Author Topic: Balancing The Styles  (Read 1807 times)

Offline a4944

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Re: Balancing The Styles
« Reply #30 on: July 10, 2008, 04:03:08 PM »
I wish every aircraft was perked and you started off the campain with a certain amount of perk points.  That way if you don't bring your aircraft home, you'd soon be limited to the lowest aircraft available.

I don't like "punishment" systems in a game.  I prefer the awards system of MA for perk points.  This system says if you are not very good, you can't even fly good or even average planes, you have to fly the worst planes available.  The alternative is to avoid fighte all-together or be ultra-conservative in picking fights.  We need to encourage more air-to-air fighting and I don't see how this perk system would encourage people to engage in good fights. 

Venom

Offline RMrider

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Re: Balancing The Styles
« Reply #31 on: July 10, 2008, 04:36:04 PM »
Both ideas of kill:death ratios or the perk system sound good.

I also do see Venom's arguement. New pilots to the game who may be interested in more historical fights will get tired of loosing EVERY single fight because they will be in the worst plane possible. I understand the arguement, but however since we have stated since the begining, we cant make EVERYONE happy. Whatever set up we chose will make the majority happy, but there will be those who will get pushed away, thats how it will always be in our arena if we stick to the realism.
MDStampf - JG11 'Sonderstaffel'
Sgt Stampfli, USMC


Offline Anaxogoras

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Re: Balancing The Styles
« Reply #32 on: July 10, 2008, 05:05:54 PM »
Destroying aircraft does not have to punish the pilot, but it should have an effect on the campaign in the ava, even if only for evaluating which side wins at the end of the week.
gavagai
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Offline a4944

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Re: Balancing The Styles
« Reply #33 on: July 10, 2008, 05:13:47 PM »
I understand the arguement, but however since we have stated since the begining, we cant make EVERYONE happy. Whatever set up we chose will make the majority happy, but there will be those who will get pushed away, thats how it will always be in our arena if we stick to the realism.

Perhaps, perhaps not.  I like Bugs suggestions best so far.  It seems to have something for everyone.  It has a war element, GV element, capture element, rolling planeset element, and it will encurage good low alt sustained fights for objectives.

Venom

Offline Damionte

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Re: Balancing The Styles
« Reply #34 on: July 10, 2008, 05:36:32 PM »
What was bugs suggestion?
Drackson

Allied Commander: AvA / Campaign Series: North Africa / Italy

Offline RMrider

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Re: Balancing The Styles
« Reply #35 on: July 10, 2008, 05:56:57 PM »
MDStampf - JG11 'Sonderstaffel'
Sgt Stampfli, USMC


Offline Tango

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Re: Balancing The Styles
« Reply #36 on: July 10, 2008, 06:14:34 PM »
I don't like "punishment" systems in a game.  I prefer the awards system of MA for perk points.  This system says if you are not very good, you can't even fly good or even average planes, you have to fly the worst planes available.  The alternative is to avoid fighte all-together or be ultra-conservative in picking fights.  We need to encourage more air-to-air fighting and I don't see how this perk system would encourage people to engage in good fights. 

Venom

Ahh, but it will if it makes both sides fly in groups. It would mean that guy that takes off in a single vic of 17s has more to lose than if he waits for a few more pilots to group up with for more protection. A group of 4 or 5 vics of 17s flying in close formation backs a HUGE difference in defense than flying lone wolf. Throw in a few fighters flying escort and we have a pretty good battle goind on.
Tango78
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Historical Air Combat Group

Offline Damionte

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Re: Balancing The Styles
« Reply #37 on: July 10, 2008, 07:36:49 PM »
Good point. What draws people together are numbers.

My idea of points for kills though isn't so much about growing the numbers, as it is about finding more ways for the two types of players to get along better.

Drackson

Allied Commander: AvA / Campaign Series: North Africa / Italy

Offline Dichotomy

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Re: Balancing The Styles
« Reply #38 on: July 10, 2008, 08:08:55 PM »
a thought that didn't die of loneliness occurred to me tonight that, perhaps, some of the squads could keep an eye on the roster and state their intentions to players that can be, for the lack of a better phrase, trusted.  I wouldn't mind Oldman, Slash, Stampf, Shifty, Bug, etc, noticing me on and shooting me a pm saying 'dicho we're doing unptiscrunch out of wheretheheckever want to join or can you go try to do X'.  Over time the players that cant be trusted or want to play lone wolf will wind up weeding themselves out and the fights might (heavy emphasis on the word 'might') wind up focusing on the maps.  Just a thought for consumption that's not fully fleshed out.
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Damionte

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Re: Balancing The Styles
« Reply #39 on: July 10, 2008, 11:01:12 PM »
We kinda already do that. Besides the point isn't to weed out the lone wolves anyway.

Drackson

Allied Commander: AvA / Campaign Series: North Africa / Italy

Offline Anaxogoras

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Re: Balancing The Styles
« Reply #40 on: July 10, 2008, 11:40:23 PM »
Anyone else here think the current AvA map is too big for the number of players we have?  I think a map that's half the size would be fine.
gavagai
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Offline Motherland

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Re: Balancing The Styles
« Reply #41 on: July 10, 2008, 11:43:42 PM »
It probably would, but it doesn't mean that map exists or is readily available or would work in the AvA environment.

Offline Anaxogoras

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Re: Balancing The Styles
« Reply #42 on: July 10, 2008, 11:54:29 PM »
We could make a whole bunch of bases neutral/knight.
gavagai
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Offline Motherland

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Re: Balancing The Styles
« Reply #43 on: July 11, 2008, 12:00:29 AM »
Now there's an idea! :aok

Offline Oldman731

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Re: Balancing The Styles
« Reply #44 on: July 11, 2008, 07:35:39 AM »
Now there's an idea! :aok

That is an interesting idea.  I guess you can tell which red fields are neutral by the little icons next to the bases.  Only question I've got is whether there's a map-porking effect if people start capturing the neutral bases.  I think that the map can withstand a certain amount of that, but at some point taking neutral bases porks the map in AvA.  Anyone know what that point is?

- oldman