Well, AH depends more on learning and strategy than having the reflexes of a hyper-active 12 year old. You can become a better killer than 60-70% of the MA easily without any real talent, by bothering to learning the physics of flight, BFM, and the performance envelopes of the aircraft in the game.
Also, I actually like airplanes and WWII history...whereas honestly, I couldn't even tell you what Quake is about, other than knowing it is an FPS.
Quake is open ended enough by the physics, level design and weapon mechanics that tactics are not all that useful. Counter Strike depends a lot more on it, but too small a portion of all the players use them.. There's other games like OFP but I've never played them enough.. I dunno about Quake Wars either.
The quake quip was what someone said when I suggested that the proportion of players who vulch merely because they like to see lots of poop and players blow up and burn or auger dismantled etc, is not a negligible one. The quip was probably implying that to like doing those things as in (e.g.) vulching, necessarily meant you were a quaker with no apreciation of warbirds, dogfighting, geometry and timing, tactics and strategy, and history, etc, or the sheer satisfaction of not merely out-doing the opposing players at any or all of those, but also watching them crash and burn like so much gore and spraying blood after a really sober but intense and close fight between two smart sword fighters.
Like an oasis surrounded harem after a long trek and battle campaign thru desert. Like what's her name getting her eye plucked out of the blue, at the end of the sword fight in Kill Bill. Like not merely beating someone at chess but getting them to throw a hissy fit and turning over the table with the board on it, or somehow beating them with an end-game move that spells FU on the board.. Lots more than just a mathematical reward. It's obvious to any halfwit that the fight is over after a check-mate.. What's really fun is making the most of that checkmate.