Author Topic: i have a couple of questions...  (Read 5281 times)

Offline Bosco123

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Re: i have a couple of questions...
« Reply #15 on: August 01, 2008, 06:39:55 PM »
acually, if you think about it, all together it could carry about 2000lbs of ords, just what you use. but it still has a chainsaw for guns and you cain't realy miss with them.
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Offline Lusche

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Re: i have a couple of questions...
« Reply #16 on: August 01, 2008, 06:44:52 PM »
The chart shows total destructive power = rombs, rockets and guns added up.
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Offline CAP1

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Re: i have a couple of questions...
« Reply #17 on: August 02, 2008, 11:29:37 AM »
#1 : what is an rv-8

an RV-8 is a kit plane. i think it is aerobatic too, but not sure. it is a very popular one in RL thjough. it's made by VANS. you can find them on the internet.

#2 : what is a good dive bomber and how do i dive bomb

i suck at divebombing. i've never hit anything cept the ground in a tbm, or a stuka. i have divebombed in the ju88 though, and hit a few gv's

#3 : which fighter (not 110 or n1k) has the best firepower and good turning.

good turning and firepower? i hear the f4u is a good one. i've never flown it though. i like the hurri2c a lot, but you can form bad habbits very quickly in it as it's very very easy to fight in. 4 20mm hispano cannos though. spit5, spit9 i like too.
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Offline CAP1

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Re: i have a couple of questions...
« Reply #18 on: August 02, 2008, 11:31:29 AM »
  "The Spit V - IX are what I would recommend.
  they are all more than capable turners."

but can they compete with an a6m in a turning contest? :confused:

no. not unless you keep the fight fast. you'd have to disengage when it got slow, and re-engage. the only things that readily turn with zekes are other zekes.....as far as i know......
ingame 1LTCAP
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Offline CAP1

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Re: i have a couple of questions...
« Reply #19 on: August 02, 2008, 11:32:30 AM »
Nope, but you shouldn't be turn fighting an A6M unless your in a D3A, A6M, or HurrI and sometimes a HurrC can get away with it depending on the pilots.

i think even the better pilots in a hurri2, will be extending away if they can in less than 6 or 8 turns against a zeke?
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Offline Bosco123

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Re: i have a couple of questions...
« Reply #20 on: August 02, 2008, 12:26:37 PM »
The chart shows total destructive power = rombs, rockets and guns added up.
Well still, I've been flying it latley and from what I see, hit someone with those guns for a split second, you can tear off a wing like nothing. Realy, you hit them with 5 cannon bullets, plus the MG's, wings are gone or they blow up.
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Offline goober69

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Re: i have a couple of questions...
« Reply #21 on: August 03, 2008, 09:06:24 PM »
i think even the better pilots in a hurri2, will be extending away if they can in less than 6 or 8 turns against a zeke?

in my expereince i love fighting a huri 1 against a zeke you can surprise the enemy with it as it turns eceletnly with the a6mb5 i dont know about the a6m2 .

as was said before though any plane can have advantages over another in the huri1 you may out turn the zeke but he can out vertical you outclimbing you and gaining e. the zero pilot can literaly bnz you to death if hes smart. and if you hapen to get on his tail he can just push hard nose over negative g and your engine cuts out and he can escape or reverse.

all about the pilots man. 
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Offline Murdr

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Re: i have a couple of questions...
« Reply #22 on: August 03, 2008, 09:17:08 PM »
The chart shows total destructive power = rombs, rockets and guns added up.
P-38L with 6510.7 destructive power appears to be missing  ;)

Offline Agent360

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Re: i have a couple of questions...
« Reply #23 on: August 03, 2008, 10:26:48 PM »
I recommend that you pick a plane that you like. Doesnt matter why you like it but you should pick one plane as the plane you fly the most. One that becomes a ride you can get in and you are familiar with everything.

I think it is important in the very beggining of playing AH2 to train in one plane. I think the spits as recommended are very good choices. The most important part is learning to look around in your canopy and not loose sight of the enemy and secondly learn to fly the plane without looking strait or at the instruments. To "learn" this in the beggining you need to fly one plane constantly.

It takes some time to understand how the enemy is turning...comeing at you ...going away and the angle of nose or tail he is when coming at you.

By flying the same plane you will learn faster how to "read" the enemy coming at you.

Most begginers get killed easily because the dont understand how the other plane is maneuvering.

Good luck

ps -  if you like 109's try the f4 or G2 models. F4 is slower with better turn. G2 is faster with a little less turn than the f4 mode. But they are both very close.

Offline PFactorDave

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Re: i have a couple of questions...
« Reply #24 on: August 03, 2008, 10:44:23 PM »
I recommend that you pick a plane that you like. Doesnt matter why you like it but you should pick one plane as the plane you fly the most. One that becomes a ride you can get in and you are familiar with everything.

I think it is important in the very beggining of playing AH2 to train in one plane. I think the spits as recommended are very good choices. The most important part is learning to look around in your canopy and not loose sight of the enemy and secondly learn to fly the plane without looking strait or at the instruments. To "learn" this in the beggining you need to fly one plane constantly.

It takes some time to understand how the enemy is turning...comeing at you ...going away and the angle of nose or tail he is when coming at you.

By flying the same plane you will learn faster how to "read" the enemy coming at you.

Most begginers get killed easily because the dont understand how the other plane is maneuvering.

Good luck

I agree with this wholeheartedly.

I'm fairly new to AH2 also.  After a few months I have decided to choose a "main" ride, a Jabo (ground attack) ride, and a high ENY ride for those times when I can't fly my preferred airframe due to ENY restrictions.  I have also been choosing what I call a "learning" ride each tour.  The thinking being that I will have a few primary airframes which I am becoming increasingly familiar with, and also each tour I will spend in a particular airframe with the intent of learning its capabilities so I can better defeat it in the future.

This tour, I plan to fly the KI-84LA as my main ride, I just really like this plane.  I'm using the P47-40 as my Jabo plane, the destruction potential is simply awesome.  Then for high ENY situations, I up in either an A6M5 or A6M2.  My ride to learn about this tour is going to be the Typhoon (simply because I find the Typh pick club to be annoying, so I intend to better learn how to avoid them during this tour).


Most importantly, read all that you can find to read.  Learn as much as you can.  Get comfortable with the terminology and the flight controls.  Then find a trainer to work with you.

I recently decided that I should find a trainer to work with me.  After exchanging a couple of e-mails, I scheduled a session with Murdr. 

He quite graciously spent far more time with me then I had any right to expect.  He worked with me in an aircraft that I was comfortable in.  And most importantly, provided me with tons of good information and, since I filmed it, a very valuable training film that I have been able to review repeatedly to my benefit.

Take advantage of the Trainers!  You're a fool if you don't!

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Offline CAP1

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Re: i have a couple of questions...
« Reply #25 on: August 03, 2008, 11:07:16 PM »


all about the pilots man. 

THAT right there, is the absolute most true statement ever made on any of the fighter threads. :aok
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Offline bozon

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Re: i have a couple of questions...
« Reply #26 on: August 05, 2008, 03:07:20 AM »
 but can they compete with an a6m in a turning contest? :confused:
This is probably the most wide spread mis-conception of dogfights that practically ALL new players login with. Your first milestone that advances you from a rookie into a sub-assistant-to-novice is the concept of the actual geometry of the turns.

The scenario in which two planes are flying on the same circle with the only difference being turn rate is so exceedingly rare that it is hardly worth considering. Planes in a dogfight almost never fly on the same circle or even fly in a circle! If you are pulling high G you loose speed and your radius of turn is constantly changing. When the speed drops below corner velocity you will not be able to maintain constant G without loosing alt.

A P47 will easily cut into the turn of a Zeke on the first pass after the merge if you start the fight at 300+ mph. If you try to HO it, it will even do it without breaking a sweat. There are also many ways to beat a flat turning plane by using vertical components in the maneuvers. This is the famous "geometry cheat" that draw a F###ING HAXXOR messages on text from new players.

Forget the image of two planes chasing each other tails in a circle. Instead, imagine two independent circles that keep changing as the turn progresses.
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Offline Bosco123

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Re: i have a couple of questions...
« Reply #27 on: August 05, 2008, 02:01:36 PM »
Your right completly bozon I fly the mossie a lot more than I used to. understanding what you are talking about, I have been able to out turn spixteens in it. If you go vertical on me though, I have no way of beating you. It's the famous quote, "its all about the pilot" type of thing.
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Offline CAP1

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Re: i have a couple of questions...
« Reply #28 on: August 05, 2008, 02:31:02 PM »
This is probably the most wide spread mis-conception of dogfights that practically ALL new players login with. Your first milestone that advances you from a rookie into a sub-assistant-to-novice is the concept of the actual geometry of the turns.

The scenario in which two planes are flying on the same circle with the only difference being turn rate is so exceedingly rare that it is hardly worth considering. Planes in a dogfight almost never fly on the same circle or even fly in a circle! If you are pulling high G you loose speed and your radius of turn is constantly changing. When the speed drops below corner velocity you will not be able to maintain constant G without loosing alt.

A P47 will easily cut into the turn of a Zeke on the first pass after the merge if you start the fight at 300+ mph. If you try to HO it, it will even do it without breaking a sweat. There are also many ways to beat a flat turning plane by using vertical components in the maneuvers. This is the famous "geometry cheat" that draw a F###ING HAXXOR messages on text from new players.

Forget the image of two planes chasing each other tails in a circle. Instead, imagine two independent circles that keep changing as the turn progresses.

YOU GUYS keep the zeke in the horizontal?
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Offline Saxman

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Re: i have a couple of questions...
« Reply #29 on: August 05, 2008, 02:55:52 PM »
#1 : what is an rv-8

#2 : what is a good dive bomber and how do i dive bomb

#3 : which fighter (not 110 or n1k) has the best firepower and good turning.


2 - All y'all already know what I'm going to say: F4U is about as good as jabo gets. She's not quite as tough and doesn't carry as much ordinance as the Jug (if only HTC would give us Hog drivers the centerline 2000lber...4000lbs of bombs + 8x5" HVAR makes me drool :D ) but IMO is the better diving platform. P-47s are more prone to compression at high speeds, whereas the F4U is one of the toughest ships in the game to compress. Plus as noted the landing gear make superb dive brakes.

As far as how, a lot depends on your ride. The SBD can tolerate a steeper attack dive than the D3A. The same applies for fighter-bombers as well, some planes can enter their attack dive and a much steeper angle of attack. Also, aiming of ordinance varies because the different aircraft all have different views out the front. In the case of the F4Us, putting the target halfway between the top of your cowl and the bottom of the sight in a steep dive all but guarantees a hit.
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