Author Topic: Redo Arenas  (Read 3957 times)

Offline moot

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Re: Redo Arenas
« Reply #60 on: February 21, 2009, 12:48:58 PM »
CT was supposed to do that.  You can't sink the MA just for a minority's hardcore wishes.
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Offline Chilli

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Re: Redo Arenas
« Reply #61 on: February 21, 2009, 01:42:53 PM »
Blkmgc, I like the idea, minus the life limit. :aok  I do think there are a number of other ways to achieve a less Kamikaze mindset.  I believe the idea put out for the (scrapped) Combat Tour would be a huge draw, to have a "career" that gives promotions for successful sorties landed .

I am trying to think of a way of doing so, with what we have now.  Let's start with perk points.  Perk everything exponentially except for a few planes that would have been the staple of that period.  Adjust perk points so that the loss of two or more planes (effectively ''cartoon life" equivalents) will effectively be a demotion in pilot status, ie. not enough perks to fly the same level of ride as in previous mission.

Something like this:
  • Pacific Theater - F4F Wildcat, A6m2 Zero, Spitfire I, TBM Avenger, D3A1 = 0 perk points
  • Pacific Theater - FM2, Hurricane I, SBD, A6m5b, B5N = 30 perk points
  • Pacific Theater - F6F Hellcat, Ki61, Seafire, F4U-1, Ki67, B25 = 60 perk points
  • Pacific Theater - F4U-1D, Ki84, Hurricane IIC, Ju88 (substitution), Boston, = 90 perk points
  • Pacific Theater - F4U-1C, P38G, Bf110C (substitution) = 120 perk points
  • Loosing a perked ride would effectively loose 15 perks per loss of plane, 10 per ditch.  The amount of perks earned from downing a single aircraft may need some adjustment.  I propose that perks be a little easier to attain at the onset.  Keeping and accumulating them however should be designed with a noticeable impact on the pilot's "career"  for any result other than a successful landing.
« Last Edit: February 21, 2009, 01:48:08 PM by Chilli »

Offline Anaxogoras

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Re: Redo Arenas
« Reply #62 on: February 21, 2009, 01:45:10 PM »
The amount of perks earned from downing a single aircraft may need some adjustment.  I propose that perks be a little easier to attain at the onset.

Why not just lower the number of perks you propose for the purchase of aircraft?  Same result, simpler implementation.

That said, forcing new, inexperience pilots to fly the worst aircraft is...dubious. ;)
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Offline Chilli

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Re: Redo Arenas
« Reply #63 on: February 21, 2009, 01:58:47 PM »
Possibly you are correct, but if it is built to be difficult enough for pilots to be promoted, the majority of the competition will also be in the same level aircraft (I prefer not to call them worst - Wildcat and Zeke pwnd).  Also, the perks should be reset with map  :O

Offline Hap

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Re: Redo Arenas
« Reply #64 on: February 21, 2009, 03:02:48 PM »
I'd have to say splitting the arenas into theaters would be a far better decision than reducing the overall arena numbers.

I like it.

Offline blkmgc

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Re: Redo Arenas
« Reply #65 on: February 21, 2009, 05:12:28 PM »
CT was supposed to do that.  You can't sink the MA just for a minority's hardcore wishes.

Did I say anything about changing the MA's?
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Offline moot

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Re: Redo Arenas
« Reply #66 on: February 22, 2009, 03:38:26 AM »
Not changing the MAs would mean getting on another CT-like project.  Not happening, I reckon :)
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Offline blkmgc

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Re: Redo Arenas
« Reply #67 on: February 22, 2009, 06:29:42 AM »
Not changing the MAs would mean getting on another CT-like project.  Not happening, I reckon :)

No, not even near a CT like project. Arena settings would do just fine for this. Still don't see the connections with the main arenas.
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Offline Masherbrum

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Re: Redo Arenas
« Reply #68 on: February 22, 2009, 09:43:20 AM »
Again, the Arenas are not the problem.   
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Offline The Fugitive

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Re: Redo Arenas
« Reply #69 on: February 22, 2009, 09:53:05 AM »
Again, the Arenas are not the problem.   

No, its all Karaya's fault  :D

Offline blkmgc

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Re: Redo Arenas
« Reply #70 on: February 22, 2009, 02:22:21 PM »
And here I thought thats where the game was played. :rolleyes:
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Offline moot

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Re: Redo Arenas
« Reply #71 on: February 22, 2009, 03:06:51 PM »
No, not even near a CT like project. Arena settings would do just fine for this. Still don't see the connections with the main arenas.
You don't see how the MAs' development paid for CT?
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Offline Masherbrum

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Re: Redo Arenas
« Reply #72 on: February 22, 2009, 07:05:38 PM »
And here I thought thats where the game was played. :rolleyes:

You are missing a blatant point.   WE are responsible for how the "Arenas" are currently.   That's the problem, the "milkers", "griefers", whatever term you choose, would rather deflect the "issues" off of themselves and blame HTC.   
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Offline blkmgc

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Re: Redo Arenas
« Reply #73 on: February 22, 2009, 07:22:45 PM »
I think the topic is called "Redo Arenas" , thus the options given.

The other school of thought is like your own. Where everyone should play the way you think they should. And when they don't, they are the problem , not the game and they get called juvenile names such as "milkers" and "griefers" because they like doing something different.
 
I would think you'd be happy if the milkers and griefers had their own arena since they seem to upset you so much.
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Offline blkmgc

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Re: Redo Arenas
« Reply #74 on: February 22, 2009, 07:25:06 PM »
You don't see how the MAs' development paid for CT?

I think there was a lot of things added to the MA's during the CT development time period (terrians, AC, a couple of updates, ect). But thats matter for another topic.
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