: July 10, 2008, 05:17:53 AM »
I must respectfully disagree.  We are what you'd define as "dog fighters" and we've had more realistic engagements in the AvA the last two months than two years in the MAs (or old AvA).  To be honest we don't really care who "wins" the war (as a "war fighter" would) as to us the war is just a mechanism to facilitate these types of engagments.

It sounds like you're in the middle, you want the realistic engagements as a "dog fighter" but also have them scored as a "war fighter".  Nothing wrong with that and it is a valid point, but if you are purely into the fight the AvA is a lot of fun during prime time.


Offline Shifty

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Re: Balancing The Styles
« Reply #7 on: July 10, 2008, 08:13:37 AM »
I say this to emphasize how difficult it is to do an intercept unsupported in these arena's. Most people have stopped trying. They simply do what the 49th did last night. They flew in the general direction of JG11, hoping to get into a dog fight. If we're not all fighting the war why fight the war.

Don't kill the war though, that loses another group of players. Give everyone though a way to contribute to the war even if just a little bit.

You're really talking out the side of your head and should chill out. We flew a sweep that turned into an intercept as soon as we could figure out what the intentions of the large Bardar we'd been watching for 15 minutes. This fighter sweep was the second of two formal squad missions that night the first being a strike on a strat target in support of the DA WAR The leadership of the 49th has an obligation to it's members to try and make it fun for everyone. Like I said our first mission was strike on a strat target with a diversionary flight to try and help  it succeed.
The second mission a Fighter sweep that became an intercept mission.  Two missions, two different types... This way both the war fighters and the furballers get a mission to enjoy.

No I never will run head long at low alt out under an large enemy bardar I know nothing about. Remember there were no other Allies in the area, nobody was giving us any info on the Bardar. So I approached the larger formation with alt and caution. Forgive me for not serving you guys up on a platter.

One other thing I enjoy both the furballing and the war fighting. I don't enjoy the current war setup because it's not a war, theres no objectives to take, it's just porking the other side. It's more like a game of vandalizing your neighbors house than slinking off in the dark thinking you achieved something.
« Last Edit: July 10, 2008, 09:43:54 AM by Shifty »

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Offline Virage

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Re: Balancing The Styles
« Reply #8 on: July 10, 2008, 09:43:58 AM »
I don't enjoy the current war setup because it's not a war, theres no objectives to take, it's just porking the other side. It's more like a game of vandalizing your neighbors house then slinking off in the dark thinking you achieved something.

I am becoming a Shifty groupie.

This arena would be dead if it wasn't for a few die hard squads.

The current AVA is too limiting in playing style and scope.  Hitech and Pyro have learned what works over the years.  We would be wise to copy the MA setup but with Axis/Allied plane sets and smaller maps until the population increases.

Bring back base capture.  It focuses the fight and caters to all playing styles.

Stop messing with extreme weather, pilots in wwII would be grounded in the stuff we have seen lately.  It isn't fun once you get past the novelty of it. Put in some haze or clouds once in a while, but not to the point that it is currently. 

Smaller maps.  How many nights have we seen 1 team up north and another team down south porking strats? 

The CM's should work as a team and be open in dealing with the community.

There is a good group of players that want to play in an Axis vs. Allies environment but the AVA has been pushing most of them away by following the singular vision of 1 CM for over a month.  BOA is really a game for 3 guys.  1 referee (Fork) and the 2 leaders of the sides that sweat out the cash and plane placements.  Then it is a 2 week contest of who can kill the most strats.  Dogfighters quickly get bored.  Base capture guys are left out.  GV'rs get to watch the grass grow.

Let's open this Arena up.  The potential is great if we can get out of our own way.

S!
JG11

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Offline TheBug

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Re: Balancing The Styles
« Reply #9 on: July 10, 2008, 09:53:40 AM »
I fully agree, the only limitations are fitting a 2-sided setup into a 3-sided arena and the ability to control base capture so it doesn't completely disrupt the arena.  These desires and limitations is basically the whole premise behind my trying to develop what I'm calling the "Campaign Series"  <- shameless plug
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Offline a4944

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Re: Balancing The Styles
« Reply #10 on: July 10, 2008, 10:06:55 AM »
An example from last night.

Axis JG11 and Allied 49th FG met last night in a large engagement.


These are becoming the only engagements.  Not much for the rest of us to do.  This is slowly becoming a couple of big squads fighting it out. 

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Offline Damionte

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Re: Balancing The Styles
« Reply #11 on: July 10, 2008, 10:54:01 AM »
shifty try and pay attention to the point of the post/thread. Just because you see your name in something doesn't mean it's an attack on you or your squadron.

Trukk try not to get caught up in the terms. They're not the point. You respectfully disagreed, then described your self in the exact same way I did. I am not trying to push one agenda over the other.

As I said in the post I was simply using that engagement as an example. An example of the fact that the current set up is not doing what it was intended to do. Foster good fights on a regular basis. a4944 pointed it out. The only ones really able to get in good regular fights are the big squads, when their squad nights coincide. Basically any time we get enough pilots in the same area to make the dar bar get real big.

The rest of the time we're all just running around chasing ghosts.

The second side effect I am trying to help find a solution for is that even when these two big dar bars meet, if one side is fighting within the parameters of the scenario they're going to put themselves at a disadvantage. (Isn't this why the FSO has so many rules about when and where we must attack?)

My point again is that there is currently too much emphasis on the strats. Which takes away from the fun for pretty much everyone other than hard core JABO folks, and probably the heavy bomber pilots. Both of whom are decently sized minorities in the current AHII player community. Until kills count for something we will not be able to blend the war/dog fighters.

I'm, not saying this is a fix all solution. We still have other problems that need to be addressed most of which though are already being debated in other threads, this is just one of them.
« Last Edit: July 10, 2008, 11:05:59 AM by Damionte »
Drackson

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Offline Damionte

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Re: Balancing The Styles
« Reply #12 on: July 10, 2008, 10:59:21 AM »
There is a good group of players that want to play in an Axis vs. Allies environment but the AVA has been pushing most of them away by following the singular vision of 1 CM for over a month.  BOA is really a game for 3 guys.  1 referee (Fork) and the 2 leaders of the sides that sweat out the cash and plane placements.  Then it is a 2 week contest of who can kill the most strats.  Dogfighters quickly get bored.  Base capture guys are left out.  GV'rs get to watch the grass grow.

Let's open this Arena up.  The potential is great if we can get out of our own way.

S!

 :rock
Drackson

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Offline Shifty

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Re: Balancing The Styles
« Reply #13 on: July 10, 2008, 11:05:46 AM »
shifty try and pay attention to the point of the post/thread. Just because you see your name in something doesn't mean it's an attack on you or your squadron.

Maybe you need to pay attention. Your assumptions about me, my preferences, or what we were trying to accomplish Tuesday are all wrong. In fact one of the e-mails I put  to the squadron announcing plans for Tuesday contained the words we need to do our part for the war effort in it. Like I said you're talking out of the side of your head. You don't want my input in this thread, then don't mention me unless you're sure of what your'e talking about.

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"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV

Offline Slash27

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Re: Balancing The Styles
« Reply #14 on: July 10, 2008, 11:19:37 AM »
This arena would be dead if it wasn't for a few die hard squads.


The arena was dead before the change in direction.

The current AVA is too limiting in playing style and scope.  Hitech and Pyro have learned what works over the years.  We would be wise to copy the MA setup but with Axis/Allied plane sets and smaller maps until the population increases.


Maybe so, most everyone agrees it needs to be better but its a start. I do not agree that a 5th MA is the way to go however. Whens the last time you heard some one complain about getting locked out of the EW because of arena caps?


Stop messing with extreme weather, pilots in wwII would be grounded in the stuff we have seen lately.  It isn't fun once you get past the novelty of it. Put in some haze or clouds once in a while, but not to the point that it is currently.  


Noted

Smaller maps.  How many nights have we seen 1 team up north and another team down south porking strats?  


Keep in mind we only have so many maps to choose from and most are not designed with the AvA in mind.

The CM's should work as a team and be open in dealing with the community.


To say we are not open to the community is  ridiculous.

There is a good group of players that want to play in an Axis vs. Allies environment but the AVA has been pushing most of them away by following the singular vision of 1 CM for over a month.  BOA is really a game for 3 guys.  1 referee (Fork) and the 2 leaders of the sides that sweat out the cash and plane placements.

Wrong again.


Then it is a 2 week contest of who can kill the most strats.  Dogfighters quickly get bored.  Base capture guys are left out.  GV'rs get to watch the grass grow.


Dogfigters do quikly get bored with how things are playing out in the arena. Thats a two way street however, the Staff can take as much input as possible and try to provide the enviorment for good fights. It does not mean its going to happen.

Shifty sumed up what I feel these "wars" should be not too long ago. They should be a backdrop for the fighting, not the focus of the arena.