Author Topic: FSO 12/5/2005  (Read 1598 times)

Offline Sled

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Re: FSO 12/5/2005
« Reply #30 on: December 09, 2008, 02:41:55 PM »
Seeing all those friendlies in the air and GVs on the ground caused problems.

Can we keep the event spread out a bit more.

Having more than 32 planes within 10k will cause gameplay problems.


We do what we can Kerm, but as FSO (and other events) grow this becomes more and more difficult. Plus once the event starts, our control over where people go is very limited.
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Offline Kermit de frog

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Re: FSO 12/5/2005
« Reply #31 on: December 09, 2008, 03:57:46 PM »
We do what we can Kerm, but as FSO (and other events) grow this becomes more and more difficult. Plus once the event starts, our control over where people go is very limited.



Understood Sled.  It's happened for years and many know of this setting.  I posted that really just to remind future CiCs and COs.
Whenever plans ask for a gathering of more than 32 friendlies in one spot, you are guaranteed to have gameplay problems.

Example:  I was following my wingman in the last FSO and he disappeared at 3k, just as 2 P38s appeared at 2.5k in the same spot as where my wingman disappeared.  Friendlies can completely disappearing once at 3k or further.  No icon or dot, they will just simply disappear.

GVs + planes < 32 (in a 10k radius, or 12mi diameter)
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Offline CHAPPY

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Re: FSO 12/5/2005
« Reply #32 on: December 09, 2008, 05:14:16 PM »
I didnt have a problem with the connection friday.

Offline Chapel

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Re: FSO 12/5/2005
« Reply #33 on: December 09, 2008, 08:19:46 PM »
Couldn't they just bump the visual distance down to say, 6-8K and then you wouldn't need such a high distance of spacing?
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