I disagree with the proposed solution as I stated above, however, I do believe there are areas of the scoring system that should be addressed:
1. Kill hit % in attack and vehicle mode should be determined only by hits against aircraft or GV's, not by hitting buildings/objects. Buildings and objects are inatimate and cannot be killed. The hit % should count for any weapon used.
2. Damage hit % in attack and GV's should be determined when using any type of weapon against buildings or objects. The restriction to rockets and torpedos is just silly.
3. There should be no seperate catagory/rank statistic for field captures in Goons or GV's. Lower the perks gained for captures and increase the points to the equivalent of 1 or 2 damaged buildings for each troop that gets into the maproom, then simply add that total to damage points and factor into damage per sortie, death, etc.
4. Kills in bombers should become a rankable stat and be tracked by points, K/D, K/S, K/H, etc. This will reward those who fly into danger rather than those who milk run. This should, however, ONLY include air kills, not GV kills, to reflect the actual role of the bomber in WWII.
5. Kills and deaths should be awarded in ship guns and manned acks with all stats blended into the GV category.
6. Finally, get rid of the attack field capture stat line.
These small changes would make the scoring system simpler and more striagtforward IMO.