How about some tips from dedicated A6M pilots. Serious replies only please.
zeeks are great in furballs. pretty much anything can outrun them though. the a6m2 is the better turner of the two. the a6m5b is slightly faster, and will still outturn anything except for the a6m2.
i use them for furballing, cv defense, and base defense, due to their ability to maneuver at such low speeds. i can maneuver almost immediatly when i go wheels up.
i never take more than 50% internal fuel, and i almost always load a drop tank. i can get rid of it fairly quickly, should i need to.
i've never donw well with shooting at an enemy i have time to aim at, but rather i get these quick crossing shots. generally within 200 yards. i've hit cons as far as 400 yards in the zeek, but it didn't appear to do too much damage.
you have some verticle, but not much. if your con is simply going to loop, you most likely can hang with him....if he has the e to do it, then you do too. this is where i get quite a few kills too, as someone loopng in a furball, is slow to begin with, thus, he'll be stalled at the top of the loop.....just before you stall.....but you have time to get a good burst in him, and remove some important things.
i don't buff hunt in the zeek at all, nor do i do any ground attack in her, although if i hear a call of a gv in the town nearby, i will try to eliminate it.(a base capture always ruins the fight)
just remember with a zeek, once you've commited to a fight, you cannot disengage at will to reset. your in it till it's done.
there's things i'm probably missing, but hope this helps anyway!!
ooooo.......BTW........try the P38. bigger, faster, not as nimble.....but a friggin blast!
<<S>>