Author Topic: 109  (Read 1384 times)

Offline redman555

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2193
109
« on: August 11, 2008, 06:49:12 PM »
Ok, so about to be on my fifth year flying... still cant fly 109s... now.. i can turn wit ppl, and get on there six, but cant kill anything with the one 20mm, i always miss lol, does anyone have any tips/advice that could help? also, is there a certain gunsight that may make it easier to hit someone with the one 20mm?


-BigBOBCH
~364th C-HAWKS FG~

Ingame: BigBOBCH

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: 109
« Reply #1 on: August 11, 2008, 06:58:47 PM »
I'm not sure what you're used to flying but I found pulling my convergence in by about 30% helped me out.
I edit a lot of my posts.  Get used to it.

Offline redman555

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2193
Re: 109
« Reply #2 on: August 11, 2008, 06:59:58 PM »
well, planes i normally fly include tempest,P-47(all versions),FM-2 mainly, i really want 2 learn to fly 109


-BigBOBCH
~364th C-HAWKS FG~

Ingame: BigBOBCH

Offline Gixer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3189
Re: 109
« Reply #3 on: August 11, 2008, 07:06:27 PM »
1. Tracers make you lazy

2. Practice on the drones from different angles. (no action in MA I practice timing against the drones)

3. Shoot under 100, extend range as you improve.

4. Gunsights, i like the Yak historical sight at low vis same for 109 historical sight.

5. Seperate the triggers between MG and Hub, use the MG to make em brake then nail the now larger target with the hub.

6. If majority of time use only the hub cannon hit/miss % is a nice indicator to gauge improvement.

7. Stick with it, 109s are fantastic rides and the K4 is a monster and one of the best in the game.

Good Luck.


<S>...-Gixer

Offline angelsandair

  • Gold Member
  • *****
  • Posts: 3126
      • RT Website
Re: 109
« Reply #4 on: August 11, 2008, 07:42:45 PM »
Use the 109K4 and 109G14's 30mm tater?  :aok
Quote
Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
A requiem fitting for heroes

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: 109
« Reply #5 on: August 11, 2008, 09:14:27 PM »
  Take aiming and ranging shots with the MG's, if they hit, pull your nose up a wee bit, so that the enemy plane is just under the crosshairs, then, fire away those 20mm. For me, effective range is somewhere around D400-350. Hope you have a great time with the 109.  :aok

  the game is concentrated on combat, not on shaking the screen.

semp

Offline sethipus

  • Copper Member
  • **
  • Posts: 304
Re: 109
« Reply #6 on: August 11, 2008, 10:28:52 PM »
I know the single 20mm would seem hard to kill with, but it turns out not to be that bad.  One of the reasons, I'm convinced, is that it's mounted on the centerline, so it's a lot easier to get the hits where you want them, in the critical areas.  It's a lot easier to kill with the single 20mm in the nose of the 109-F4 than, say, one 20mm in the wing of a Spitfire (if the other was shot out, and not including the effect of the other machine guns).

Also, you should practice ammo conservation.  I think the problem is your familiar rides all have lots of .50 caliber machine guns with tons of ammo, and you can get away just spraying it out there and walking them in.  With the single 20mm in the F4, or the single 30mm in the G14 or K4, you can't get away with this.  You've got to aim more carefully and fire very short bursts of 1-3 rounds each.  You can't really walk them in.  It's a different mindset.  I have had the opposite problem in the past, where I was so used to firing very short bursts with the K4 that I'd get in a Pony or Hellcat and fire very short machine gun bursts and not kill the enemy even with a good hit.

Offline Platano

  • Silver Member
  • ****
  • Posts: 1325
Re: 109
« Reply #7 on: August 11, 2008, 10:34:16 PM »
Get in Real close before you shoot.

Doesnt get any more simple and straight forward than that.
Army of Muppets


Fly Luftwaffe.

Offline Vudak

  • Platinum Member
  • ******
  • Posts: 4819
Re: 109
« Reply #8 on: August 11, 2008, 10:55:09 PM »
This is a thread Agent360 started regarding aiming the 30mm cannons on the K4...  I know you're looking for 20mm help, but I think once you see the effects of a tater, you might just be hooked :D

http://bbs.hitechcreations.com/smf/index.php/topic,238513.0.html

Really, if you're looking for help in the 109s, run a search for posts by Creton, Agent360, 2Bighorn, Widewing, etc.

FWIW, when I primarily flew the 109s (years ago), I'd try to lead to the point where I'd miss everything but the tailfeathers.  Knocking off those vertical stabilizers turns the 20mms into a one ping kill.

("Try" being the key word ;) )
Vudak
352nd Fighter Group

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Re: 109
« Reply #9 on: August 11, 2008, 10:58:57 PM »
It's better if you don't switch between nose mounted and wing mounted gun platforms. Pick one and stick with it otherwise it confuses your brain's natural aiming computer...Most of the best shootists I know in the game mainly stay with one or the other. So, if you want to get good with the 109 stop flying planes with wing guns while you're mastering nose gunnery.
« Last Edit: August 11, 2008, 11:01:06 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline abc123

  • Zinc Member
  • *
  • Posts: 91
Re: 109
« Reply #10 on: August 11, 2008, 11:12:01 PM »
With my G2 (20mm), I have the 20mm cannon's convergence set out 50 yards further then the mg's.  I do this becuase when I'm pulling moderate G's for a shot, I want the vert. component of the convergence to to lob the 20mm's in front of the mg's, becuase if you pull g's, the inertia of the 20mm's will cause them to not shoot as 'high' as the mg's, which weigh less.
Tree: 73 Myself:  0

Offline thrila

  • Gold Member
  • *****
  • Posts: 3190
      • The Few Squadron
Re: 109
« Reply #11 on: August 12, 2008, 04:56:54 AM »
Try to hold your fire until 400yrds or less with the 20mm, if you have the 2 .50cals open fire with them too.  Under that range they have similar enough ballistics to hit enemy planes.   I've not much experience with the 30mm however.  My own preference for tracers is to have them on.
« Last Edit: August 12, 2008, 04:58:59 AM by thrila »
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11294
Re: 109
« Reply #12 on: August 12, 2008, 05:02:45 AM »
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline save

  • Gold Member
  • *****
  • Posts: 2831
Re: 109
« Reply #13 on: August 12, 2008, 06:01:43 AM »
109s are nice to fly, specially the g2 and f model.
Use trim to compensate for bad compression behaviour
Dont turn too much with the g or k series or you will find yourself floating down in silk with a con on your 6.
109 has one big flaw in AH compared with RL - flaps could be extended atmuch higher speed than
in AH.

below is a link for flaps usage on the 109e
http://img100.imageshack.us/img100/9200/109flapdeployspeedsud3.jpg

translates to :
"Zulässige Geschwindigkeit in Abhängigkeit vom Klappenausschlag" für die Me 109E:*
10° up to  780 km/h
20° up to  470 km/h
30° up to  350 km/h
40° up to  290 km/h
« Last Edit: August 12, 2008, 06:04:37 AM by save »
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline thrila

  • Gold Member
  • *****
  • Posts: 3190
      • The Few Squadron
Re: 109
« Reply #14 on: August 12, 2008, 06:04:14 AM »
bat ya dweeb. :)
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."