Most of this I have already mentioned... but I might as well say it again.
The thing that cant (or wont because of refusal) be modeled is SOP for each side. What were the typical patrol alts of the Japanese at that point in the war? Not 20k plus, that I know. What was the typical bombing alts for B24's and B25's in that theater in late '43 (it was higher than 15k for B24's and lower for B25's)? Why are ALL forces in the air at all times 'cept for a re-fuel/re-arm? If the scenario is open for two hours then why the rush and why are most of the major combat ops over within the first 30 min (USE the full 2 hours and the "buffs must drop ord in the first hour" rule is quite limiting and not needed, imo). Why does every aircraft launch at the same time? What were the air raid warning systems like in the PTO at that time? Should the bases be flashing at all (make bases have their own scouts/defense)?
Point is, just as I have said before, this scenario is much like the others: meet in the middle and duke it out. I mean no disrespect, but there is a lot more to setting up a scenario than simply looking up forces in the area and saying "Go". I'm having a fun time no doubt as these scenarios are a huge breath of fresh air compared to the MA.
I for one think the player ratios are a bit off. I also think the Japs have far too many offensive aircraft in the air at one time. I think there should be some restrictions as to what fighters can escort buffs, what fighters can carry ord, etc. There are lots of things that I could mention, but ultimately I am having fun and I do appreciate the efforts.
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