Author Topic: Perk  (Read 4161 times)

Offline JunkyII

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Perk
« on: August 08, 2008, 08:57:42 AM »
I know alot of people keep saying perk the LA7 but in fact not alot of people know how to fly it well. The Spit 16 is easymode of easymode. Its faster then a F4U1c on the deck, its gun package includes hispanos, and it spins circles around most every fighter in the game. What Im getting at is that the Spit 16 should be perked. :aok
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Offline waystin2

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Re: Perk
« Reply #1 on: August 08, 2008, 11:59:48 AM »
Perk it because you consider it easy to fly?  Nah.  Need more substance than that my Pig brother.

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Offline Motherland

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Re: Perk
« Reply #2 on: August 08, 2008, 12:02:38 PM »
Perk it because you consider it easy to fly?  Nah.  Need more substance than that my Pig brother.

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Has a heavier armament, turns better, climbs better, and is faster than most planes in the arena, and it is extremely easy to fly. More grounds to perk it than the Spitfire MkXIV certainly.

Offline Spikes

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Re: Perk
« Reply #3 on: August 08, 2008, 01:24:54 PM »
Lower the perk on the 14 by 10, maybe as much as the old 152? Make the 16 the 14's price.
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Offline VansCrew1

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Re: Perk
« Reply #4 on: August 08, 2008, 01:44:11 PM »
Has a heavier armament, turns better, climbs better, and is faster than most planes in the arena, and it is extremely easy to fly. More grounds to perk it than the Spitfire MkXIV certainly.

Don't forget acceleration.
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Offline F6Fraven

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Re: Perk
« Reply #5 on: August 08, 2008, 01:58:11 PM »
I do agree that a light perk of maybe 5 should be put on the 16. I do think that most people over rate it though. Lets say that the F6F represents the average plane in Aces High. Without WEP the F6F is actually faster, although the 16 will out accelerate the F6. Turn rate.  The spit16's turn rate isn't as good as many think. An F6 can easily out turn it in a luff and even though the 16 has a better climb rate, I would say that the F6 has an advantage in a vertical fight due to the 16's low mass, instability and torque.   Range: F6  firepower: F6   damage:  F6  Ords: F6 
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Offline Motherland

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Re: Perk
« Reply #6 on: August 08, 2008, 02:14:44 PM »
You are far underestimating the Spit 16. It turns tighter and is much faster than the F6F at all altitudes.
I have never experienced 'instability' in the Spitfire. Thing's solid as a rock.
« Last Edit: August 08, 2008, 02:33:28 PM by Motherland »

Offline Ghastly

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Re: Perk
« Reply #7 on: August 08, 2008, 02:41:11 PM »
I'm opposed to perking any aircraft that doesn't unbalance the game. 

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Offline Motherland

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Re: Perk
« Reply #8 on: August 08, 2008, 02:48:46 PM »
Don't forget acceleration.
And roll rate...
Just took out a Spitfire MkXVI for the first time in forever... 4 kills no effort...

Offline Karnak

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Re: Perk
« Reply #9 on: August 08, 2008, 02:55:31 PM »
And yet it somehow doesn't dominate the monthly kill totals.

Methinks your Spitfire loathing is showing.
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Offline Bronk

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Re: Perk
« Reply #10 on: August 08, 2008, 03:10:14 PM »
And yet it somehow doesn't dominate the monthly kill totals.

Methinks your Spitfire loathing is showing.

Quoted for truth.
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Offline Vudak

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Re: Perk
« Reply #11 on: August 08, 2008, 10:30:37 PM »
It turns tighter than...the F6F at all altitudes.

I have my doubts about that, but I suppose I could just be deceived because of the inexperience of most Spit16 sticks...

At any rate...  Let's consider something here...  Let's assume we all like this game, and want it to continue.  If we want that to happen, we need to have a constant influx of new players that remain in the game.  To have that happen, we need to give the new players some sort of chance, so they don't get incredibly frustrated and quit.  The Spit16 fits that bill nicely. 

I don't understand the whole "perk it because new guys can do ok in it" argument.  Give them a chance, already...  They aren't hard to kill.

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Offline falcon23

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Re: Perk
« Reply #12 on: August 08, 2008, 10:43:20 PM »
I have my doubts about that, but I suppose I could just be deceived because of the inexperience of most Spit16 sticks...

At any rate...  Let's consider something here...  Let's assume we all like this game, and want it to continue.  If we want that to happen, we need to have a constant influx of new players that remain in the game.  To have that happen, we need to give the new players some sort of chance, so they don't get incredibly frustrated and quit.  The Spit16 fits that bill nicely. 

I don't understand the whole "perk it because new guys can do ok in it" argument.  Give them a chance, already...  They aren't hard to kill.




 :aok :aok :aok :aok :aok :aok :aok :aok

Offline RMrider

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Re: Perk
« Reply #13 on: August 08, 2008, 11:23:27 PM »
I have my doubts about that, but I suppose I could just be deceived because of the inexperience of most Spit16 sticks...

At any rate...  Let's consider something here...  Let's assume we all like this game, and want it to continue.  If we want that to happen, we need to have a constant influx of new players that remain in the game.  To have that happen, we need to give the new players some sort of chance, so they don't get incredibly frustrated and quit.  The Spit16 fits that bill nicely. 

I don't understand the whole "perk it because new guys can do ok in it" argument.  Give them a chance, already...  They aren't hard to kill.



When i first started playing the game (3 years ago) my 1 and only plane for 3-4 tours was the 190 A-8. Only fly German to this day and im still here.

I think what im trying to say is that if people are interested in the game and the experience enough then they dont need some crazy uber ride, they can learn with anything.

My .02

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Offline Vudak

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Re: Perk
« Reply #14 on: August 08, 2008, 11:47:08 PM »
When i first started playing the game (3 years ago) my 1 and only plane for 3-4 tours was the 190 A-8. Only fly German to this day and im still here.

I think what im trying to say is that if people are interested in the game and the experience enough then they dont need some crazy uber ride, they can learn with anything.


Fair enough.

If people are interested in the game and the experience enough, they can also learn how to deal with Spit16's :aok
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