Author Topic: Ranger's M.E. Bug/Problem Report  (Read 4323 times)

Offline USRanger

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Re: Ranger's M.E. Bug/Problem Report
« Reply #15 on: September 12, 2008, 03:24:12 PM »
 :rofl gotcha.  Just don't forget about us!
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Offline Yossarian

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Re: Ranger's M.E. Bug/Problem Report
« Reply #16 on: September 12, 2008, 04:14:13 PM »
sudz, I know this is about as unsubtle as I can get, but should we expect to see any new planes in the next patch?

As a really poor excuse for this, I'll claim that it's so I can plan potential future missions.

Btw, the ME is excellent so far  :aok <S>

Yossarian
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline USRanger

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Re: Ranger's M.E. Bug/Problem Report
« Reply #17 on: November 12, 2008, 04:29:21 PM »
Any chance on some fixes in the near future? :pray
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Offline USRanger

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Re: Ranger's M.E. Bug/Problem Report
« Reply #18 on: November 20, 2008, 10:01:57 PM »
13. Air Spawning not working

According to the tutorial, in order to set an air spawn, one must input a positive number in feet into the Y axis for a given flight.  This does not seem to work.  Even by setting the first waypoint alt to say..2000 feet and giving a flight a positive Y value of 2000 ft., the flight always spawns at 0 ft, causing instant prop damage.
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Offline USRanger

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Re: Ranger's M.E. Bug/Problem Report
« Reply #19 on: November 22, 2008, 12:40:25 AM »
14. A2A Rockets

WGr21 air-to-air rockets explode, but cause no damage to AI enemy.  I had previously downloaded a WGr21 training mission, and today made my own.  In both missions (against buffs), the rockets caused no damage.
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