Author Topic: decent water texture and color  (Read 1251 times)

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: decent water texture and color
« Reply #30 on: September 06, 2008, 04:38:41 PM »
Here's a pic with a different texture.  It's a little more extreme, but I like it better than flat blue water.



MMMmmmm. Pacificy. :D

We seriously NEED a PTO object set for the mains. The Eurocentricness of the current maps is boring.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15667
      • http://www.thefewsquadron.co.uk
Re: decent water texture and color
« Reply #31 on: September 07, 2008, 10:30:33 AM »
that looks like a vast improvement ranger  :aok

hopefully HTC can incorporate something like that.
The Few ***
F.P.H

Offline P1Tiger

  • Copper Member
  • **
  • Posts: 303
      • VMF-214 'Black Sheep'
Re: decent water texture and color
« Reply #32 on: September 07, 2008, 12:19:40 PM »
and the shore's its odd driving along them and seeing a block of water and the a block of sand next to it, over and over again
VMF-214'Black Sheep' here since tour 93.
 
http://www.VMFBlackSheep214.webs.com

"It was war. We were defending our country. We had a strict code of honor: you didn't shoot down a cripple and you kept it a fair fight."
— Captain Wilfrid Reid 'Wop' May, RFC

Offline SectorNine50

  • Silver Member
  • ****
  • Posts: 1331
Re: decent water texture and color
« Reply #33 on: September 08, 2008, 05:21:47 AM »
Ranger, is there a way to raise the resolution of that texture?  So that in the one "square" of water, there are more pixels?  It seems to me that the image is too stretched, and it makes it look of lesser quality (Not saying it is, it looks good!  But the resolution could use some work IMHO).
I'm Sector95 in-game! :-D

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: decent water texture and color
« Reply #34 on: September 08, 2008, 03:50:48 PM »
Yep.  It must be a 1024x1024 .bmp, so I'll shrink it down to 64x64, then copy & paste it over & over onto a 1024 background, until it is full.  This will give us the same basic texture but at a much more realistic size wave-wise (and probably crisper).
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline glock89

  • Gold Member
  • *****
  • Posts: 2269
Re: decent water texture and color
« Reply #35 on: September 08, 2008, 03:55:06 PM »
I have been messing a lot with water textures.I think HTC was aiming at cold North Atlantic (greener) waters , rather than pacific or med - type waters.

This is my vision of water textures:

(Image removed from quote.)

Oh and, Ranger you are using way way old jungle tree pack, they have shadows now ;)
Now that water.  :aok
Fear and death in the wings, in thrall of those fallen from grace
Petty is as petty does, witness the mass disgrace.

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15724
    • Twitch: Twitch Feed
Re: decent water texture and color
« Reply #36 on: September 08, 2008, 06:07:56 PM »
If we can get this with no FPS loss, why the heck we waitin'?!
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline SectorNine50

  • Silver Member
  • ****
  • Posts: 1331
Re: decent water texture and color
« Reply #37 on: September 09, 2008, 01:49:37 AM »
If we can get this with no FPS loss, why the heck we waitin'?!
Because you keep distracting everyone with your picture... :confused:
I'm Sector95 in-game! :-D

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Re: decent water texture and color
« Reply #38 on: September 09, 2008, 02:01:18 AM »
I agree, the water we have now is horrible, it doesnt resemble water at all. I don't know if you remember this but we used to have animated water. It looked awsome! It actually looked like water, the sun reflected off it, it looked like it was moving and it wasn't this dark blue color we have now. It was an option in graphic detail that you could check off. After the graphics update (the same update that the sherman was put into the game) the option was no longer there, and we were stuck with the "water" we have now. HTC never said why they removed it and I have mentioned this in a few posts. I have no idea why they got rid of it, if it lowered frame rates you always had the option to turn it off. HT please put animated water back in the game! :pray

Didn't like the old animated water.
Looked more like ripples in a pond, and I totally lost depth perception with it turned on.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline Odisseo

  • Copper Member
  • **
  • Posts: 119
Re: decent water texture and color
« Reply #39 on: September 09, 2008, 03:02:31 AM »


What miss, imho wich would give a better depth perception and ofcourse a nice look, are diffrent blue colours





And what would be nice to see too... (imagine the nice fights over the sea long those stone walls!)




Greetz!
Save Swiss Milk, drink Beer!

Offline 1pLUs44

  • Gold Member
  • *****
  • Posts: 3332
Re: decent water texture and color
« Reply #40 on: September 09, 2008, 07:31:45 AM »
guys, just be glad it's nothing like WarBirds' water. Even if I'm just about completely out of ammo and on the deck, I'll shoot the water to test my distance from it. Only game that actually has good water is FA3, and it has crappy everything else.
No one knows what the future may bring.

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Re: decent water texture and color
« Reply #41 on: September 09, 2008, 10:39:33 AM »
Odisseo, water tiles can only have one color. To do what you mentioned (different colors) would require a separate water object, which the game engine would see as a solid as opposed to a liquid. As for the cliffs, we can't get that type of an effect in the TE. So we would have to build it custom, which has been done before in some of XJazz's terrains. However this type of terrain will only be accepted into the SEA.
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.