Dang Yanksfan! How depressing can you get? There's 2 sides to every coin,... I agree with you about the vulching thing, when "shimoes" vulche for the hell of it. But on thr other hand, it's kinda pointless to try to up on a runway thats got 20 nme planes over it. No one likes getting blasted on the runway, but if the objective is taking the base, then keeping the nme pinned down is part of the objective. I guess it boils down to a simple fact,... If you dont wanna get killed, dont up on a covered runway. Whether its a squad taking the base away from you, or just a couple of glory hounds trying to get off. Popping out on the runway is an invite to getting hosed! In the end, the best of fights, are the ones that begin with a thought out plan, not a knee jerk reaction to seeing the nme over your base.
Why you bring up avoiding dweebs vulching i don't know.
my point is not to stay alive, my point is fighting a fight, not being a smacked azzzz just trying to rack up cheap kills by anymeans to make it look like your fighting.
live or die the fun is "THE FIGHT"!
As far as landing kills, I don't usually bother, I fly till I'm out of fuel, ammo or airplane, proxy's if i have them I just auger, if I'm far from the base I auger, makes no difference to me, if your vulching a field, I'll be the guy coming down on your head not the fool on the runway.
The problem here is finding people who want to fight rather then take undefended fields or blow up buildings, take a HO pass and run like heck, make someone chase them across a sector and kill them in their own ack. Toolshedding is fine, taking bases can cause some real good fights, but when you plan out a mission to avoid enemy contact so you can sneak an undefended field you may as well do that offline, but then again if they were offline they couldn't have the 60 plane horde along.
Some, not all but too many guys that have been playing a while and refer to themselves as vets, teach the worst kind of game play to noobs who don't know any better who inturn teach what they have learned to others, bad cycle that has brought game play to its knees.