Author Topic: WideScreen  (Read 1543 times)

Offline flatiron1

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Re: WideScreen
« Reply #30 on: September 27, 2008, 07:00:39 AM »
when I set things to my native resolution 1440/900 the cockpit looks slightly squashed. gages are oval instead of round. 1280/1024 seems best for my monitor. Why is that?
« Last Edit: September 27, 2008, 07:15:29 AM by flatiron1 »

Offline Skuzzy

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Re: WideScreen
« Reply #31 on: September 28, 2008, 06:08:53 AM »
If you use the native resolution on a wide aspect ration monitor, you also need to set the field of view to "Widescreen" in order to make the game look normal.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline flatiron1

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Re: WideScreen
« Reply #32 on: September 28, 2008, 08:11:23 AM »
should have mentioned that that is with the wide screen option checked.

Offline Skuzzy

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Re: WideScreen
« Reply #33 on: September 28, 2008, 08:52:23 AM »
1440x900 is 16:10 aspect ration.  The "Widescreen" option is set to provide a 16:10 aspect ratio.

The gauges should look fine.

If you leave the resolution at 1280x1024 and then check the "Widescreen" option the guages would be elongated/stretched in the horizontal plane.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline flatiron1

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Re: WideScreen
« Reply #34 on: September 28, 2008, 11:08:43 AM »
well I was going to try to take some screenshots of the differences but the weirdest thing happens. the screenshots basically come out the same. dials are round in both setups. the horizontal fov is the same and there is a small difference in the vertical fov. anyhow I am satisfied with the setting I have. basically in a6m5b the horizontal field of view extends to the root of the cannon/wing and vertically it extends to to right above the 3rd hoop in the canopy.