You guys are missing the point, your focusing too much on plane types! ....huh much like the heading of this thread
You keep trying to change the subject on me. Hint, I'm not the guy embroiled in a broad philosophical discussion with Snaphook. I was addressing ONE particular error, which you repeat right here:
All I'm saying is if your in a "hotrod" against one of the old "antiques", YOUR suppose to win, so the challenge and yes the thrill level is lower. But if your in the old "antique" and you whoop up on the "hotrod" its a fight your not suppose to win, but now the challenge and thrill levels increase because of that. You use your knowledge of ACM and skill to to get a win out of a bad situation.
Suddenly it is about plane types again...
I repeat, 1v1 in actual gameplay, the late-war "hotrod" is not necessarily superior to the theoretically inferior earlier kite. If the guy in the late war brick bounces the guy in early war kite, both being competent, he must have good acm and good gunnery to have much of a prayer of converting his advantage to a kill, or the fellow in the more maneuverable aircraft will just keep dodging his way to a stalemate. And if the guy in the energy fighter gets bounced at low speed by the early war fighter, he will have to do some very fancy flying to even get away, much less get the kill. So yeah, a plane like the Dora is not really "easy mode" compared to something like the Hurricane IIC, no matter what their model-year is.