Yeah my strategy is kinda based on the fact that most of your guys like to furball. So have been taking risks.
To be honest, we just don't have the numbers in the AvA to support some of these extra rules against base capture on such a limited map.
We're topping out at about 22 pilots per side at the peak. And that's just for maybe an hour or two at best. Usually a little less than that. Just prior to and after the peak we're looking at about a dozen per side, then 1-4 pilots per side.
In other news, when I looked at the rules he had in mind for this map, I reached out to try and recruit just one squad from the MA. I went looking for LTAR.
Just to find out their boys had already joined up to fight for the AXIS.
If the AvA population was x5 to x10 its current size this series could work. We essentially need enough pilots in the arena that the strat guys can do their thing, and the furballers can do their thing and both sides can be happy. It's justnot possible to make them both happy with the current game mechanics.
My opinion is to let the EW and MW & MA be the normal hang out spot for the AvA furball crowds. And give the AvA server over to the strat guys, change the name if you have to. Segregate them so they can't squeak at each other.
Or take the campaign series idea, and run it the way you would the FSO in the SEA. Single large events on a longer campaign sceadule.