Mayhap we could use a setup where a fleet respawns at the closest friendly port to where it died. This could save alot of aggravation. Tonight for example:
We sailed TG62 south from 63, capturing 9, 10, 14 (and TG13), and set sail for A11. A MASSIVE fight around A11 ensued, complete with dropped frame rates and totally horrible server lag. In the midst of all the lag TG62 was sunk and sent all the way back up to P63. A steaming time of roughly 4.5hrs to get back to the fight at 11 (which was captured about 30min later anyway). Had TG62 respawned at P14, which is only about 30min steaming time to start launching into the fight, and about an hour steaming time to bring the 8" guns to bear again, it wouldna be near as frustrating.
And there wasn't a whole lot we could to do to defend the task group with all the lag, and yes, we were trying.
Of course, if a fleet is sunk after its home port is captured that fleet changes countries.
Each country could use another 2 or 3 Ports each to facilitate a system like this, though each country only starts with 2 fleets at each reset.